DefaultEngine.ini 1.5 KB

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  1. [/Script/Engine.CollisionProfile]
  2. +Profiles=(Name="Projectile",CollisionEnabled=QueryOnly,ObjectTypeName="Projectile",CustomResponses=,HelpMessage="Preset for projectiles",bCanModify=True)
  3. +DefaultChannelResponses=(Channel=ECC_GameTraceChannel1,Name="Projectile",DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False)
  4. +EditProfiles=(Name="Trigger",CustomResponses=((Channel=Projectile, Response=ECR_Ignore)))
  5. [/Script/EngineSettings.GameMapsSettings]
  6. EditorStartupMap=/Game/FirstPersonBP/Maps/FirstPersonExampleMap
  7. LocalMapOptions=
  8. TransitionMap=
  9. bUseSplitscreen=True
  10. TwoPlayerSplitscreenLayout=Horizontal
  11. ThreePlayerSplitscreenLayout=FavorTop
  12. GameInstanceClass=/Script/Engine.GameInstance
  13. GameDefaultMap=/Game/FirstPersonBP/Maps/FirstPersonExampleMap
  14. ServerDefaultMap=/Engine/Maps/Entry
  15. GlobalDefaultGameMode=/Game/FirstPersonBP/Blueprints/FirstPersonGameMode.FirstPersonGameMode_C
  16. GlobalDefaultServerGameMode=None
  17. [/Script/IOSRuntimeSettings.IOSRuntimeSettings]
  18. MinimumiOSVersion=IOS_13
  19. [/Script/HardwareTargeting.HardwareTargetingSettings]
  20. TargetedHardwareClass=Desktop
  21. AppliedTargetedHardwareClass=Desktop
  22. DefaultGraphicsPerformance=Maximum
  23. AppliedDefaultGraphicsPerformance=Maximum
  24. [/Script/Engine.RendererSettings]
  25. r.GenerateMeshDistanceFields=True
  26. r.DynamicGlobalIlluminationMethod=1
  27. r.ReflectionMethod=1
  28. r.Shadow.Virtual.Enable=1
  29. [/Script/Engine.Engine]
  30. +ActiveGameNameRedirects=(OldGameName="TP_FirstPersonBP",NewGameName="/Script/Turok")
  31. +ActiveGameNameRedirects=(OldGameName="/Script/TP_FirstPersonBP",NewGameName="/Script/Turok")