UnrealEngine.Framework.xml 380 KB

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  1. <?xml version="1.0"?>
  2. <doc>
  3. <assembly>
  4. <name>UnrealEngine.Framework</name>
  5. </assembly>
  6. <members>
  7. <member name="T:UnrealEngine.Framework.LinearColor">
  8. <summary>
  9. A linear 32-bit floating-point RGBA color
  10. </summary>
  11. </member>
  12. <member name="M:UnrealEngine.Framework.LinearColor.#ctor(System.Single,System.Single,System.Single,System.Single)">
  13. <summary>
  14. Initializes a new instance the linear color
  15. </summary>
  16. </member>
  17. <member name="M:UnrealEngine.Framework.LinearColor.#ctor(System.Numerics.Vector3,System.Single)">
  18. <summary>
  19. Initializes a new instance the linear color
  20. </summary>
  21. </member>
  22. <member name="M:UnrealEngine.Framework.LinearColor.#ctor(System.Numerics.Vector4)">
  23. <summary>
  24. Initializes a new instance the linear color
  25. </summary>
  26. </member>
  27. <member name="M:UnrealEngine.Framework.LinearColor.#ctor(System.Drawing.Color)">
  28. <summary>
  29. Initializes a new instance the linear color
  30. </summary>
  31. </member>
  32. <member name="M:UnrealEngine.Framework.LinearColor.#ctor(System.Single[])">
  33. <summary>
  34. Initializes a new instance the linear color
  35. </summary>
  36. </member>
  37. <member name="P:UnrealEngine.Framework.LinearColor.Item(System.Int32)">
  38. <summary>
  39. Gets or sets the component at the specified index
  40. </summary>
  41. </member>
  42. <member name="P:UnrealEngine.Framework.LinearColor.R">
  43. <summary>
  44. Gets or sets the red component of the linear color
  45. </summary>
  46. </member>
  47. <member name="P:UnrealEngine.Framework.LinearColor.G">
  48. <summary>
  49. Gets or sets the green component of the linear color
  50. </summary>
  51. </member>
  52. <member name="P:UnrealEngine.Framework.LinearColor.B">
  53. <summary>
  54. Gets or sets the blue component of the linear color
  55. </summary>
  56. </member>
  57. <member name="P:UnrealEngine.Framework.LinearColor.A">
  58. <summary>
  59. Gets or sets the alpha component of the linear color
  60. </summary>
  61. </member>
  62. <member name="P:UnrealEngine.Framework.LinearColor.Black">
  63. <summary>
  64. The black color
  65. </summary>
  66. </member>
  67. <member name="P:UnrealEngine.Framework.LinearColor.Blue">
  68. <summary>
  69. The blue color
  70. </summary>
  71. </member>
  72. <member name="P:UnrealEngine.Framework.LinearColor.Green">
  73. <summary>
  74. The green color
  75. </summary>
  76. </member>
  77. <member name="P:UnrealEngine.Framework.LinearColor.Grey">
  78. <summary>
  79. The grey color
  80. </summary>
  81. </member>
  82. <member name="P:UnrealEngine.Framework.LinearColor.Red">
  83. <summary>
  84. The red color
  85. </summary>
  86. </member>
  87. <member name="P:UnrealEngine.Framework.LinearColor.White">
  88. <summary>
  89. The white color
  90. </summary>
  91. </member>
  92. <member name="P:UnrealEngine.Framework.LinearColor.Yellow">
  93. <summary>
  94. The yellow color
  95. </summary>
  96. </member>
  97. <member name="M:UnrealEngine.Framework.LinearColor.op_Equality(UnrealEngine.Framework.LinearColor,UnrealEngine.Framework.LinearColor)">
  98. <summary>
  99. Tests for equality between two objects
  100. </summary>
  101. </member>
  102. <member name="M:UnrealEngine.Framework.LinearColor.op_Inequality(UnrealEngine.Framework.LinearColor,UnrealEngine.Framework.LinearColor)">
  103. <summary>
  104. Tests for inequality between two objects
  105. </summary>
  106. </member>
  107. <member name="M:UnrealEngine.Framework.LinearColor.op_Addition(UnrealEngine.Framework.LinearColor,UnrealEngine.Framework.LinearColor)">
  108. <summary>
  109. Adds two colors
  110. </summary>
  111. </member>
  112. <member name="M:UnrealEngine.Framework.LinearColor.op_Subtraction(UnrealEngine.Framework.LinearColor,UnrealEngine.Framework.LinearColor)">
  113. <summary>
  114. Subtracts two colors
  115. </summary>
  116. </member>
  117. <member name="M:UnrealEngine.Framework.LinearColor.op_Multiply(System.Single,UnrealEngine.Framework.LinearColor)">
  118. <summary>
  119. Multiplies two colors
  120. </summary>
  121. </member>
  122. <member name="M:UnrealEngine.Framework.LinearColor.op_Division(System.Single,UnrealEngine.Framework.LinearColor)">
  123. <summary>
  124. Divides two colors
  125. </summary>
  126. </member>
  127. <member name="M:UnrealEngine.Framework.LinearColor.op_Implicit(System.Drawing.Color)~UnrealEngine.Framework.LinearColor">
  128. <summary>
  129. Implicitly casts color instance to a linear color
  130. </summary>
  131. </member>
  132. <member name="M:UnrealEngine.Framework.LinearColor.op_Implicit(UnrealEngine.Framework.LinearColor)~System.String">
  133. <summary>
  134. Implicitly casts this instance to a string
  135. </summary>
  136. </member>
  137. <member name="M:UnrealEngine.Framework.LinearColor.Add(UnrealEngine.Framework.LinearColor,UnrealEngine.Framework.LinearColor)">
  138. <summary>
  139. Adds two colors
  140. </summary>
  141. </member>
  142. <member name="M:UnrealEngine.Framework.LinearColor.Subtract(UnrealEngine.Framework.LinearColor,UnrealEngine.Framework.LinearColor)">
  143. <summary>
  144. Subtracts two colors
  145. </summary>
  146. </member>
  147. <member name="M:UnrealEngine.Framework.LinearColor.Multiply(UnrealEngine.Framework.LinearColor,UnrealEngine.Framework.LinearColor)">
  148. <summary>
  149. Multiplies two colors
  150. </summary>
  151. </member>
  152. <member name="M:UnrealEngine.Framework.LinearColor.Divide(UnrealEngine.Framework.LinearColor,UnrealEngine.Framework.LinearColor)">
  153. <summary>
  154. Divides two colors
  155. </summary>
  156. </member>
  157. <member name="M:UnrealEngine.Framework.LinearColor.Lerp(UnrealEngine.Framework.LinearColor,UnrealEngine.Framework.LinearColor,System.Single)">
  158. <summary>
  159. Performs a linear interpolation between two colors
  160. </summary>
  161. </member>
  162. <member name="M:UnrealEngine.Framework.LinearColor.FromColor(System.Drawing.Color)">
  163. <summary>
  164. Converts the color into a linear color
  165. </summary>
  166. </member>
  167. <member name="M:UnrealEngine.Framework.LinearColor.ToVector3">
  168. <summary>
  169. Converts the linear color into a three component vector
  170. </summary>
  171. </member>
  172. <member name="M:UnrealEngine.Framework.LinearColor.ToVector4">
  173. <summary>
  174. Converts the linear color into a four component vector
  175. </summary>
  176. </member>
  177. <member name="M:UnrealEngine.Framework.LinearColor.ToArray">
  178. <summary>
  179. Creates an array containing the elements of the linear color
  180. </summary>
  181. </member>
  182. <member name="M:UnrealEngine.Framework.LinearColor.ToString">
  183. <summary>
  184. Returns a string that represents this instance
  185. </summary>
  186. </member>
  187. <member name="M:UnrealEngine.Framework.LinearColor.ToString(System.IFormatProvider)">
  188. <summary>
  189. Returns a string that represents this instance
  190. </summary>
  191. </member>
  192. <member name="M:UnrealEngine.Framework.LinearColor.Equals(UnrealEngine.Framework.LinearColor)">
  193. <summary>
  194. Indicates equality of objects
  195. </summary>
  196. </member>
  197. <member name="M:UnrealEngine.Framework.LinearColor.Equals(System.Object)">
  198. <summary>
  199. Indicates equality of objects
  200. </summary>
  201. </member>
  202. <member name="M:UnrealEngine.Framework.LinearColor.GetHashCode">
  203. <summary>
  204. Returns a hash code for the object
  205. </summary>
  206. </member>
  207. <member name="T:UnrealEngine.Framework.Transform">
  208. <summary>
  209. Transform composed of location, rotation, and scale
  210. </summary>
  211. </member>
  212. <member name="M:UnrealEngine.Framework.Transform.#ctor(System.Numerics.Vector3,System.Numerics.Quaternion,System.Numerics.Vector3)">
  213. <summary>
  214. Initializes a new instance the transform
  215. </summary>
  216. </member>
  217. <member name="P:UnrealEngine.Framework.Transform.Location">
  218. <summary>
  219. Gets or sets the location component
  220. </summary>
  221. </member>
  222. <member name="P:UnrealEngine.Framework.Transform.Rotation">
  223. <summary>
  224. Gets or sets the rotation component
  225. </summary>
  226. </member>
  227. <member name="P:UnrealEngine.Framework.Transform.Scale">
  228. <summary>
  229. Gets or sets the scale component
  230. </summary>
  231. </member>
  232. <member name="M:UnrealEngine.Framework.Transform.op_Equality(UnrealEngine.Framework.Transform,UnrealEngine.Framework.Transform)">
  233. <summary>
  234. Tests for equality between two objects
  235. </summary>
  236. </member>
  237. <member name="M:UnrealEngine.Framework.Transform.op_Inequality(UnrealEngine.Framework.Transform,UnrealEngine.Framework.Transform)">
  238. <summary>
  239. Tests for inequality between two objects
  240. </summary>
  241. </member>
  242. <member name="M:UnrealEngine.Framework.Transform.op_Implicit(UnrealEngine.Framework.Transform)~System.String">
  243. <summary>
  244. Implicitly casts this instance to a string
  245. </summary>
  246. </member>
  247. <member name="M:UnrealEngine.Framework.Transform.ToString">
  248. <summary>
  249. Returns a string that represents this instance
  250. </summary>
  251. </member>
  252. <member name="M:UnrealEngine.Framework.Transform.ToString(System.IFormatProvider)">
  253. <summary>
  254. Returns a string that represents this instance
  255. </summary>
  256. </member>
  257. <member name="M:UnrealEngine.Framework.Transform.Equals(UnrealEngine.Framework.Transform)">
  258. <summary>
  259. Indicates equality of objects
  260. </summary>
  261. </member>
  262. <member name="M:UnrealEngine.Framework.Transform.Equals(System.Object)">
  263. <summary>
  264. Indicates equality of objects
  265. </summary>
  266. </member>
  267. <member name="M:UnrealEngine.Framework.Transform.GetHashCode">
  268. <summary>
  269. Returns a hash code for the object
  270. </summary>
  271. </member>
  272. <member name="T:UnrealEngine.Framework.Hit">
  273. <summary>
  274. A trace hit
  275. </summary>
  276. </member>
  277. <member name="P:UnrealEngine.Framework.Hit.Location">
  278. <summary>
  279. Returns the location in world space where the moving shape would end up against the impacted object if there was a hit
  280. </summary>
  281. </member>
  282. <member name="P:UnrealEngine.Framework.Hit.ImpactLocation">
  283. <summary>
  284. Returns the location in world space of the actual contact of the trace shape with the impacted object
  285. </summary>
  286. </member>
  287. <member name="P:UnrealEngine.Framework.Hit.Normal">
  288. <summary>
  289. Returns the normal of the hit in world space for the object that was swept
  290. </summary>
  291. </member>
  292. <member name="P:UnrealEngine.Framework.Hit.ImpactNormal">
  293. <summary>
  294. Returns the normal of the hit in world space for the object that was hit by the sweep
  295. </summary>
  296. </member>
  297. <member name="P:UnrealEngine.Framework.Hit.TraceStart">
  298. <summary>
  299. Returns the start location of the trace
  300. </summary>
  301. </member>
  302. <member name="P:UnrealEngine.Framework.Hit.TraceEnd">
  303. <summary>
  304. Returns the end location of the trace
  305. </summary>
  306. </member>
  307. <member name="P:UnrealEngine.Framework.Hit.Time">
  308. <summary>
  309. Returns the impact along trace direction between 0.0f and 1.0f if there was a hit, indicating time between <see cref="P:UnrealEngine.Framework.Hit.TraceStart"/> and <see cref="P:UnrealEngine.Framework.Hit.TraceEnd"/>
  310. </summary>
  311. </member>
  312. <member name="P:UnrealEngine.Framework.Hit.Distance">
  313. <summary>
  314. Returns the distance from <see cref="P:UnrealEngine.Framework.Hit.TraceStart"/> to <see cref="P:UnrealEngine.Framework.Hit.Location"/> in world space
  315. </summary>
  316. </member>
  317. <member name="P:UnrealEngine.Framework.Hit.PenetrationDepth">
  318. <summary>
  319. Returns the distance along with <see cref="P:UnrealEngine.Framework.Hit.Normal"/> that will result in moving out of penetration if <see cref="P:UnrealEngine.Framework.Hit.StartPenetrating"/> is <c>true</c> and a penetration vector can be computed
  320. </summary>
  321. </member>
  322. <member name="P:UnrealEngine.Framework.Hit.BlockingHit">
  323. <summary>
  324. Returns <c>true</c> if the hit was a result of blocking collision
  325. </summary>
  326. </member>
  327. <member name="P:UnrealEngine.Framework.Hit.StartPenetrating">
  328. <summary>
  329. Returns <c>true</c> if the trace started penetration
  330. </summary>
  331. </member>
  332. <member name="M:UnrealEngine.Framework.Hit.GetActor">
  333. <summary>
  334. Returns the owner actor of the component that was hit or <c>null</c> on failure
  335. </summary>
  336. </member>
  337. <member name="M:UnrealEngine.Framework.Hit.op_Implicit(UnrealEngine.Framework.Hit)~System.String">
  338. <summary>
  339. Implicitly casts this instance to a string
  340. </summary>
  341. </member>
  342. <member name="M:UnrealEngine.Framework.Hit.ToString">
  343. <summary>
  344. Returns a string that represents this instance
  345. </summary>
  346. </member>
  347. <member name="M:UnrealEngine.Framework.Hit.ToString(System.IFormatProvider)">
  348. <summary>
  349. Returns a string that represents this instance
  350. </summary>
  351. </member>
  352. <member name="M:UnrealEngine.Framework.Hit.op_Equality(UnrealEngine.Framework.Hit,UnrealEngine.Framework.Hit)">
  353. <summary>
  354. Tests for equality between two objects
  355. </summary>
  356. </member>
  357. <member name="M:UnrealEngine.Framework.Hit.op_Inequality(UnrealEngine.Framework.Hit,UnrealEngine.Framework.Hit)">
  358. <summary>
  359. Tests for inequality between two objects
  360. </summary>
  361. </member>
  362. <member name="M:UnrealEngine.Framework.Hit.Equals(UnrealEngine.Framework.Hit)">
  363. <summary>
  364. Indicates equality of objects
  365. </summary>
  366. </member>
  367. <member name="M:UnrealEngine.Framework.Hit.Equals(System.Object)">
  368. <summary>
  369. Indicates equality of objects
  370. </summary>
  371. </member>
  372. <member name="M:UnrealEngine.Framework.Hit.GetHashCode">
  373. <summary>
  374. Returns a hash code for the object
  375. </summary>
  376. </member>
  377. <member name="T:UnrealEngine.Framework.Bounds">
  378. <summary>
  379. A combined axis-aligned bounding box and bounding sphere with the same origin
  380. </summary>
  381. </member>
  382. <member name="P:UnrealEngine.Framework.Bounds.Origin">
  383. <summary>
  384. Returns the origin of the bounding box and sphere
  385. </summary>
  386. </member>
  387. <member name="P:UnrealEngine.Framework.Bounds.BoxExtent">
  388. <summary>
  389. Returns the extent of the bounding box
  390. </summary>
  391. </member>
  392. <member name="P:UnrealEngine.Framework.Bounds.SphereRadius">
  393. <summary>
  394. Returns the radius of the bounding sphere
  395. </summary>
  396. </member>
  397. <member name="M:UnrealEngine.Framework.Bounds.op_Equality(UnrealEngine.Framework.Bounds,UnrealEngine.Framework.Bounds)">
  398. <summary>
  399. Tests for equality between two objects
  400. </summary>
  401. </member>
  402. <member name="M:UnrealEngine.Framework.Bounds.op_Inequality(UnrealEngine.Framework.Bounds,UnrealEngine.Framework.Bounds)">
  403. <summary>
  404. Tests for inequality between two objects
  405. </summary>
  406. </member>
  407. <member name="M:UnrealEngine.Framework.Bounds.Equals(UnrealEngine.Framework.Bounds)">
  408. <summary>
  409. Indicates equality of objects
  410. </summary>
  411. </member>
  412. <member name="M:UnrealEngine.Framework.Bounds.Equals(System.Object)">
  413. <summary>
  414. Indicates equality of objects
  415. </summary>
  416. </member>
  417. <member name="M:UnrealEngine.Framework.Bounds.GetHashCode">
  418. <summary>
  419. Returns a hash code for the object
  420. </summary>
  421. </member>
  422. <member name="T:UnrealEngine.Framework.CollisionShape">
  423. <summary>
  424. A collision shape
  425. </summary>
  426. </member>
  427. <member name="P:UnrealEngine.Framework.CollisionShape.ShapeType">
  428. <summary>
  429. Returns the shape type
  430. </summary>
  431. </member>
  432. <member name="M:UnrealEngine.Framework.CollisionShape.CreateBox(System.Numerics.Vector3@)">
  433. <summary>
  434. Returns a box shape
  435. </summary>
  436. </member>
  437. <member name="M:UnrealEngine.Framework.CollisionShape.CreateSphere(System.Single)">
  438. <summary>
  439. Returns a sphere shape
  440. </summary>
  441. </member>
  442. <member name="M:UnrealEngine.Framework.CollisionShape.CreateCapsule(System.Single,System.Single)">
  443. <summary>
  444. Returns a capsule shape
  445. </summary>
  446. </member>
  447. <member name="M:UnrealEngine.Framework.CollisionShape.op_Equality(UnrealEngine.Framework.CollisionShape,UnrealEngine.Framework.CollisionShape)">
  448. <summary>
  449. Tests for equality between two objects
  450. </summary>
  451. </member>
  452. <member name="M:UnrealEngine.Framework.CollisionShape.op_Inequality(UnrealEngine.Framework.CollisionShape,UnrealEngine.Framework.CollisionShape)">
  453. <summary>
  454. Tests for inequality between two objects
  455. </summary>
  456. </member>
  457. <member name="M:UnrealEngine.Framework.CollisionShape.Equals(UnrealEngine.Framework.CollisionShape)">
  458. <summary>
  459. Indicates equality of objects
  460. </summary>
  461. </member>
  462. <member name="M:UnrealEngine.Framework.CollisionShape.Equals(System.Object)">
  463. <summary>
  464. Indicates equality of objects
  465. </summary>
  466. </member>
  467. <member name="M:UnrealEngine.Framework.CollisionShape.GetHashCode">
  468. <summary>
  469. Returns a hash code for the object
  470. </summary>
  471. </member>
  472. <member name="T:UnrealEngine.Framework.Assert">
  473. <summary>
  474. Functionality to detect and diagnose unexpected or invalid runtime conditions during development, emitted if the assembly is built with the <a href="https://docs.microsoft.com/en-us/dotnet/core/tools/dotnet-build#options">Debug</a> configuration or if <c>ASSERTIONS</c> symbol is defined, signals a breakpoint to an attached debugger
  475. </summary>
  476. </member>
  477. <member name="M:UnrealEngine.Framework.Assert.IsFalse(System.Boolean,System.String,System.Int32,System.String)">
  478. <summary>
  479. Logs an assertion if condition is <c>true</c>, and prints it on the screen
  480. </summary>
  481. </member>
  482. <member name="M:UnrealEngine.Framework.Assert.IsTrue(System.Boolean,System.String,System.Int32,System.String)">
  483. <summary>
  484. Logs an assertion if condition is <c>false</c>, and prints it on the screen
  485. </summary>
  486. </member>
  487. <member name="M:UnrealEngine.Framework.Assert.IsNull``1(``0,System.String,System.Int32,System.String)">
  488. <summary>
  489. Logs an assertion if value is not `null`, and prints it on the screen
  490. </summary>
  491. </member>
  492. <member name="M:UnrealEngine.Framework.Assert.IsNotNull``1(``0,System.String,System.Int32,System.String)">
  493. <summary>
  494. Logs an assertion if value is `null`, and prints it on the screen
  495. </summary>
  496. </member>
  497. <member name="T:UnrealEngine.Framework.CommandLine">
  498. <summary>
  499. Functionality to work with the command-line of the engine executable
  500. </summary>
  501. </member>
  502. <member name="M:UnrealEngine.Framework.CommandLine.Get">
  503. <summary>
  504. Returns the user arguments
  505. </summary>
  506. </member>
  507. <member name="M:UnrealEngine.Framework.CommandLine.Set(System.String)">
  508. <summary>
  509. Overrides the arguments
  510. </summary>
  511. </member>
  512. <member name="M:UnrealEngine.Framework.CommandLine.Append(System.String)">
  513. <summary>
  514. Appends the string to the arguments as it is without adding a space
  515. </summary>
  516. </member>
  517. <member name="T:UnrealEngine.Framework.Debug">
  518. <summary>
  519. Functionality for debugging
  520. </summary>
  521. </member>
  522. <member name="M:UnrealEngine.Framework.Debug.Log(UnrealEngine.Framework.LogLevel,System.String)">
  523. <summary>
  524. Logs a message in accordance to the specified level, omitted in builds with the <a href="https://docs.unrealengine.com/en-US/Programming/Development/BuildConfigurations/index.html#buildconfigurationdescriptions">Shipping</a> configuration
  525. </summary>
  526. </member>
  527. <member name="M:UnrealEngine.Framework.Debug.Exception(System.Exception)">
  528. <summary>
  529. Creates a log file with the name of assembly if required and writes an exception to it, prints it on the screen, printing on the screen is omitted in builds with the <a href="https://docs.unrealengine.com/en-US/Programming/Development/BuildConfigurations/index.html#buildconfigurationdescriptions">Shipping</a> configuration, but log file will persist
  530. </summary>
  531. </member>
  532. <member name="M:UnrealEngine.Framework.Debug.AddOnScreenMessage(System.Int32,System.Single,System.Drawing.Color,System.String)">
  533. <summary>
  534. Prints a debug message on the screen assigned to the key identifier, omitted in builds with the <a href="https://docs.unrealengine.com/en-US/Programming/Development/BuildConfigurations/index.html#buildconfigurationdescriptions">Shipping</a> configuration
  535. </summary>
  536. </member>
  537. <member name="M:UnrealEngine.Framework.Debug.ClearOnScreenMessages">
  538. <summary>
  539. Clears any existing debug messages, omitted in builds with the <a href="https://docs.unrealengine.com/en-US/Programming/Development/BuildConfigurations/index.html#buildconfigurationdescriptions">Shipping</a> configuration
  540. </summary>
  541. </member>
  542. <member name="M:UnrealEngine.Framework.Debug.DrawBox(System.Numerics.Vector3@,System.Numerics.Vector3@,System.Numerics.Quaternion@,System.Drawing.Color,System.Boolean,System.Single,System.Byte,System.Single)">
  543. <summary>
  544. Draws a debug box, omitted in builds with the <a href="https://docs.unrealengine.com/en-US/Programming/Development/BuildConfigurations/index.html#buildconfigurationdescriptions">Shipping</a> configuration
  545. </summary>
  546. </member>
  547. <member name="M:UnrealEngine.Framework.Debug.DrawCapsule(System.Numerics.Vector3@,System.Single,System.Single,System.Numerics.Quaternion@,System.Drawing.Color,System.Boolean,System.Single,System.Byte,System.Single)">
  548. <summary>
  549. Draws a debug capsule, omitted in builds with the <a href="https://docs.unrealengine.com/en-US/Programming/Development/BuildConfigurations/index.html#buildconfigurationdescriptions">Shipping</a> configuration
  550. </summary>
  551. </member>
  552. <member name="M:UnrealEngine.Framework.Debug.DrawCone(System.Numerics.Vector3@,System.Numerics.Vector3@,System.Single,System.Single,System.Single,System.Int32,System.Drawing.Color,System.Boolean,System.Single,System.Byte,System.Single)">
  553. <summary>
  554. Draws a debug cone, omitted in builds with the <a href="https://docs.unrealengine.com/en-US/Programming/Development/BuildConfigurations/index.html#buildconfigurationdescriptions">Shipping</a> configuration
  555. </summary>
  556. </member>
  557. <member name="M:UnrealEngine.Framework.Debug.DrawCylinder(System.Numerics.Vector3@,System.Numerics.Vector3@,System.Single,System.Int32,System.Drawing.Color,System.Boolean,System.Single,System.Byte,System.Single)">
  558. <summary>
  559. Draws a debug cylinder, omitted in builds with the <a href="https://docs.unrealengine.com/en-US/Programming/Development/BuildConfigurations/index.html#buildconfigurationdescriptions">Shipping</a> configuration
  560. </summary>
  561. </member>
  562. <member name="M:UnrealEngine.Framework.Debug.DrawSphere(System.Numerics.Vector3@,System.Single,System.Int32,System.Drawing.Color,System.Boolean,System.Single,System.Byte,System.Single)">
  563. <summary>
  564. Draws a debug sphere, omitted in builds with the <a href="https://docs.unrealengine.com/en-US/Programming/Development/BuildConfigurations/index.html#buildconfigurationdescriptions">Shipping</a> configuration
  565. </summary>
  566. </member>
  567. <member name="M:UnrealEngine.Framework.Debug.DrawLine(System.Numerics.Vector3@,System.Numerics.Vector3@,System.Drawing.Color,System.Boolean,System.Single,System.Byte,System.Single)">
  568. <summary>
  569. Draws a debug line, omitted in builds with the <a href="https://docs.unrealengine.com/en-US/Programming/Development/BuildConfigurations/index.html#buildconfigurationdescriptions">Shipping</a> configuration
  570. </summary>
  571. </member>
  572. <member name="M:UnrealEngine.Framework.Debug.DrawPoint(System.Numerics.Vector3@,System.Single,System.Drawing.Color,System.Boolean,System.Single,System.Byte)">
  573. <summary>
  574. Draws a debug point, omitted in builds with the <a href="https://docs.unrealengine.com/en-US/Programming/Development/BuildConfigurations/index.html#buildconfigurationdescriptions">Shipping</a> configuration
  575. </summary>
  576. </member>
  577. <member name="M:UnrealEngine.Framework.Debug.FlushPersistentLines">
  578. <summary>
  579. Flushes persistent debug lines, omitted in builds with the <a href="https://docs.unrealengine.com/en-US/Programming/Development/BuildConfigurations/index.html#buildconfigurationdescriptions">Shipping</a> configuration
  580. </summary>
  581. </member>
  582. <member name="T:UnrealEngine.Framework.Application">
  583. <summary>
  584. Provides information about the application
  585. </summary>
  586. </member>
  587. <member name="P:UnrealEngine.Framework.Application.IsCanEverRender">
  588. <summary>
  589. Returns <c>true</c> if the application can render anything
  590. </summary>
  591. </member>
  592. <member name="P:UnrealEngine.Framework.Application.IsPackagedForDistribution">
  593. <summary>
  594. Returns <c>true</c> if current build is meant for release to retail
  595. </summary>
  596. </member>
  597. <member name="P:UnrealEngine.Framework.Application.IsPackagedForShipping">
  598. <summary>
  599. Returns <c>true</c> if current build is packaged for shipping
  600. </summary>
  601. </member>
  602. <member name="P:UnrealEngine.Framework.Application.ProjectDirectory">
  603. <summary>
  604. Returns the project directory
  605. </summary>
  606. </member>
  607. <member name="P:UnrealEngine.Framework.Application.DefaultLanguage">
  608. <summary>
  609. Returns the default language used by current platform
  610. </summary>
  611. </member>
  612. <member name="P:UnrealEngine.Framework.Application.ProjectName">
  613. <summary>
  614. Gets or sets the name of the current project
  615. </summary>
  616. </member>
  617. <member name="P:UnrealEngine.Framework.Application.VolumeMultiplier">
  618. <summary>
  619. Gets or sets the current volume multiplier
  620. </summary>
  621. </member>
  622. <member name="M:UnrealEngine.Framework.Application.RequestExit(System.Boolean)">
  623. <summary>
  624. Requests application exit
  625. </summary>
  626. </member>
  627. <member name="T:UnrealEngine.Framework.ConsoleManager">
  628. <summary>
  629. Handles console commands and variables
  630. </summary>
  631. </member>
  632. <member name="M:UnrealEngine.Framework.ConsoleManager.IsRegisteredVariable(System.String)">
  633. <summary>
  634. Returns <c>true</c> if a console command or variable has been registered
  635. </summary>
  636. </member>
  637. <member name="M:UnrealEngine.Framework.ConsoleManager.FindVariable(System.String)">
  638. <summary>
  639. Finds a console variable
  640. </summary>
  641. <returns>A console variable or <c>null</c> on failure</returns>
  642. </member>
  643. <member name="M:UnrealEngine.Framework.ConsoleManager.RegisterVariable(System.String,System.String,System.Boolean,System.Boolean)">
  644. <summary>
  645. Creates and registers a bool console variable, remains alive during the lifetime of the engine until unregistered
  646. </summary>
  647. <param name="name">The name of the variable</param>
  648. <param name="help">Help text for the variable</param>
  649. <param name="defaultValue">A default value</param>
  650. <param name="readOnly">If <c>true</c>, cannot be changed by the user from console</param>
  651. <returns>A console variable or <c>null</c> on failure</returns>
  652. </member>
  653. <member name="M:UnrealEngine.Framework.ConsoleManager.RegisterVariable(System.String,System.String,System.Int32,System.Boolean)">
  654. <summary>
  655. Creates and registers an integer console variable, remains alive during the lifetime of the engine until unregistered
  656. </summary>
  657. <param name="name">The name of the variable</param>
  658. <param name="help">Help text for the variable</param>
  659. <param name="defaultValue">A default value</param>
  660. <param name="readOnly">If <c>true</c>, cannot be changed by the user from console</param>
  661. <returns>A console variable or <c>null</c> on failure</returns>
  662. </member>
  663. <member name="M:UnrealEngine.Framework.ConsoleManager.RegisterVariable(System.String,System.String,System.Single,System.Boolean)">
  664. <summary>
  665. Creates and registers a float console variable, remains alive during the lifetime of the engine until unregistered
  666. </summary>
  667. <param name="name">The name of the variable</param>
  668. <param name="help">Help text for the variable</param>
  669. <param name="defaultValue">A default value</param>
  670. <param name="readOnly">If <c>true</c>, cannot be changed by the user from console</param>
  671. <returns>A console variable or <c>null</c> on failure</returns>
  672. </member>
  673. <member name="M:UnrealEngine.Framework.ConsoleManager.RegisterVariable(System.String,System.String,System.String,System.Boolean)">
  674. <summary>
  675. Creates and registers a string console variable, remains alive during the lifetime of the engine until unregistered
  676. </summary>
  677. <param name="name">The name of the variable</param>
  678. <param name="help">Help text for the variable</param>
  679. <param name="defaultValue">A default value</param>
  680. <param name="readOnly">If <c>true</c>, cannot be changed by the user from console</param>
  681. <returns>A console variable or <c>null</c> on failure</returns>
  682. </member>
  683. <member name="M:UnrealEngine.Framework.ConsoleManager.RegisterCommand(System.String,System.String,UnrealEngine.Framework.ConsoleCommandDelegate,System.Boolean)">
  684. <summary>
  685. Creates and registers the callback function for a console command that takes no arguments, remains alive during the lifetime of the engine until unregistered
  686. </summary>
  687. <param name="name">The name of the command</param>
  688. <param name="help">Help text for the command</param>
  689. <param name="callback">The function to call when the command is executed</param>
  690. <param name="readOnly">If <c>true</c>, cannot be changed by the user from console</param>
  691. </member>
  692. <member name="M:UnrealEngine.Framework.ConsoleManager.UnregisterObject(System.String)">
  693. <summary>
  694. Deletes and unregisters a console command or variable
  695. </summary>
  696. </member>
  697. <member name="T:UnrealEngine.Framework.Engine">
  698. <summary>
  699. Functionality for management of engine systems
  700. </summary>
  701. </member>
  702. <member name="P:UnrealEngine.Framework.Engine.IsSplitScreen">
  703. <summary>
  704. Returns <c>true</c> if the game is running in split screen mode
  705. </summary>
  706. </member>
  707. <member name="P:UnrealEngine.Framework.Engine.IsEditor">
  708. <summary>
  709. Returns <c>true</c> if the script is executing within the editor
  710. </summary>
  711. </member>
  712. <member name="P:UnrealEngine.Framework.Engine.IsForegroundWindow">
  713. <summary>
  714. Returns <c>true</c> if the window has focus
  715. </summary>
  716. </member>
  717. <member name="P:UnrealEngine.Framework.Engine.IsExitRequested">
  718. <summary>
  719. Returns <c>true</c> if the exit was requested
  720. </summary>
  721. </member>
  722. <member name="P:UnrealEngine.Framework.Engine.NetMode">
  723. <summary>
  724. Returns the current networking mode
  725. </summary>
  726. <remarks>Networking functionality</remarks>
  727. </member>
  728. <member name="P:UnrealEngine.Framework.Engine.FrameNumber">
  729. <summary>
  730. Incremented once per frame before the scene is being rendered
  731. </summary>
  732. </member>
  733. <member name="M:UnrealEngine.Framework.Engine.GetViewportSize(System.Numerics.Vector2@)">
  734. <summary>
  735. Retrieves the current size of the viewport
  736. </summary>
  737. </member>
  738. <member name="M:UnrealEngine.Framework.Engine.GetViewportSize">
  739. <summary>
  740. Returns the current size of the viewport
  741. </summary>
  742. </member>
  743. <member name="M:UnrealEngine.Framework.Engine.GetScreenResolution(System.Numerics.Vector2@)">
  744. <summary>
  745. Retrieves the current resolution of the screen
  746. </summary>
  747. </member>
  748. <member name="M:UnrealEngine.Framework.Engine.GetScreenResolution">
  749. <summary>
  750. Returns the current resolution of the screen
  751. </summary>
  752. </member>
  753. <member name="P:UnrealEngine.Framework.Engine.WindowMode">
  754. <summary>
  755. Returns the current mode of the window
  756. </summary>
  757. </member>
  758. <member name="M:UnrealEngine.Framework.Engine.ForceGarbageCollection(System.Boolean)">
  759. <summary>
  760. Updates the timer between garbage collection such that at the next opportunity garbage collection will be run
  761. </summary>
  762. <param name="fullPurge">If <c>true</c>, all possible memory will be freed</param>
  763. </member>
  764. <member name="M:UnrealEngine.Framework.Engine.DelayGarbageCollection">
  765. <summary>
  766. Requests a one frame delay of garbage collection
  767. </summary>
  768. </member>
  769. <member name="P:UnrealEngine.Framework.Engine.Version">
  770. <summary>
  771. Returns the current engine version
  772. </summary>
  773. </member>
  774. <member name="P:UnrealEngine.Framework.Engine.MaxFPS">
  775. <summary>
  776. Gets or sets max frames per second, overrides console variable
  777. </summary>
  778. </member>
  779. <member name="M:UnrealEngine.Framework.Engine.AddActionMapping(System.String,System.String,System.Boolean,System.Boolean,System.Boolean,System.Boolean)">
  780. <summary>
  781. Adds an engine defined action mapping, cannot be remapped
  782. </summary>
  783. <param name="actionName">Friendly name of action</param>
  784. <param name="key">Key to bind in accordance with <see cref="T:UnrealEngine.Framework.Keys"/></param>
  785. <param name="shift"><c>true</c> if one of the Shift keys must be down when the KeyEvent is received to be acknowledged</param>
  786. <param name="ctrl"><c>true</c> if one of the Ctrl keys must be down when the KeyEvent is received to be acknowledged</param>
  787. <param name="alt"><c>true</c> if one of the Alt keys must be down when the KeyEvent is received to be acknowledged</param>
  788. <param name="cmd"><c>true</c> if one of the Cmd keys must be down when the KeyEvent is received to be acknowledged</param>
  789. </member>
  790. <member name="M:UnrealEngine.Framework.Engine.AddAxisMapping(System.String,System.String,System.Single)">
  791. <summary>
  792. Adds an engine defined mapping between an axis and key, cannot be remapped
  793. </summary>
  794. <param name="axisName">Friendly name of axis</param>
  795. <param name="key">Key to bind in accordance with <see cref="T:UnrealEngine.Framework.Keys"/></param>
  796. <param name="scale">Multiplier to use for the mapping when accumulating the axis value</param>
  797. </member>
  798. <member name="M:UnrealEngine.Framework.Engine.SetTitle(System.String)">
  799. <summary>
  800. Sets the window title
  801. </summary>
  802. </member>
  803. <member name="T:UnrealEngine.Framework.HeadMountedDisplay">
  804. <summary>
  805. Functionality for access to the head-mounted display
  806. </summary>
  807. </member>
  808. <member name="P:UnrealEngine.Framework.HeadMountedDisplay.IsConnected">
  809. <summary>
  810. Returns <c>true</c> if the head-mounted display is connected and ready to use
  811. </summary>
  812. </member>
  813. <member name="P:UnrealEngine.Framework.HeadMountedDisplay.Enabled">
  814. <summary>
  815. Gets or sets whether the head-mounted display is enabled
  816. </summary>
  817. </member>
  818. <member name="P:UnrealEngine.Framework.HeadMountedDisplay.LowPersistenceMode">
  819. <summary>
  820. Gets or sets whether the head-mounted display is in low or full persistence mode
  821. </summary>
  822. </member>
  823. <member name="P:UnrealEngine.Framework.HeadMountedDisplay.DeviceName">
  824. <summary>
  825. Returns the name of the device
  826. </summary>
  827. </member>
  828. <member name="T:UnrealEngine.Framework.World">
  829. <summary>
  830. The top-level representation of a map or a sandbox in which actors and components will exist and rendered
  831. </summary>
  832. </member>
  833. <member name="P:UnrealEngine.Framework.World.ActorCount">
  834. <summary>
  835. Returns the actor count
  836. </summary>
  837. </member>
  838. <member name="P:UnrealEngine.Framework.World.DeltaTime">
  839. <summary>
  840. Returns the frame delta time in seconds
  841. </summary>
  842. </member>
  843. <member name="P:UnrealEngine.Framework.World.RealTime">
  844. <summary>
  845. Returns time in seconds since the world was brought up for play, does not stop when the game pauses, not dilated or clamped
  846. </summary>
  847. </member>
  848. <member name="P:UnrealEngine.Framework.World.Time">
  849. <summary>
  850. Returns time in seconds since the world was brought up for play, it is stopped when the game pauses, it is dilated or clamped
  851. </summary>
  852. </member>
  853. <member name="P:UnrealEngine.Framework.World.CurrentLevelName">
  854. <summary>
  855. Returns the name of the current level
  856. </summary>
  857. </member>
  858. <member name="P:UnrealEngine.Framework.World.SimulatePhysics">
  859. <summary>
  860. Gets or sets physics simulation for the world
  861. </summary>
  862. </member>
  863. <member name="M:UnrealEngine.Framework.World.ForEachActor``1(System.Action{``0})">
  864. <summary>
  865. Performs the specified action on each actor in the world
  866. </summary>
  867. </member>
  868. <member name="M:UnrealEngine.Framework.World.GetActor``1(System.String)">
  869. <summary>
  870. Returns the first actor in the world of the specified class, optionally with the specified name, this operation is slow and should be used with caution
  871. </summary>
  872. <param name="name">The name of the actor, may differ from the label in the editor</param>
  873. <typeparam name="T">The type of the actor</typeparam>
  874. <returns>An actor or <c>null</c> on failure</returns>
  875. </member>
  876. <member name="M:UnrealEngine.Framework.World.GetActorByTag``1(System.String)">
  877. <summary>
  878. Returns the first actor in the world of the specified class and tag, this operation is slow and should be used with caution
  879. </summary>
  880. <param name="tag">The tag of the actor</param>
  881. <typeparam name="T">The type of the actor</typeparam>
  882. <returns>An actor or <c>null</c> on failure</returns>
  883. </member>
  884. <member name="M:UnrealEngine.Framework.World.GetActorByID``1(System.UInt32)">
  885. <summary>
  886. Returns the first actor in the world of the specified class and ID, this operation is slow and should be used with caution
  887. </summary>
  888. <param name="id">The ID of the actor</param>
  889. <typeparam name="T">The type of the actor</typeparam>
  890. <returns>An actor or <c>null</c> on failure</returns>
  891. </member>
  892. <member name="M:UnrealEngine.Framework.World.GetFirstPlayerController">
  893. <summary>
  894. Returns the first player controller
  895. </summary>
  896. <returns>A player controller or <c>null</c> if there is none</returns>
  897. </member>
  898. <member name="M:UnrealEngine.Framework.World.GetGameMode">
  899. <summary>
  900. Returns the current game mode instance which is always valid during gameplay on the server
  901. </summary>
  902. <returns>A game mode or <c>null</c> on failure</returns>
  903. </member>
  904. <member name="M:UnrealEngine.Framework.World.GetWorldOrigin(System.Numerics.Vector3@)">
  905. <summary>
  906. Retrieves the current location of the <a href="https://docs.unrealengine.com/en-US/Engine/LevelStreaming/WorldBrowser/index.html">world origin</a> to a reference
  907. </summary>
  908. </member>
  909. <member name="M:UnrealEngine.Framework.World.GetWorldOrigin">
  910. <summary>
  911. Returns the current location of the <a href="https://docs.unrealengine.com/en-US/Engine/LevelStreaming/WorldBrowser/index.html">world origin</a>
  912. </summary>
  913. </member>
  914. <member name="M:UnrealEngine.Framework.World.SetOnActorBeginOverlapCallback(UnrealEngine.Framework.ActorOverlapDelegate)">
  915. <summary>
  916. Sets the callback function that is called when actors start overlapping
  917. </summary>
  918. </member>
  919. <member name="M:UnrealEngine.Framework.World.SetOnActorEndOverlapCallback(UnrealEngine.Framework.ActorOverlapDelegate)">
  920. <summary>
  921. Sets the callback function that is called when actors end overlapping
  922. </summary>
  923. </member>
  924. <member name="M:UnrealEngine.Framework.World.SetOnActorHitCallback(UnrealEngine.Framework.ActorHitDelegate)">
  925. <summary>
  926. Sets the callback function that is called when actors hit collisions
  927. </summary>
  928. </member>
  929. <member name="M:UnrealEngine.Framework.World.SetOnActorBeginCursorOverCallback(UnrealEngine.Framework.ActorCursorDelegate)">
  930. <summary>
  931. Sets the callback function that is called when the mouse cursor is moved over an actor if mouse over events are enabled in the player controller
  932. </summary>
  933. </member>
  934. <member name="M:UnrealEngine.Framework.World.SetOnActorEndCursorOverCallback(UnrealEngine.Framework.ActorCursorDelegate)">
  935. <summary>
  936. Sets the callback function that is called when the mouse cursor is moved off an actor if mouse over events are enabled in the player controller
  937. </summary>
  938. </member>
  939. <member name="M:UnrealEngine.Framework.World.SetOnActorClickedCallback(UnrealEngine.Framework.ActorKeyDelegate)">
  940. <summary>
  941. Sets the callback function that is called when the mouse button is clicked while the mouse is over an actor if click events are enabled in the player controller
  942. </summary>
  943. </member>
  944. <member name="M:UnrealEngine.Framework.World.SetOnActorReleasedCallback(UnrealEngine.Framework.ActorKeyDelegate)">
  945. <summary>
  946. Sets the callback function that is called when the mouse button is released while the mouse is over an actor if click events are enabled in the player controller
  947. </summary>
  948. </member>
  949. <member name="M:UnrealEngine.Framework.World.SetOnComponentBeginOverlapCallback(UnrealEngine.Framework.ComponentOverlapDelegate)">
  950. <summary>
  951. Sets the callback function that is called when primitive components start overlapping
  952. </summary>
  953. </member>
  954. <member name="M:UnrealEngine.Framework.World.SetOnComponentEndOverlapCallback(UnrealEngine.Framework.ComponentOverlapDelegate)">
  955. <summary>
  956. Sets the callback function that is called when primitive components end overlapping
  957. </summary>
  958. </member>
  959. <member name="M:UnrealEngine.Framework.World.SetOnComponentHitCallback(UnrealEngine.Framework.ComponentHitDelegate)">
  960. <summary>
  961. Sets the callback function that is called when components hit collisions
  962. </summary>
  963. </member>
  964. <member name="M:UnrealEngine.Framework.World.SetOnComponentBeginCursorOverCallback(UnrealEngine.Framework.ComponentCursorDelegate)">
  965. <summary>
  966. Sets the callback function that is called when the mouse cursor is moved over a component and mouse over events are enabled in the player controller
  967. </summary>
  968. </member>
  969. <member name="M:UnrealEngine.Framework.World.SetOnComponentEndCursorOverCallback(UnrealEngine.Framework.ComponentCursorDelegate)">
  970. <summary>
  971. Sets the callback function that is called when the mouse cursor is moved off a component and mouse over events are enabled in the player controller
  972. </summary>
  973. </member>
  974. <member name="M:UnrealEngine.Framework.World.SetOnComponentClickedCallback(UnrealEngine.Framework.ComponentKeyDelegate)">
  975. <summary>
  976. Sets the callback function that is called when the mouse button is clicked while the mouse is over a component if click events are enabled in the player controller
  977. </summary>
  978. </member>
  979. <member name="M:UnrealEngine.Framework.World.SetOnComponentReleasedCallback(UnrealEngine.Framework.ComponentKeyDelegate)">
  980. <summary>
  981. Sets the callback function that is called when the mouse button is released while the mouse is over a component if click events are enabled in the player controller
  982. </summary>
  983. </member>
  984. <member name="M:UnrealEngine.Framework.World.SetGravity(System.Single)">
  985. <summary>
  986. Sets the gravity applied to all objects in the world
  987. </summary>
  988. </member>
  989. <member name="M:UnrealEngine.Framework.World.SetWorldOrigin(System.Numerics.Vector3@)">
  990. <summary>
  991. Sets <a href="https://docs.unrealengine.com/en-US/Engine/LevelStreaming/WorldBrowser/index.html">world origin</a> to the specified location
  992. </summary>
  993. <returns><c>true</c> if the world origin was succesfuly shifted, or <c>false</c> if one of the levels are pending visibility update</returns>
  994. </member>
  995. <member name="M:UnrealEngine.Framework.World.OpenLevel(System.String)">
  996. <summary>
  997. Travels to another level
  998. </summary>
  999. </member>
  1000. <member name="M:UnrealEngine.Framework.World.LineTraceTestByChannel(System.Numerics.Vector3@,System.Numerics.Vector3@,UnrealEngine.Framework.CollisionChannel,System.Boolean,UnrealEngine.Framework.Actor,UnrealEngine.Framework.PrimitiveComponent)">
  1001. <summary>
  1002. Traces a ray against the world using a specific channel
  1003. </summary>
  1004. <returns><c>true</c> on success</returns>
  1005. </member>
  1006. <member name="M:UnrealEngine.Framework.World.LineTraceTestByProfile(System.Numerics.Vector3@,System.Numerics.Vector3@,System.String,System.Boolean,UnrealEngine.Framework.Actor,UnrealEngine.Framework.PrimitiveComponent)">
  1007. <summary>
  1008. Traces a ray against the world using a specific profile
  1009. </summary>
  1010. <returns><c>true</c> on success</returns>
  1011. </member>
  1012. <member name="M:UnrealEngine.Framework.World.LineTraceSingleByChannel(System.Numerics.Vector3@,System.Numerics.Vector3@,UnrealEngine.Framework.CollisionChannel,UnrealEngine.Framework.Hit@,System.Boolean,UnrealEngine.Framework.Actor,UnrealEngine.Framework.PrimitiveComponent)">
  1013. <summary>
  1014. Traces a ray against the world using a specific channel and retrieves the first blocking hit
  1015. </summary>
  1016. <returns><c>true</c> on success</returns>
  1017. </member>
  1018. <member name="M:UnrealEngine.Framework.World.LineTraceSingleByChannel(System.Numerics.Vector3@,System.Numerics.Vector3@,UnrealEngine.Framework.CollisionChannel,UnrealEngine.Framework.Hit@,System.String@,System.Boolean,UnrealEngine.Framework.Actor,UnrealEngine.Framework.PrimitiveComponent)">
  1019. <summary>
  1020. Traces a ray against the world using a specific channel and retrieves the first blocking hit with a bone name
  1021. </summary>
  1022. <returns><c>true</c> on success</returns>
  1023. </member>
  1024. <member name="M:UnrealEngine.Framework.World.LineTraceSingleByProfile(System.Numerics.Vector3@,System.Numerics.Vector3@,System.String,UnrealEngine.Framework.Hit@,System.Boolean,UnrealEngine.Framework.Actor,UnrealEngine.Framework.PrimitiveComponent)">
  1025. <summary>
  1026. Traces a ray against the world using a specific profile and retrieves the first blocking hit
  1027. </summary>
  1028. <returns><c>true</c> on success</returns>
  1029. </member>
  1030. <member name="M:UnrealEngine.Framework.World.LineTraceSingleByProfile(System.Numerics.Vector3@,System.Numerics.Vector3@,System.String,UnrealEngine.Framework.Hit@,System.String@,System.Boolean,UnrealEngine.Framework.Actor,UnrealEngine.Framework.PrimitiveComponent)">
  1031. <summary>
  1032. Traces a ray against the world using a specific profile and retrieves the first blocking hit with a bone name
  1033. </summary>
  1034. <returns><c>true</c> on success</returns>
  1035. </member>
  1036. <member name="M:UnrealEngine.Framework.World.SweepTestByChannel(System.Numerics.Vector3@,System.Numerics.Vector3@,System.Numerics.Quaternion@,UnrealEngine.Framework.CollisionChannel,UnrealEngine.Framework.CollisionShape@,System.Boolean,UnrealEngine.Framework.Actor,UnrealEngine.Framework.PrimitiveComponent)">
  1037. <summary>
  1038. Sweeps a shape against the world using a specific profile
  1039. </summary>
  1040. <returns><c>true</c> on success</returns>
  1041. </member>
  1042. <member name="M:UnrealEngine.Framework.World.SweepTestByProfile(System.Numerics.Vector3@,System.Numerics.Vector3@,System.Numerics.Quaternion@,System.String,UnrealEngine.Framework.CollisionShape@,System.Boolean,UnrealEngine.Framework.Actor,UnrealEngine.Framework.PrimitiveComponent)">
  1043. <summary>
  1044. Sweeps a shape against the world using a specific profile
  1045. </summary>
  1046. <returns><c>true</c> on success</returns>
  1047. </member>
  1048. <member name="M:UnrealEngine.Framework.World.SweepSingleByChannel(System.Numerics.Vector3@,System.Numerics.Vector3@,System.Numerics.Quaternion@,UnrealEngine.Framework.CollisionChannel,UnrealEngine.Framework.CollisionShape@,UnrealEngine.Framework.Hit@,System.Boolean,UnrealEngine.Framework.Actor,UnrealEngine.Framework.PrimitiveComponent)">
  1049. <summary>
  1050. Sweeps a shape against the world using a specific profile and retrieves the first blocking hit
  1051. </summary>
  1052. <returns><c>true</c> on success</returns>
  1053. </member>
  1054. <member name="M:UnrealEngine.Framework.World.SweepSingleByChannel(System.Numerics.Vector3@,System.Numerics.Vector3@,System.Numerics.Quaternion@,UnrealEngine.Framework.CollisionChannel,UnrealEngine.Framework.CollisionShape@,UnrealEngine.Framework.Hit@,System.String@,System.Boolean,UnrealEngine.Framework.Actor,UnrealEngine.Framework.PrimitiveComponent)">
  1055. <summary>
  1056. Sweeps a shape against the world using a specific profile and retrieves the first blocking hit with a bone name
  1057. </summary>
  1058. <returns><c>true</c> on success</returns>
  1059. </member>
  1060. <member name="M:UnrealEngine.Framework.World.SweepSingleByProfile(System.Numerics.Vector3@,System.Numerics.Vector3@,System.Numerics.Quaternion@,System.String,UnrealEngine.Framework.CollisionShape@,UnrealEngine.Framework.Hit@,System.Boolean,UnrealEngine.Framework.Actor,UnrealEngine.Framework.PrimitiveComponent)">
  1061. <summary>
  1062. Sweeps a shape against the world using a specific profile and retrieves the first blocking hit
  1063. </summary>
  1064. <returns><c>true</c> on success</returns>
  1065. </member>
  1066. <member name="M:UnrealEngine.Framework.World.SweepSingleByProfile(System.Numerics.Vector3@,System.Numerics.Vector3@,System.Numerics.Quaternion@,System.String,UnrealEngine.Framework.CollisionShape@,UnrealEngine.Framework.Hit@,System.String@,System.Boolean,UnrealEngine.Framework.Actor,UnrealEngine.Framework.PrimitiveComponent)">
  1067. <summary>
  1068. Sweeps a shape against the world using a specific profile and retrieves the first blocking hit with a bone name
  1069. </summary>
  1070. <returns><c>true</c> on success</returns>
  1071. </member>
  1072. <member name="M:UnrealEngine.Framework.World.OverlapAnyTestByChannel(System.Numerics.Vector3@,System.Numerics.Quaternion@,UnrealEngine.Framework.CollisionChannel,UnrealEngine.Framework.CollisionShape@,UnrealEngine.Framework.Actor,UnrealEngine.Framework.PrimitiveComponent)">
  1073. <summary>
  1074. Tests the collision shape at the specified location using a specific channel to determine if any blocking or overlapping occurred
  1075. </summary>
  1076. <returns><c>true</c> on success</returns>
  1077. </member>
  1078. <member name="M:UnrealEngine.Framework.World.OverlapAnyTestByProfile(System.Numerics.Vector3@,System.Numerics.Quaternion@,System.String,UnrealEngine.Framework.CollisionShape@,UnrealEngine.Framework.Actor,UnrealEngine.Framework.PrimitiveComponent)">
  1079. <summary>
  1080. Tests the collision shape at the specified location using a specific profile to determine if any blocking or overlapping occurred
  1081. </summary>
  1082. <returns><c>true</c> on success</returns>
  1083. </member>
  1084. <member name="M:UnrealEngine.Framework.World.OverlapBlockingTestByChannel(System.Numerics.Vector3@,System.Numerics.Quaternion@,UnrealEngine.Framework.CollisionChannel,UnrealEngine.Framework.CollisionShape@,UnrealEngine.Framework.Actor,UnrealEngine.Framework.PrimitiveComponent)">
  1085. <summary>
  1086. Tests the collision shape at the specified location using a specific channel to determine if any blocking occurred
  1087. </summary>
  1088. <returns><c>true</c> on success</returns>
  1089. </member>
  1090. <member name="M:UnrealEngine.Framework.World.OverlapBlockingTestByProfile(System.Numerics.Vector3@,System.Numerics.Quaternion@,System.String,UnrealEngine.Framework.CollisionShape@,UnrealEngine.Framework.Actor,UnrealEngine.Framework.PrimitiveComponent)">
  1091. <summary>
  1092. Tests the collision shape at the specified location using a specific profile to determine if any blocking occurred
  1093. </summary>
  1094. <returns><c>true</c> on success</returns>
  1095. </member>
  1096. <member name="T:UnrealEngine.Framework.Asset">
  1097. <summary>
  1098. A representation of the asset
  1099. </summary>
  1100. </member>
  1101. <member name="M:UnrealEngine.Framework.Asset.op_Equality(UnrealEngine.Framework.Asset,UnrealEngine.Framework.Asset)">
  1102. <summary>
  1103. Tests for equality between two objects
  1104. </summary>
  1105. </member>
  1106. <member name="M:UnrealEngine.Framework.Asset.op_Inequality(UnrealEngine.Framework.Asset,UnrealEngine.Framework.Asset)">
  1107. <summary>
  1108. Tests for inequality between two objects
  1109. </summary>
  1110. </member>
  1111. <member name="P:UnrealEngine.Framework.Asset.IsCreated">
  1112. <summary>
  1113. Returns <c>true</c> if the object is created
  1114. </summary>
  1115. </member>
  1116. <member name="M:UnrealEngine.Framework.Asset.Equals(UnrealEngine.Framework.Asset)">
  1117. <summary>
  1118. Indicates equality of objects
  1119. </summary>
  1120. </member>
  1121. <member name="M:UnrealEngine.Framework.Asset.Equals(System.Object)">
  1122. <summary>
  1123. Indicates equality of objects
  1124. </summary>
  1125. </member>
  1126. <member name="M:UnrealEngine.Framework.Asset.GetHashCode">
  1127. <summary>
  1128. Returns a hash code for the object
  1129. </summary>
  1130. </member>
  1131. <member name="P:UnrealEngine.Framework.Asset.Name">
  1132. <summary>
  1133. Returns the name of the asset
  1134. </summary>
  1135. </member>
  1136. <member name="P:UnrealEngine.Framework.Asset.Path">
  1137. <summary>
  1138. Returns the path to the asset
  1139. </summary>
  1140. </member>
  1141. <member name="T:UnrealEngine.Framework.AssetRegistry">
  1142. <summary>
  1143. An asset registry
  1144. </summary>
  1145. </member>
  1146. <member name="M:UnrealEngine.Framework.AssetRegistry.#ctor">
  1147. <summary>
  1148. Initializes a new instance of the asset registry
  1149. </summary>
  1150. </member>
  1151. <member name="P:UnrealEngine.Framework.AssetRegistry.IsCreated">
  1152. <summary>
  1153. Returns <c>true</c> if the object is created
  1154. </summary>
  1155. </member>
  1156. <member name="M:UnrealEngine.Framework.AssetRegistry.Equals(UnrealEngine.Framework.AssetRegistry)">
  1157. <summary>
  1158. Indicates equality of objects
  1159. </summary>
  1160. </member>
  1161. <member name="M:UnrealEngine.Framework.AssetRegistry.GetHashCode">
  1162. <summary>
  1163. Returns a hash code for the object
  1164. </summary>
  1165. </member>
  1166. <member name="M:UnrealEngine.Framework.AssetRegistry.HasAssets(System.String,System.Boolean)">
  1167. <summary>
  1168. Checks whether the given path contain assets, optionally testing sub-paths
  1169. </summary>
  1170. </member>
  1171. <member name="M:UnrealEngine.Framework.AssetRegistry.ForEachAsset(System.Action{UnrealEngine.Framework.Asset},System.String,System.Boolean,System.Boolean)">
  1172. <summary>
  1173. Performs the specified action on each asset if any
  1174. </summary>
  1175. </member>
  1176. <member name="T:UnrealEngine.Framework.Blueprint">
  1177. <summary>
  1178. An asset that provides an intuitive node-based interface
  1179. </summary>
  1180. </member>
  1181. <member name="P:UnrealEngine.Framework.Blueprint.IsCreated">
  1182. <summary>
  1183. Returns <c>true</c> if the object is created
  1184. </summary>
  1185. </member>
  1186. <member name="M:UnrealEngine.Framework.Blueprint.Equals(UnrealEngine.Framework.Blueprint)">
  1187. <summary>
  1188. Indicates equality of objects
  1189. </summary>
  1190. </member>
  1191. <member name="M:UnrealEngine.Framework.Blueprint.GetHashCode">
  1192. <summary>
  1193. Returns a hash code for the object
  1194. </summary>
  1195. </member>
  1196. <member name="M:UnrealEngine.Framework.Blueprint.Load(System.String)">
  1197. <summary>
  1198. Finds and loads a blueprint by name
  1199. </summary>
  1200. <returns>A blueprint or <c>null</c> on failure</returns>
  1201. </member>
  1202. <member name="T:UnrealEngine.Framework.ConsoleObject">
  1203. <summary>
  1204. Interface for console objects
  1205. </summary>
  1206. </member>
  1207. <member name="P:UnrealEngine.Framework.ConsoleObject.IsCreated">
  1208. <summary>
  1209. Returns <c>true</c> if the object is created
  1210. </summary>
  1211. </member>
  1212. <member name="M:UnrealEngine.Framework.ConsoleObject.Equals(UnrealEngine.Framework.ConsoleObject)">
  1213. <summary>
  1214. Indicates equality of objects
  1215. </summary>
  1216. </member>
  1217. <member name="M:UnrealEngine.Framework.ConsoleObject.GetHashCode">
  1218. <summary>
  1219. Returns a hash code for the object
  1220. </summary>
  1221. </member>
  1222. <member name="P:UnrealEngine.Framework.ConsoleObject.IsBool">
  1223. <summary>
  1224. Returns <c>true</c> if the object is a bool
  1225. </summary>
  1226. </member>
  1227. <member name="P:UnrealEngine.Framework.ConsoleObject.IsInt">
  1228. <summary>
  1229. Returns <c>true</c> if the object is an integer
  1230. </summary>
  1231. </member>
  1232. <member name="P:UnrealEngine.Framework.ConsoleObject.IsFloat">
  1233. <summary>
  1234. Returns <c>true</c> if the object is a float
  1235. </summary>
  1236. </member>
  1237. <member name="P:UnrealEngine.Framework.ConsoleObject.IsString">
  1238. <summary>
  1239. Returns <c>true</c> if the object is a string
  1240. </summary>
  1241. </member>
  1242. <member name="T:UnrealEngine.Framework.ConsoleVariable">
  1243. <summary>
  1244. Interface for console variables
  1245. </summary>
  1246. </member>
  1247. <member name="M:UnrealEngine.Framework.ConsoleVariable.GetBool">
  1248. <summary>
  1249. Returns the value as a bool, also works on integers and floats
  1250. </summary>
  1251. </member>
  1252. <member name="M:UnrealEngine.Framework.ConsoleVariable.GetInt">
  1253. <summary>
  1254. Returns the value as an integer, shouldn't be used on strings
  1255. </summary>
  1256. </member>
  1257. <member name="M:UnrealEngine.Framework.ConsoleVariable.GetFloat">
  1258. <summary>
  1259. Returns the value as a float, works on all types
  1260. </summary>
  1261. </member>
  1262. <member name="M:UnrealEngine.Framework.ConsoleVariable.GetString">
  1263. <summary>
  1264. Returns the value as a string, works on all types
  1265. </summary>
  1266. </member>
  1267. <member name="M:UnrealEngine.Framework.ConsoleVariable.SetBool(System.Boolean)">
  1268. <summary>
  1269. Sets the value as a bool
  1270. </summary>
  1271. </member>
  1272. <member name="M:UnrealEngine.Framework.ConsoleVariable.SetInt(System.Int32)">
  1273. <summary>
  1274. Sets the value as an integer
  1275. </summary>
  1276. </member>
  1277. <member name="M:UnrealEngine.Framework.ConsoleVariable.SetFloat(System.Single)">
  1278. <summary>
  1279. Sets the value as a float
  1280. </summary>
  1281. </member>
  1282. <member name="M:UnrealEngine.Framework.ConsoleVariable.SetString(System.String)">
  1283. <summary>
  1284. Sets the value as a string
  1285. </summary>
  1286. </member>
  1287. <member name="M:UnrealEngine.Framework.ConsoleVariable.SetOnChangedCallback(UnrealEngine.Framework.ConsoleVariableDelegate)">
  1288. <summary>
  1289. Sets the callback function that is called when the console variable value changes
  1290. </summary>
  1291. <param name="callback">The function to call when the value of variable is changed</param>
  1292. </member>
  1293. <member name="M:UnrealEngine.Framework.ConsoleVariable.ClearOnChangedCallback">
  1294. <summary>
  1295. Clears callback function
  1296. </summary>
  1297. </member>
  1298. <member name="T:UnrealEngine.Framework.Actor">
  1299. <summary>
  1300. The base class of an object that can be placed or spawned in a level
  1301. </summary>
  1302. </member>
  1303. <member name="M:UnrealEngine.Framework.Actor.#ctor(System.String,UnrealEngine.Framework.Blueprint)">
  1304. <summary>
  1305. Spawns the actor in the world
  1306. </summary>
  1307. <param name="name">The name of the actor</param>
  1308. <param name="blueprint">The blueprint class to use as a base class, should be equal to the exact type of the actor</param>
  1309. </member>
  1310. <member name="P:UnrealEngine.Framework.Actor.IsSpawned">
  1311. <summary>
  1312. Returns <c>true</c> if the actor is spawned
  1313. </summary>
  1314. </member>
  1315. <member name="P:UnrealEngine.Framework.Actor.IsRootComponentMovable">
  1316. <summary>
  1317. Returns <c>true</c> if the root component is <see cref="F:UnrealEngine.Framework.ComponentMobility.Movable"/>
  1318. </summary>
  1319. </member>
  1320. <member name="M:UnrealEngine.Framework.Actor.IsOverlappingActor(UnrealEngine.Framework.Actor)">
  1321. <summary>
  1322. Returns <c>true</c> if any component of the actor is overlapping any component of another one
  1323. </summary>
  1324. </member>
  1325. <member name="M:UnrealEngine.Framework.Actor.ForEachComponent``1(System.Action{``0})">
  1326. <summary>
  1327. Performs the specified action on each component if any
  1328. </summary>
  1329. </member>
  1330. <member name="M:UnrealEngine.Framework.Actor.ForEachAttachedActor``1(System.Action{``0})">
  1331. <summary>
  1332. Performs the specified action on each attached actor if any
  1333. </summary>
  1334. </member>
  1335. <member name="M:UnrealEngine.Framework.Actor.ForEachChildActor``1(System.Action{``0})">
  1336. <summary>
  1337. Performs the specified action on each child actor with <see cref="T:UnrealEngine.Framework.ChildActorComponent"/>, including children of child if any
  1338. </summary>
  1339. </member>
  1340. <member name="M:UnrealEngine.Framework.Actor.ForEachOverlappingActor``1(System.Action{``0})">
  1341. <summary>
  1342. Performs the specified action on each overlapping actor if any
  1343. </summary>
  1344. </member>
  1345. <member name="P:UnrealEngine.Framework.Actor.ID">
  1346. <summary>
  1347. Returns the unique ID of the actor, reused by the engine, only unique while the actor is alive
  1348. </summary>
  1349. </member>
  1350. <member name="P:UnrealEngine.Framework.Actor.Name">
  1351. <summary>
  1352. Returns the name of the actor
  1353. </summary>
  1354. </member>
  1355. <member name="M:UnrealEngine.Framework.Actor.GetBool(System.String,System.Boolean@)">
  1356. <summary>
  1357. Retrieves the value of the bool property
  1358. </summary>
  1359. </member>
  1360. <member name="M:UnrealEngine.Framework.Actor.GetByte(System.String,System.Byte@)">
  1361. <summary>
  1362. Retrieves the value of the byte property
  1363. </summary>
  1364. <returns><c>true</c> on success</returns>
  1365. </member>
  1366. <member name="M:UnrealEngine.Framework.Actor.GetShort(System.String,System.Int16@)">
  1367. <summary>
  1368. Retrieves the value of the short property
  1369. </summary>
  1370. <returns><c>true</c> on success</returns>
  1371. </member>
  1372. <member name="M:UnrealEngine.Framework.Actor.GetInt(System.String,System.Int32@)">
  1373. <summary>
  1374. Retrieves the value of the integer property
  1375. </summary>
  1376. <returns><c>true</c> on success</returns>
  1377. </member>
  1378. <member name="M:UnrealEngine.Framework.Actor.GetLong(System.String,System.Int64@)">
  1379. <summary>
  1380. Retrieves the value of the long property
  1381. </summary>
  1382. <returns><c>true</c> on success</returns>
  1383. </member>
  1384. <member name="M:UnrealEngine.Framework.Actor.GetUShort(System.String,System.UInt16@)">
  1385. <summary>
  1386. Retrieves the value of the unsigned short property
  1387. </summary>
  1388. <returns><c>true</c> on success</returns>
  1389. </member>
  1390. <member name="M:UnrealEngine.Framework.Actor.GetUInt(System.String,System.UInt32@)">
  1391. <summary>
  1392. Retrieves the value of the unsigned integer property
  1393. </summary>
  1394. <returns><c>true</c> on success</returns>
  1395. </member>
  1396. <member name="M:UnrealEngine.Framework.Actor.GetULong(System.String,System.UInt64@)">
  1397. <summary>
  1398. Retrieves the value of the unsigned long property
  1399. </summary>
  1400. <returns><c>true</c> on success</returns>
  1401. </member>
  1402. <member name="M:UnrealEngine.Framework.Actor.GetFloat(System.String,System.Single@)">
  1403. <summary>
  1404. Retrieves the value of the float property
  1405. </summary>
  1406. <returns><c>true</c> on success</returns>
  1407. </member>
  1408. <member name="M:UnrealEngine.Framework.Actor.GetDouble(System.String,System.Double@)">
  1409. <summary>
  1410. Retrieves the value of the double property
  1411. </summary>
  1412. <returns><c>true</c> on success</returns>
  1413. </member>
  1414. <member name="M:UnrealEngine.Framework.Actor.GetEnum``1(System.String,``0@)">
  1415. <summary>
  1416. Retrieves the value of the enum property
  1417. </summary>
  1418. <returns><c>true</c> on success</returns>
  1419. </member>
  1420. <member name="M:UnrealEngine.Framework.Actor.GetString(System.String,System.String@)">
  1421. <summary>
  1422. Retrieves the value of the string property
  1423. </summary>
  1424. <returns><c>true</c> on success</returns>
  1425. </member>
  1426. <member name="M:UnrealEngine.Framework.Actor.GetText(System.String,System.String@)">
  1427. <summary>
  1428. Retrieves the value of the text property
  1429. </summary>
  1430. <returns><c>true</c> on success</returns>
  1431. </member>
  1432. <member name="M:UnrealEngine.Framework.Actor.SetBool(System.String,System.Boolean)">
  1433. <summary>
  1434. Sets the value of the bool property
  1435. </summary>
  1436. </member>
  1437. <member name="M:UnrealEngine.Framework.Actor.SetByte(System.String,System.Byte)">
  1438. <summary>
  1439. Sets the value of the byte property
  1440. </summary>
  1441. <returns><c>true</c> on success</returns>
  1442. </member>
  1443. <member name="M:UnrealEngine.Framework.Actor.SetShort(System.String,System.Int16)">
  1444. <summary>
  1445. Sets the value of the short property
  1446. </summary>
  1447. <returns><c>true</c> on success</returns>
  1448. </member>
  1449. <member name="M:UnrealEngine.Framework.Actor.SetInt(System.String,System.Int32)">
  1450. <summary>
  1451. Sets the value of the integer property
  1452. </summary>
  1453. <returns><c>true</c> on success</returns>
  1454. </member>
  1455. <member name="M:UnrealEngine.Framework.Actor.SetLong(System.String,System.Int64)">
  1456. <summary>
  1457. Sets the value of the long property
  1458. </summary>
  1459. <returns><c>true</c> on success</returns>
  1460. </member>
  1461. <member name="M:UnrealEngine.Framework.Actor.SetUShort(System.String,System.UInt16)">
  1462. <summary>
  1463. Sets the value of the unsigned short property
  1464. </summary>
  1465. <returns><c>true</c> on success</returns>
  1466. </member>
  1467. <member name="M:UnrealEngine.Framework.Actor.SetUInt(System.String,System.UInt32)">
  1468. <summary>
  1469. Sets the value of the unsigned integer property
  1470. </summary>
  1471. <returns><c>true</c> on success</returns>
  1472. </member>
  1473. <member name="M:UnrealEngine.Framework.Actor.SetULong(System.String,System.UInt64)">
  1474. <summary>
  1475. Sets the value of the unsigned long property
  1476. </summary>
  1477. <returns><c>true</c> on success</returns>
  1478. </member>
  1479. <member name="M:UnrealEngine.Framework.Actor.SetFloat(System.String,System.Single)">
  1480. <summary>
  1481. Sets the value of the float property
  1482. </summary>
  1483. <returns><c>true</c> on success</returns>
  1484. </member>
  1485. <member name="M:UnrealEngine.Framework.Actor.SetDouble(System.String,System.Double)">
  1486. <summary>
  1487. Sets the value of the double property
  1488. </summary>
  1489. <returns><c>true</c> on success</returns>
  1490. </member>
  1491. <member name="M:UnrealEngine.Framework.Actor.SetEnum``1(System.String,``0)">
  1492. <summary>
  1493. Sets the value of the enum property
  1494. </summary>
  1495. <returns><c>true</c> on success</returns>
  1496. </member>
  1497. <member name="M:UnrealEngine.Framework.Actor.SetString(System.String,System.String)">
  1498. <summary>
  1499. Sets the value of the string property
  1500. </summary>
  1501. <returns><c>true</c> on success</returns>
  1502. </member>
  1503. <member name="M:UnrealEngine.Framework.Actor.SetText(System.String,System.String)">
  1504. <summary>
  1505. Sets the value of the text property
  1506. </summary>
  1507. <returns><c>true</c> on success</returns>
  1508. </member>
  1509. <member name="P:UnrealEngine.Framework.Actor.InputComponent">
  1510. <summary>
  1511. Gets or sets the component that handles input for the actor, if enabled
  1512. </summary>
  1513. </member>
  1514. <member name="P:UnrealEngine.Framework.Actor.CreationTime">
  1515. <summary>
  1516. Gets the time when the actor was created relative to <see cref="P:UnrealEngine.Framework.World.Time"/>
  1517. </summary>
  1518. </member>
  1519. <member name="P:UnrealEngine.Framework.Actor.BlockInput">
  1520. <summary>
  1521. Gets or sets whether the all input on the stack below this actor will not be considered
  1522. </summary>
  1523. </member>
  1524. <member name="M:UnrealEngine.Framework.Actor.Equals(UnrealEngine.Framework.Actor)">
  1525. <summary>
  1526. Indicates equality of objects
  1527. </summary>
  1528. </member>
  1529. <member name="M:UnrealEngine.Framework.Actor.GetHashCode">
  1530. <summary>
  1531. Returns a hash code for the object
  1532. </summary>
  1533. </member>
  1534. <member name="M:UnrealEngine.Framework.Actor.Destroy">
  1535. <summary>
  1536. Returns <c>true</c> if the actor is destroyed or already marked for destruction, <c>false</c> if indestructible
  1537. </summary>
  1538. </member>
  1539. <member name="M:UnrealEngine.Framework.Actor.Rename(System.String)">
  1540. <summary>
  1541. Renames the actor
  1542. </summary>
  1543. </member>
  1544. <member name="M:UnrealEngine.Framework.Actor.Invoke(System.String)">
  1545. <summary>
  1546. Invokes a command, function, or an event with optional arguments
  1547. </summary>
  1548. </member>
  1549. <member name="M:UnrealEngine.Framework.Actor.Hide(System.Boolean)">
  1550. <summary>
  1551. Hides the actor
  1552. </summary>
  1553. </member>
  1554. <member name="M:UnrealEngine.Framework.Actor.TeleportTo(System.Numerics.Vector3@,System.Numerics.Quaternion@,System.Boolean,System.Boolean)">
  1555. <summary>
  1556. Teleports an actor to a new location
  1557. </summary>
  1558. <param name="destinationLocation">The target destination point</param>
  1559. <param name="destinationRotation">The target rotation at the destination</param>
  1560. <param name="isATest">If <c>true</c>, shouldn't cause any notifications (used by AI pathfinding, for example)</param>
  1561. <param name="noCheck">If <c>true</c>, should skip checking for positioning in the world or relative to other actors trying to slightly move the actor out</param>
  1562. <returns><c>true</c> if the actor has been successfully moved</returns>
  1563. </member>
  1564. <member name="M:UnrealEngine.Framework.Actor.GetDistanceTo(UnrealEngine.Framework.Actor)">
  1565. <summary>
  1566. Returns the distance from this actor to another one
  1567. </summary>
  1568. </member>
  1569. <member name="M:UnrealEngine.Framework.Actor.GetHorizontalDistanceTo(UnrealEngine.Framework.Actor)">
  1570. <summary>
  1571. Returns the distance from this actor to another one, ignoring Z axis
  1572. </summary>
  1573. </member>
  1574. <member name="M:UnrealEngine.Framework.Actor.GetBounds(System.Boolean,System.Numerics.Vector3@,System.Numerics.Vector3@)">
  1575. <summary>
  1576. Retrieves the bounding box of all components of the actor
  1577. </summary>
  1578. <param name="onlyCollidingComponents">If <c>true</c>, will only return the bounding box for components with enabled collision</param>
  1579. <param name="origin">The center of the actor in world space</param>
  1580. <param name="extent">Half the actor's size in 3D space</param>
  1581. </member>
  1582. <member name="M:UnrealEngine.Framework.Actor.GetEyesViewPoint(System.Numerics.Vector3@,System.Numerics.Quaternion@)">
  1583. <summary>
  1584. Retrieves the point of view of the actor
  1585. </summary>
  1586. </member>
  1587. <member name="M:UnrealEngine.Framework.Actor.GetComponent``1(System.String)">
  1588. <summary>
  1589. Returns the component of the actor if matches the specified type, optionally with the specified name
  1590. </summary>
  1591. <param name="name">The name of the component</param>
  1592. <typeparam name="T">The type of the component</typeparam>
  1593. <returns>A component or <c>null</c> on failure</returns>
  1594. </member>
  1595. <member name="M:UnrealEngine.Framework.Actor.GetComponentByTag``1(System.String)">
  1596. <summary>
  1597. Returns the component of the actor if matches the specified type and tag
  1598. </summary>
  1599. <param name="tag">The tag of the component</param>
  1600. <typeparam name="T">The type of the component</typeparam>
  1601. <returns>A component or <c>null</c> on failure</returns>
  1602. </member>
  1603. <member name="M:UnrealEngine.Framework.Actor.GetComponentByID``1(System.UInt32)">
  1604. <summary>
  1605. Returns the component of the actor if matches the specified type and ID
  1606. </summary>
  1607. <param name="id">The ID of the component</param>
  1608. <typeparam name="T">The type of the component</typeparam>
  1609. <returns>A component or <c>null</c> on failure</returns>
  1610. </member>
  1611. <member name="M:UnrealEngine.Framework.Actor.GetRootComponent``1">
  1612. <summary>
  1613. Returns the root component of the actor if matches the specified type
  1614. </summary>
  1615. <returns>A component or <c>null</c> on failure</returns>
  1616. </member>
  1617. <member name="M:UnrealEngine.Framework.Actor.SetRootComponent(UnrealEngine.Framework.SceneComponent)">
  1618. <summary>
  1619. Sets the root component, the actor should be the owner of the component
  1620. </summary>
  1621. <returns><c>true</c> if successful</returns>
  1622. </member>
  1623. <member name="M:UnrealEngine.Framework.Actor.SetLifeSpan(System.Single)">
  1624. <summary>
  1625. Sets the lifespan of the actor, when it expires the actor will be destroyed, if requested lifespan set to zero, the timer is cleared and the actor will remain alive
  1626. </summary>
  1627. <param name="lifeSpan">Lifespan time in seconds</param>
  1628. </member>
  1629. <member name="M:UnrealEngine.Framework.Actor.SetEnableInput(UnrealEngine.Framework.PlayerController,System.Boolean)">
  1630. <summary>
  1631. Sets <see cref="P:UnrealEngine.Framework.Actor.InputComponent"/> for non-pawn actors handled by a <see cref="T:UnrealEngine.Framework.PlayerController"/>
  1632. </summary>
  1633. </member>
  1634. <member name="M:UnrealEngine.Framework.Actor.SetEnableCollision(System.Boolean)">
  1635. <summary>
  1636. Sets the collision detection of the actor
  1637. </summary>
  1638. </member>
  1639. <member name="M:UnrealEngine.Framework.Actor.AddTag(System.String)">
  1640. <summary>
  1641. Adds a tag to the actor that can be used for grouping and categorizing
  1642. </summary>
  1643. </member>
  1644. <member name="M:UnrealEngine.Framework.Actor.RemoveTag(System.String)">
  1645. <summary>
  1646. Removes a tag from the actor
  1647. </summary>
  1648. </member>
  1649. <member name="M:UnrealEngine.Framework.Actor.HasTag(System.String)">
  1650. <summary>
  1651. Indicates whether the actor has a tag
  1652. </summary>
  1653. </member>
  1654. <member name="M:UnrealEngine.Framework.Actor.RegisterEvent(UnrealEngine.Framework.ActorEventType)">
  1655. <summary>
  1656. Registers an event notification for the actor
  1657. </summary>
  1658. </member>
  1659. <member name="M:UnrealEngine.Framework.Actor.UnregisterEvent(UnrealEngine.Framework.ActorEventType)">
  1660. <summary>
  1661. Unregisters an event notification for the actor
  1662. </summary>
  1663. </member>
  1664. <member name="T:UnrealEngine.Framework.GameModeBase">
  1665. <summary>
  1666. Defines the game being played, instantiated only on the server
  1667. </summary>
  1668. </member>
  1669. <member name="P:UnrealEngine.Framework.GameModeBase.UseSeamlessTravel">
  1670. <summary>
  1671. Gets or sets whether the game perform seamless map travels which loads in the background and doesn't disconnect clients
  1672. </summary>
  1673. </member>
  1674. <member name="M:UnrealEngine.Framework.GameModeBase.SwapPlayerControllers(UnrealEngine.Framework.PlayerController,UnrealEngine.Framework.PlayerController)">
  1675. <summary>
  1676. Swaps player controllers
  1677. </summary>
  1678. </member>
  1679. <member name="T:UnrealEngine.Framework.TriggerBase">
  1680. <summary>
  1681. The base class of actors that used to generate collision events
  1682. </summary>
  1683. </member>
  1684. <member name="T:UnrealEngine.Framework.TriggerBox">
  1685. <summary>
  1686. A box shaped trigger with <see cref="T:UnrealEngine.Framework.BoxComponent"/> used to generate overlap events
  1687. </summary>
  1688. </member>
  1689. <member name="M:UnrealEngine.Framework.TriggerBox.#ctor(System.String,UnrealEngine.Framework.Blueprint)">
  1690. <summary>
  1691. Spawns the actor in the world
  1692. </summary>
  1693. <param name="name">The name of the actor</param>
  1694. <param name="blueprint">The blueprint class to use as a base class, should be equal to the exact type of the actor</param>
  1695. </member>
  1696. <member name="T:UnrealEngine.Framework.TriggerCapsule">
  1697. <summary>
  1698. A capsule shaped trigger with <see cref="T:UnrealEngine.Framework.CapsuleComponent"/> used to generate overlap events
  1699. </summary>
  1700. </member>
  1701. <member name="M:UnrealEngine.Framework.TriggerCapsule.#ctor(System.String,UnrealEngine.Framework.Blueprint)">
  1702. <summary>
  1703. Spawns the actor in the world
  1704. </summary>
  1705. <param name="name">The name of the actor</param>
  1706. <param name="blueprint">The blueprint class to use as a base class, should be equal to the exact type of the actor</param>
  1707. </member>
  1708. <member name="T:UnrealEngine.Framework.TriggerSphere">
  1709. <summary>
  1710. A sphere shaped trigger with <see cref="T:UnrealEngine.Framework.SphereComponent"/> used to generate overlap events
  1711. </summary>
  1712. </member>
  1713. <member name="M:UnrealEngine.Framework.TriggerSphere.#ctor(System.String,UnrealEngine.Framework.Blueprint)">
  1714. <summary>
  1715. Spawns the actor in the world
  1716. </summary>
  1717. <param name="name">The name of the actor</param>
  1718. <param name="blueprint">The blueprint class to use as a base class, should be equal to the exact type of the actor</param>
  1719. </member>
  1720. <member name="T:UnrealEngine.Framework.Pawn">
  1721. <summary>
  1722. The base class of actors that can be possessed by players or AI
  1723. </summary>
  1724. </member>
  1725. <member name="M:UnrealEngine.Framework.Pawn.#ctor(System.String,UnrealEngine.Framework.Blueprint)">
  1726. <summary>
  1727. Spawns the actor in the world
  1728. </summary>
  1729. <param name="name">The name of the actor</param>
  1730. <param name="blueprint">The blueprint class to use as a base class, should be equal to the exact type of the actor</param>
  1731. </member>
  1732. <member name="P:UnrealEngine.Framework.Pawn.IsControlled">
  1733. <summary>
  1734. Returns <c>true</c> if the pawn is possesed by a <see cref="T:UnrealEngine.Framework.Controller"/>
  1735. </summary>
  1736. </member>
  1737. <member name="P:UnrealEngine.Framework.Pawn.IsPlayerControlled">
  1738. <summary>
  1739. Returns <c>true</c> if the pawn is possesed by a <see cref="T:UnrealEngine.Framework.PlayerController"/>
  1740. </summary>
  1741. </member>
  1742. <member name="P:UnrealEngine.Framework.Pawn.AutoPossessAI">
  1743. <summary>
  1744. Gets or sets the automatic possession type by an AI controller
  1745. </summary>
  1746. </member>
  1747. <member name="P:UnrealEngine.Framework.Pawn.AutoPossessPlayer">
  1748. <summary>
  1749. Gets or sets the player index for automatic possession by a player controller
  1750. </summary>
  1751. </member>
  1752. <member name="P:UnrealEngine.Framework.Pawn.UseControllerRotationYaw">
  1753. <summary>
  1754. Gets or sets whether yaw will be updated to match the controller's control rotation yaw, if controlled by a <see cref="T:UnrealEngine.Framework.PlayerController"/>
  1755. </summary>
  1756. </member>
  1757. <member name="P:UnrealEngine.Framework.Pawn.UseControllerRotationPitch">
  1758. <summary>
  1759. Gets or sets whether pitch will be updated to match the controller's control rotation pitch, if controlled by a <see cref="T:UnrealEngine.Framework.PlayerController"/>
  1760. </summary>
  1761. </member>
  1762. <member name="P:UnrealEngine.Framework.Pawn.UseControllerRotationRoll">
  1763. <summary>
  1764. Gets or sets whether roll will be updated to match the controller's control rotation roll, if controlled by a <see cref="T:UnrealEngine.Framework.PlayerController"/>
  1765. </summary>
  1766. </member>
  1767. <member name="M:UnrealEngine.Framework.Pawn.GetGravityDirection(System.Numerics.Vector3@)">
  1768. <summary>
  1769. Retrieves vector direction of gravity
  1770. </summary>
  1771. </member>
  1772. <member name="M:UnrealEngine.Framework.Pawn.GetGravityDirection">
  1773. <summary>
  1774. Returns vector direction of gravity
  1775. </summary>
  1776. </member>
  1777. <member name="M:UnrealEngine.Framework.Pawn.GetAIController">
  1778. <summary>
  1779. Returns the AI controller or <c>null</c> on failure
  1780. </summary>
  1781. </member>
  1782. <member name="M:UnrealEngine.Framework.Pawn.GetPlayerController">
  1783. <summary>
  1784. Returns the player controller or <c>null</c> on failure
  1785. </summary>
  1786. </member>
  1787. <member name="M:UnrealEngine.Framework.Pawn.AddControllerYawInput(System.Single)">
  1788. <summary>
  1789. Adds yaw (turn) input to the controller, if it's a local <see cref="T:UnrealEngine.Framework.PlayerController"/>
  1790. </summary>
  1791. </member>
  1792. <member name="M:UnrealEngine.Framework.Pawn.AddControllerPitchInput(System.Single)">
  1793. <summary>
  1794. Adds pitch (look up) input to the controller, if it's a local <see cref="T:UnrealEngine.Framework.PlayerController"/>
  1795. </summary>
  1796. </member>
  1797. <member name="M:UnrealEngine.Framework.Pawn.AddControllerRollInput(System.Single)">
  1798. <summary>
  1799. Adds roll input to the controller, if it's a local <see cref="T:UnrealEngine.Framework.PlayerController"/>
  1800. </summary>
  1801. </member>
  1802. <member name="M:UnrealEngine.Framework.Pawn.AddMovementInput(System.Numerics.Vector3@,System.Single,System.Boolean)">
  1803. <summary>
  1804. Adds movement input along the given world direction vector (usually normalized)
  1805. </summary>
  1806. <param name="worldDirection">Direction in world space to apply input</param>
  1807. <param name="scaleValue">Scale to apply to input, 0.5f applies half the normal value, while -1.0 would reverse the direction</param>
  1808. <param name="force">If <c>true</c>, always add the input, ignoring the result of <see cref="P:UnrealEngine.Framework.Controller.IsMoveInputIgnored"/></param>
  1809. </member>
  1810. <member name="T:UnrealEngine.Framework.Character">
  1811. <summary>
  1812. Represents a character that have a mesh, collision, and built-in movement logic
  1813. </summary>
  1814. </member>
  1815. <member name="M:UnrealEngine.Framework.Character.#ctor(System.String,UnrealEngine.Framework.Blueprint)">
  1816. <summary>
  1817. Spawns the actor in the world
  1818. </summary>
  1819. <param name="name">The name of the actor</param>
  1820. <param name="blueprint">The blueprint class to use as a base class, should be equal to the exact type of the actor</param>
  1821. </member>
  1822. <member name="P:UnrealEngine.Framework.Character.IsCrouched">
  1823. <summary>
  1824. Returns <c>true</c> if the character is currently crouched
  1825. </summary>
  1826. </member>
  1827. <member name="P:UnrealEngine.Framework.Character.CanCrouch">
  1828. <summary>
  1829. Returns <c>true</c> if the character can crouch
  1830. </summary>
  1831. </member>
  1832. <member name="P:UnrealEngine.Framework.Character.CanJump">
  1833. <summary>
  1834. Returns <c>true</c> if the character can jump
  1835. </summary>
  1836. </member>
  1837. <member name="M:UnrealEngine.Framework.Character.CheckJumpInput(System.Single)">
  1838. <summary>
  1839. Triggers jump if a jump button is pressed
  1840. </summary>
  1841. </member>
  1842. <member name="M:UnrealEngine.Framework.Character.ClearJumpInput(System.Single)">
  1843. <summary>
  1844. Updates jump input state after checking input
  1845. </summary>
  1846. </member>
  1847. <member name="M:UnrealEngine.Framework.Character.Launch(System.Numerics.Vector3@,System.Boolean,System.Boolean)">
  1848. <summary>
  1849. Launches the character using the specified velocity
  1850. </summary>
  1851. </member>
  1852. <member name="M:UnrealEngine.Framework.Character.Crouch">
  1853. <summary>
  1854. Starts the character crouching on the next update
  1855. </summary>
  1856. </member>
  1857. <member name="M:UnrealEngine.Framework.Character.StopCrouching">
  1858. <summary>
  1859. Stops the character crouching on the next update
  1860. </summary>
  1861. </member>
  1862. <member name="M:UnrealEngine.Framework.Character.Jump">
  1863. <summary>
  1864. Starts the character jumping on the next update
  1865. </summary>
  1866. </member>
  1867. <member name="M:UnrealEngine.Framework.Character.StopJumping">
  1868. <summary>
  1869. Stops the character from jumping on the next update
  1870. </summary>
  1871. </member>
  1872. <member name="M:UnrealEngine.Framework.Character.SetOnLandedCallback(UnrealEngine.Framework.CharacterLandedDelegate)">
  1873. <summary>
  1874. Sets the callback function that is called when the character landing after falling
  1875. </summary>
  1876. </member>
  1877. <member name="T:UnrealEngine.Framework.Controller">
  1878. <summary>
  1879. Non-physical actors that can possess a <see cref="T:UnrealEngine.Framework.Pawn"/> to control its actions
  1880. </summary>
  1881. </member>
  1882. <member name="P:UnrealEngine.Framework.Controller.IsLookInputIgnored">
  1883. <summary>
  1884. Returns <c>true</c> if look input is ignored
  1885. </summary>
  1886. </member>
  1887. <member name="P:UnrealEngine.Framework.Controller.IsMoveInputIgnored">
  1888. <summary>
  1889. Returns <c>true</c> if movement input is ignored
  1890. </summary>
  1891. </member>
  1892. <member name="P:UnrealEngine.Framework.Controller.IsPlayerController">
  1893. <summary>
  1894. Returns <c>true</c> if the controller is a <see cref="T:UnrealEngine.Framework.PlayerController"/>
  1895. </summary>
  1896. </member>
  1897. <member name="M:UnrealEngine.Framework.Controller.GetPawn">
  1898. <summary>
  1899. Returns the controller's pawn or <c>null</c> on failure
  1900. </summary>
  1901. </member>
  1902. <member name="M:UnrealEngine.Framework.Controller.GetCharacter">
  1903. <summary>
  1904. Returns the character or <c>null</c> on failure
  1905. </summary>
  1906. </member>
  1907. <member name="M:UnrealEngine.Framework.Controller.GetViewTarget">
  1908. <summary>
  1909. Returns the actor the controller is looking at or <c>null</c> on failure
  1910. </summary>
  1911. </member>
  1912. <member name="M:UnrealEngine.Framework.Controller.GetControlRotation(System.Numerics.Quaternion@)">
  1913. <summary>
  1914. Retrieves the control rotation which is a full aim rotation
  1915. </summary>
  1916. </member>
  1917. <member name="M:UnrealEngine.Framework.Controller.GetControlRotation">
  1918. <summary>
  1919. Returns the control rotation which is a full aim rotation
  1920. </summary>
  1921. </member>
  1922. <member name="M:UnrealEngine.Framework.Controller.GetDesiredRotation(System.Numerics.Quaternion@)">
  1923. <summary>
  1924. Retrieves the target rotation of the pawn
  1925. </summary>
  1926. </member>
  1927. <member name="M:UnrealEngine.Framework.Controller.GetDesiredRotation">
  1928. <summary>
  1929. Returns the target rotation of the pawn
  1930. </summary>
  1931. </member>
  1932. <member name="M:UnrealEngine.Framework.Controller.LineOfSightTo(UnrealEngine.Framework.Actor,System.Numerics.Vector3@,System.Boolean)">
  1933. <summary>
  1934. Checks line to center and top of other actor
  1935. </summary>
  1936. <param name="actor">The actor whose visibility is being checked</param>
  1937. <param name="viewPoint">Eye position visibility is being checked from, if <see cref="P:System.Numerics.Vector3.Zero"/> is passed in, uses current view target's eye position</param>
  1938. <param name="alternateChecks">Used only in <see cref="T:UnrealEngine.Framework.AIController"/> implementation</param>
  1939. <returns><c>true</c> if controller's <see cref="T:UnrealEngine.Framework.Pawn"/> can see other actor</returns>
  1940. </member>
  1941. <member name="M:UnrealEngine.Framework.Controller.SetControlRotation(System.Numerics.Quaternion@)">
  1942. <summary>
  1943. Sets the control rotation which is a full aim rotation
  1944. </summary>
  1945. </member>
  1946. <member name="M:UnrealEngine.Framework.Controller.SetInitialLocationAndRotation(System.Numerics.Vector3@,System.Numerics.Quaternion@)">
  1947. <summary>
  1948. Sets the initial location and rotation of the controller, as well as the control rotation
  1949. </summary>
  1950. </member>
  1951. <member name="M:UnrealEngine.Framework.Controller.SetIgnoreLookInput(System.Boolean)">
  1952. <summary>
  1953. Locks or unlocks look input, consecutive calls stack up and require the same amount of calls to undo, or can all be undone using <see cref="M:UnrealEngine.Framework.Controller.ResetIgnoreLookInput"/>
  1954. </summary>
  1955. </member>
  1956. <member name="M:UnrealEngine.Framework.Controller.SetIgnoreMoveInput(System.Boolean)">
  1957. <summary>
  1958. Locks or unlocks movement input, consecutive calls stack up and require the same amount of calls to undo, or can all be undone using <see cref="M:UnrealEngine.Framework.Controller.ResetIgnoreMoveInput"/>
  1959. </summary>
  1960. </member>
  1961. <member name="M:UnrealEngine.Framework.Controller.ResetIgnoreLookInput">
  1962. <summary>
  1963. Stops ignoring look input by resetting the ignore look input state
  1964. </summary>
  1965. </member>
  1966. <member name="M:UnrealEngine.Framework.Controller.ResetIgnoreMoveInput">
  1967. <summary>
  1968. Stops ignoring move input by resetting the ignore move input state
  1969. </summary>
  1970. </member>
  1971. <member name="M:UnrealEngine.Framework.Controller.Possess(UnrealEngine.Framework.Pawn)">
  1972. <summary>
  1973. Handles attaching the controller to the specified pawn
  1974. </summary>
  1975. </member>
  1976. <member name="M:UnrealEngine.Framework.Controller.Unpossess">
  1977. <summary>
  1978. Relinquishes control of the pawn
  1979. </summary>
  1980. </member>
  1981. <member name="T:UnrealEngine.Framework.AIController">
  1982. <summary>
  1983. The base class of controllers for an AI-controlled <see cref="T:UnrealEngine.Framework.Pawn"/>
  1984. </summary>
  1985. </member>
  1986. <member name="M:UnrealEngine.Framework.AIController.#ctor(System.String,UnrealEngine.Framework.Blueprint)">
  1987. <summary>
  1988. Spawns the actor in the world
  1989. </summary>
  1990. <param name="name">The name of the actor</param>
  1991. <param name="blueprint">The blueprint class to use as a base class, should be equal to the exact type of the actor</param>
  1992. </member>
  1993. <member name="P:UnrealEngine.Framework.AIController.AllowStrafe">
  1994. <summary>
  1995. Gets or sets whether strafing allowed during movement
  1996. </summary>
  1997. </member>
  1998. <member name="M:UnrealEngine.Framework.AIController.ClearFocus(UnrealEngine.Framework.AIFocusPriority)">
  1999. <summary>
  2000. Clears focus for the given priority, will clear focal point as a result
  2001. </summary>
  2002. </member>
  2003. <member name="M:UnrealEngine.Framework.AIController.GetFocalPoint(System.Numerics.Vector3@)">
  2004. <summary>
  2005. Retrieves the final position that controller should be looking at
  2006. </summary>
  2007. </member>
  2008. <member name="M:UnrealEngine.Framework.AIController.GetFocalPoint">
  2009. <summary>
  2010. Returns the final position that controller should be looking at
  2011. </summary>
  2012. </member>
  2013. <member name="M:UnrealEngine.Framework.AIController.SetFocalPoint(System.Numerics.Vector3@,UnrealEngine.Framework.AIFocusPriority)">
  2014. <summary>
  2015. Sets focal point for the given priority as absolute position or offset from base
  2016. </summary>
  2017. </member>
  2018. <member name="M:UnrealEngine.Framework.AIController.GetFocusActor">
  2019. <summary>
  2020. Returns the focused actor or <c>null</c> on failure
  2021. </summary>
  2022. </member>
  2023. <member name="M:UnrealEngine.Framework.AIController.SetFocus(UnrealEngine.Framework.Actor,UnrealEngine.Framework.AIFocusPriority)">
  2024. <summary>
  2025. Sets focus actor for the given priority, will set focal point as a result
  2026. </summary>
  2027. </member>
  2028. <member name="T:UnrealEngine.Framework.PlayerController">
  2029. <summary>
  2030. An actor that is used by human players to control a <see cref="T:UnrealEngine.Framework.Pawn"/>
  2031. </summary>
  2032. </member>
  2033. <member name="M:UnrealEngine.Framework.PlayerController.#ctor(System.String,UnrealEngine.Framework.Blueprint)">
  2034. <summary>
  2035. Spawns the actor in the world
  2036. </summary>
  2037. <param name="name">The name of the actor</param>
  2038. <param name="blueprint">The blueprint class to use as a base class, should be equal to the exact type of the actor</param>
  2039. </member>
  2040. <member name="P:UnrealEngine.Framework.PlayerController.IsPaused">
  2041. <summary>
  2042. Returns <c>true</c> if game is currently paused
  2043. </summary>
  2044. </member>
  2045. <member name="P:UnrealEngine.Framework.PlayerController.ShowMouseCursor">
  2046. <summary>
  2047. Gets or sets whether the mouse cursor should be displayed
  2048. </summary>
  2049. </member>
  2050. <member name="P:UnrealEngine.Framework.PlayerController.EnableClickEvents">
  2051. <summary>
  2052. Gets or sets whether click events should be generated
  2053. </summary>
  2054. </member>
  2055. <member name="P:UnrealEngine.Framework.PlayerController.EnableMouseOverEvents">
  2056. <summary>
  2057. Gets or sets whether the mouse over events should be generated
  2058. </summary>
  2059. </member>
  2060. <member name="M:UnrealEngine.Framework.PlayerController.GetMousePosition(System.Single@,System.Single@)">
  2061. <summary>
  2062. Retrieves the X and Y screen coordinates of the mouse cursor
  2063. </summary>
  2064. <returns><c>true</c> if successful</returns>
  2065. </member>
  2066. <member name="M:UnrealEngine.Framework.PlayerController.GetPlayer">
  2067. <summary>
  2068. Returns the player representation or <c>null</c> on failure
  2069. </summary>
  2070. </member>
  2071. <member name="M:UnrealEngine.Framework.PlayerController.GetPlayerInput">
  2072. <summary>
  2073. Returns the input manager or <c>null</c> on failure
  2074. </summary>
  2075. </member>
  2076. <member name="M:UnrealEngine.Framework.PlayerController.GetHitResultAtScreenPosition(System.Numerics.Vector2@,UnrealEngine.Framework.CollisionChannel,UnrealEngine.Framework.Hit@,System.Boolean)">
  2077. <summary>
  2078. Retrieves the first blocking hit from the position on the screen
  2079. </summary>
  2080. <returns><c>true</c> on success</returns>
  2081. </member>
  2082. <member name="M:UnrealEngine.Framework.PlayerController.GetHitResultUnderCursor(UnrealEngine.Framework.CollisionChannel,UnrealEngine.Framework.Hit@,System.Boolean)">
  2083. <summary>
  2084. Retrieves the first blocking hit under the mouse cursor
  2085. </summary>
  2086. <returns><c>true</c> on success</returns>
  2087. </member>
  2088. <member name="M:UnrealEngine.Framework.PlayerController.SetMousePosition(System.Single,System.Single)">
  2089. <summary>
  2090. Positions the mouse cursor in screen space, in pixels
  2091. </summary>
  2092. </member>
  2093. <member name="M:UnrealEngine.Framework.PlayerController.ConsoleCommand(System.String,System.Boolean)">
  2094. <summary>
  2095. Executes the command on the <see cref="T:UnrealEngine.Framework.Player"/> object, <c>DumpConsoleCommands</c> command can be used to list all available variables and commands
  2096. </summary>
  2097. <param name="command">A command to execute, string of commands optionally separated by a <c>|</c> symbol</param>
  2098. <param name="writeToLog"></param>
  2099. </member>
  2100. <member name="M:UnrealEngine.Framework.PlayerController.SetPause(System.Boolean)">
  2101. <summary>
  2102. Pauses a local game
  2103. </summary>
  2104. <returns><c>true</c> on success</returns>
  2105. </member>
  2106. <member name="M:UnrealEngine.Framework.PlayerController.SetViewTarget(UnrealEngine.Framework.Actor)">
  2107. <summary>
  2108. Sets the view target
  2109. </summary>
  2110. <param name="newViewTarget">An actor to set as view target</param>
  2111. </member>
  2112. <member name="M:UnrealEngine.Framework.PlayerController.SetViewTargetWithBlend(UnrealEngine.Framework.Actor,System.Single,System.Single,UnrealEngine.Framework.BlendType,System.Boolean)">
  2113. <summary>
  2114. Sets the view target blending with variable control
  2115. </summary>
  2116. <param name="newViewTarget">An actor to set as view target</param>
  2117. <param name="time">Time taken to blend</param>
  2118. <param name="exponent">Exponent, used by certain <see cref="T:UnrealEngine.Framework.BlendType"/> to control the shape of the curve</param>
  2119. <param name="type">The blending type</param>
  2120. <param name="lockOutgoing">If <c>true</c>, lock outgoing view target to last frame's camera position for the remainder of the blend</param>
  2121. </member>
  2122. <member name="M:UnrealEngine.Framework.PlayerController.AddYawInput(System.Single)">
  2123. <summary>
  2124. Adds yaw (turn) input
  2125. </summary>
  2126. </member>
  2127. <member name="M:UnrealEngine.Framework.PlayerController.AddPitchInput(System.Single)">
  2128. <summary>
  2129. Adds pitch (look up) input
  2130. </summary>
  2131. </member>
  2132. <member name="M:UnrealEngine.Framework.PlayerController.AddRollInput(System.Single)">
  2133. <summary>
  2134. Adds roll input
  2135. </summary>
  2136. </member>
  2137. <member name="T:UnrealEngine.Framework.Volume">
  2138. <summary>
  2139. An editable 3D volume placed in a level, different types of volumes perform different functions
  2140. </summary>
  2141. </member>
  2142. <member name="M:UnrealEngine.Framework.Volume.EncompassesPoint(System.Numerics.Vector3@,System.Single,System.Single@)">
  2143. <summary>
  2144. Returns <c>true</c> if a point or sphere overlaps the volume
  2145. </summary>
  2146. </member>
  2147. <member name="T:UnrealEngine.Framework.TriggerVolume">
  2148. <summary>
  2149. An actor that is used to trigger events
  2150. </summary>
  2151. </member>
  2152. <member name="M:UnrealEngine.Framework.TriggerVolume.#ctor(System.String,UnrealEngine.Framework.Blueprint)">
  2153. <summary>
  2154. Spawns the actor in the world
  2155. </summary>
  2156. <param name="name">The name of the actor</param>
  2157. <param name="blueprint">The blueprint class to use as a base class, should be equal to the exact type of the actor</param>
  2158. </member>
  2159. <member name="T:UnrealEngine.Framework.PostProcessVolume">
  2160. <summary>
  2161. An actor that is used for post-processing manipulations
  2162. </summary>
  2163. </member>
  2164. <member name="M:UnrealEngine.Framework.PostProcessVolume.#ctor(System.String,UnrealEngine.Framework.Blueprint)">
  2165. <summary>
  2166. Spawns the actor in the world
  2167. </summary>
  2168. <param name="name">The name of the actor</param>
  2169. <param name="blueprint">The blueprint class to use as a base class, should be equal to the exact type of the actor</param>
  2170. </member>
  2171. <member name="P:UnrealEngine.Framework.PostProcessVolume.Enabled">
  2172. <summary>
  2173. Gets or sets whether the volume is enabled
  2174. </summary>
  2175. </member>
  2176. <member name="P:UnrealEngine.Framework.PostProcessVolume.BlendRadius">
  2177. <summary>
  2178. Gets or sets the world space radius around the volume that is used for blending if not unbound
  2179. </summary>
  2180. </member>
  2181. <member name="P:UnrealEngine.Framework.PostProcessVolume.BlendWeight">
  2182. <summary>
  2183. Gets or sets the blend weight, 0.0f indicates no effect, 1.0f indicates full effect
  2184. </summary>
  2185. </member>
  2186. <member name="P:UnrealEngine.Framework.PostProcessVolume.Unbound">
  2187. <summary>
  2188. Gets or sets whether the volume covers the whole world or only the area inside its bounds
  2189. </summary>
  2190. </member>
  2191. <member name="P:UnrealEngine.Framework.PostProcessVolume.Priority">
  2192. <summary>
  2193. Gets or sets the priority of the volume
  2194. </summary>
  2195. </member>
  2196. <member name="T:UnrealEngine.Framework.LevelScript">
  2197. <summary>
  2198. A representation of the level-wide logic defined in the level blueprint
  2199. </summary>
  2200. </member>
  2201. <member name="T:UnrealEngine.Framework.AmbientSound">
  2202. <summary>
  2203. A sound actor that can be placed in a level
  2204. </summary>
  2205. </member>
  2206. <member name="M:UnrealEngine.Framework.AmbientSound.#ctor(System.String,UnrealEngine.Framework.Blueprint)">
  2207. <summary>
  2208. Spawns the actor in the world
  2209. </summary>
  2210. <param name="name">The name of the actor</param>
  2211. <param name="blueprint">The blueprint class to use as a base class, should be equal to the exact type of the actor</param>
  2212. </member>
  2213. <member name="T:UnrealEngine.Framework.Light">
  2214. <summary>
  2215. A light actor that can be placed in a level
  2216. </summary>
  2217. </member>
  2218. <member name="T:UnrealEngine.Framework.DirectionalLight">
  2219. <summary>
  2220. Simulates light that is being emitted from a source that is infinitely far away
  2221. </summary>
  2222. </member>
  2223. <member name="M:UnrealEngine.Framework.DirectionalLight.#ctor(System.String,UnrealEngine.Framework.Blueprint)">
  2224. <summary>
  2225. Spawns the actor in the world
  2226. </summary>
  2227. <param name="name">The name of the actor</param>
  2228. <param name="blueprint">The blueprint class to use as a base class, should be equal to the exact type of the actor</param>
  2229. </member>
  2230. <member name="T:UnrealEngine.Framework.PointLight">
  2231. <summary>
  2232. Emits light in all directions from the light bulb's tungsten filament
  2233. </summary>
  2234. </member>
  2235. <member name="M:UnrealEngine.Framework.PointLight.#ctor(System.String,UnrealEngine.Framework.Blueprint)">
  2236. <summary>
  2237. Spawns the actor in the world
  2238. </summary>
  2239. <param name="name">The name of the actor</param>
  2240. <param name="blueprint">The blueprint class to use as a base class, should be equal to the exact type of the actor</param>
  2241. </member>
  2242. <member name="T:UnrealEngine.Framework.RectLight">
  2243. <summary>
  2244. Emits light into the scene from a rectangular plane with a defined width and height
  2245. </summary>
  2246. </member>
  2247. <member name="M:UnrealEngine.Framework.RectLight.#ctor(System.String,UnrealEngine.Framework.Blueprint)">
  2248. <summary>
  2249. Spawns the actor in the world
  2250. </summary>
  2251. <param name="name">The name of the actor</param>
  2252. <param name="blueprint">The blueprint class to use as a base class, should be equal to the exact type of the actor</param>
  2253. </member>
  2254. <member name="T:UnrealEngine.Framework.SpotLight">
  2255. <summary>
  2256. Emits light from a single point in a cone shape
  2257. </summary>
  2258. </member>
  2259. <member name="M:UnrealEngine.Framework.SpotLight.#ctor(System.String,UnrealEngine.Framework.Blueprint)">
  2260. <summary>
  2261. Spawns the actor in the world
  2262. </summary>
  2263. <param name="name">The name of the actor</param>
  2264. <param name="blueprint">The blueprint class to use as a base class, should be equal to the exact type of the actor</param>
  2265. </member>
  2266. <member name="T:UnrealEngine.Framework.SoundBase">
  2267. <summary>
  2268. The base class of playable sound objects
  2269. </summary>
  2270. </member>
  2271. <member name="P:UnrealEngine.Framework.SoundBase.IsCreated">
  2272. <summary>
  2273. Returns <c>true</c> if the object is created
  2274. </summary>
  2275. </member>
  2276. <member name="M:UnrealEngine.Framework.SoundBase.Equals(UnrealEngine.Framework.SoundBase)">
  2277. <summary>
  2278. Indicates equality of objects
  2279. </summary>
  2280. </member>
  2281. <member name="M:UnrealEngine.Framework.SoundBase.GetHashCode">
  2282. <summary>
  2283. Returns a hash code for the object
  2284. </summary>
  2285. </member>
  2286. <member name="P:UnrealEngine.Framework.SoundBase.Duration">
  2287. <summary>
  2288. Returns the duration of a sound object in seconds
  2289. </summary>
  2290. </member>
  2291. <member name="T:UnrealEngine.Framework.SoundWave">
  2292. <summary>
  2293. A playable sound object for raw wave files
  2294. </summary>
  2295. </member>
  2296. <member name="M:UnrealEngine.Framework.SoundWave.Load(System.String)">
  2297. <summary>
  2298. Finds and loads a sound wave by name
  2299. </summary>
  2300. <returns>A sound wave or <c>null</c> on failure</returns>
  2301. </member>
  2302. <member name="P:UnrealEngine.Framework.SoundWave.Loop">
  2303. <summary>
  2304. Gets or sets whether the sound wave will be looped if played directly
  2305. </summary>
  2306. </member>
  2307. <member name="T:UnrealEngine.Framework.AnimationAsset">
  2308. <summary>
  2309. The base class of animation assets that can be played and evaluated to produce a pose
  2310. </summary>
  2311. </member>
  2312. <member name="P:UnrealEngine.Framework.AnimationAsset.IsCreated">
  2313. <summary>
  2314. Returns <c>true</c> if the object is created
  2315. </summary>
  2316. </member>
  2317. <member name="M:UnrealEngine.Framework.AnimationAsset.Equals(UnrealEngine.Framework.AnimationAsset)">
  2318. <summary>
  2319. Indicates equality of objects
  2320. </summary>
  2321. </member>
  2322. <member name="M:UnrealEngine.Framework.AnimationAsset.GetHashCode">
  2323. <summary>
  2324. Returns a hash code for the object
  2325. </summary>
  2326. </member>
  2327. <member name="T:UnrealEngine.Framework.AnimationSequenceBase">
  2328. <summary>
  2329. The base class of animation sequences
  2330. </summary>
  2331. </member>
  2332. <member name="T:UnrealEngine.Framework.AnimationSequence">
  2333. <summary>
  2334. A single animation asset that can be played
  2335. </summary>
  2336. </member>
  2337. <member name="M:UnrealEngine.Framework.AnimationSequence.Load(System.String)">
  2338. <summary>
  2339. Finds and loads an animation sequence by name
  2340. </summary>
  2341. <returns>An animation sequence or <c>null</c> on failure</returns>
  2342. </member>
  2343. <member name="T:UnrealEngine.Framework.AnimationCompositeBase">
  2344. <summary>
  2345. The base class of animation composites
  2346. </summary>
  2347. </member>
  2348. <member name="T:UnrealEngine.Framework.AnimationMontage">
  2349. <summary>
  2350. A single animation asset that can combine and selectively play animations
  2351. </summary>
  2352. </member>
  2353. <member name="M:UnrealEngine.Framework.AnimationMontage.Load(System.String)">
  2354. <summary>
  2355. Finds and loads an animation montage by name
  2356. </summary>
  2357. <returns>An animation montage or <c>null</c> on failure</returns>
  2358. </member>
  2359. <member name="T:UnrealEngine.Framework.AnimationInstance">
  2360. <summary>
  2361. An animation instance representation
  2362. </summary>
  2363. </member>
  2364. <member name="P:UnrealEngine.Framework.AnimationInstance.IsCreated">
  2365. <summary>
  2366. Returns <c>true</c> if the object is created
  2367. </summary>
  2368. </member>
  2369. <member name="M:UnrealEngine.Framework.AnimationInstance.GetBool(System.String,System.Boolean@)">
  2370. <summary>
  2371. Retrieves the value of the bool property
  2372. </summary>
  2373. </member>
  2374. <member name="M:UnrealEngine.Framework.AnimationInstance.GetByte(System.String,System.Byte@)">
  2375. <summary>
  2376. Retrieves the value of the byte property
  2377. </summary>
  2378. <returns><c>true</c> on success</returns>
  2379. </member>
  2380. <member name="M:UnrealEngine.Framework.AnimationInstance.GetShort(System.String,System.Int16@)">
  2381. <summary>
  2382. Retrieves the value of the short property
  2383. </summary>
  2384. <returns><c>true</c> on success</returns>
  2385. </member>
  2386. <member name="M:UnrealEngine.Framework.AnimationInstance.GetInt(System.String,System.Int32@)">
  2387. <summary>
  2388. Retrieves the value of the integer property
  2389. </summary>
  2390. <returns><c>true</c> on success</returns>
  2391. </member>
  2392. <member name="M:UnrealEngine.Framework.AnimationInstance.GetLong(System.String,System.Int64@)">
  2393. <summary>
  2394. Retrieves the value of the long property
  2395. </summary>
  2396. <returns><c>true</c> on success</returns>
  2397. </member>
  2398. <member name="M:UnrealEngine.Framework.AnimationInstance.GetUShort(System.String,System.UInt16@)">
  2399. <summary>
  2400. Retrieves the value of the unsigned short property
  2401. </summary>
  2402. <returns><c>true</c> on success</returns>
  2403. </member>
  2404. <member name="M:UnrealEngine.Framework.AnimationInstance.GetUInt(System.String,System.UInt32@)">
  2405. <summary>
  2406. Retrieves the value of the unsigned integer property
  2407. </summary>
  2408. <returns><c>true</c> on success</returns>
  2409. </member>
  2410. <member name="M:UnrealEngine.Framework.AnimationInstance.GetULong(System.String,System.UInt64@)">
  2411. <summary>
  2412. Retrieves the value of the unsigned long property
  2413. </summary>
  2414. <returns><c>true</c> on success</returns>
  2415. </member>
  2416. <member name="M:UnrealEngine.Framework.AnimationInstance.GetFloat(System.String,System.Single@)">
  2417. <summary>
  2418. Retrieves the value of the float property
  2419. </summary>
  2420. <returns><c>true</c> on success</returns>
  2421. </member>
  2422. <member name="M:UnrealEngine.Framework.AnimationInstance.GetDouble(System.String,System.Double@)">
  2423. <summary>
  2424. Retrieves the value of the double property
  2425. </summary>
  2426. <returns><c>true</c> on success</returns>
  2427. </member>
  2428. <member name="M:UnrealEngine.Framework.AnimationInstance.GetEnum``1(System.String,``0@)">
  2429. <summary>
  2430. Retrieves the value of the enum property
  2431. </summary>
  2432. <returns><c>true</c> on success</returns>
  2433. </member>
  2434. <member name="M:UnrealEngine.Framework.AnimationInstance.GetString(System.String,System.String@)">
  2435. <summary>
  2436. Retrieves the value of the string property
  2437. </summary>
  2438. <returns><c>true</c> on success</returns>
  2439. </member>
  2440. <member name="M:UnrealEngine.Framework.AnimationInstance.GetText(System.String,System.String@)">
  2441. <summary>
  2442. Retrieves the value of the text property
  2443. </summary>
  2444. <returns><c>true</c> on success</returns>
  2445. </member>
  2446. <member name="M:UnrealEngine.Framework.AnimationInstance.SetBool(System.String,System.Boolean)">
  2447. <summary>
  2448. Sets the value of the bool property
  2449. </summary>
  2450. </member>
  2451. <member name="M:UnrealEngine.Framework.AnimationInstance.SetByte(System.String,System.Byte)">
  2452. <summary>
  2453. Sets the value of the byte property
  2454. </summary>
  2455. <returns><c>true</c> on success</returns>
  2456. </member>
  2457. <member name="M:UnrealEngine.Framework.AnimationInstance.SetShort(System.String,System.Int16)">
  2458. <summary>
  2459. Sets the value of the short property
  2460. </summary>
  2461. <returns><c>true</c> on success</returns>
  2462. </member>
  2463. <member name="M:UnrealEngine.Framework.AnimationInstance.SetInt(System.String,System.Int32)">
  2464. <summary>
  2465. Sets the value of the integer property
  2466. </summary>
  2467. <returns><c>true</c> on success</returns>
  2468. </member>
  2469. <member name="M:UnrealEngine.Framework.AnimationInstance.SetLong(System.String,System.Int64)">
  2470. <summary>
  2471. Sets the value of the long property
  2472. </summary>
  2473. <returns><c>true</c> on success</returns>
  2474. </member>
  2475. <member name="M:UnrealEngine.Framework.AnimationInstance.SetUShort(System.String,System.UInt16)">
  2476. <summary>
  2477. Sets the value of the unsigned short property
  2478. </summary>
  2479. <returns><c>true</c> on success</returns>
  2480. </member>
  2481. <member name="M:UnrealEngine.Framework.AnimationInstance.SetUInt(System.String,System.UInt32)">
  2482. <summary>
  2483. Sets the value of the unsigned integer property
  2484. </summary>
  2485. <returns><c>true</c> on success</returns>
  2486. </member>
  2487. <member name="M:UnrealEngine.Framework.AnimationInstance.SetULong(System.String,System.UInt64)">
  2488. <summary>
  2489. Sets the value of the unsigned long property
  2490. </summary>
  2491. <returns><c>true</c> on success</returns>
  2492. </member>
  2493. <member name="M:UnrealEngine.Framework.AnimationInstance.SetFloat(System.String,System.Single)">
  2494. <summary>
  2495. Sets the value of the float property
  2496. </summary>
  2497. <returns><c>true</c> on success</returns>
  2498. </member>
  2499. <member name="M:UnrealEngine.Framework.AnimationInstance.SetDouble(System.String,System.Double)">
  2500. <summary>
  2501. Sets the value of the double property
  2502. </summary>
  2503. <returns><c>true</c> on success</returns>
  2504. </member>
  2505. <member name="M:UnrealEngine.Framework.AnimationInstance.SetEnum``1(System.String,``0)">
  2506. <summary>
  2507. Sets the value of the enum property
  2508. </summary>
  2509. <returns><c>true</c> on success</returns>
  2510. </member>
  2511. <member name="M:UnrealEngine.Framework.AnimationInstance.SetString(System.String,System.String)">
  2512. <summary>
  2513. Sets the value of the string property
  2514. </summary>
  2515. <returns><c>true</c> on success</returns>
  2516. </member>
  2517. <member name="M:UnrealEngine.Framework.AnimationInstance.SetText(System.String,System.String)">
  2518. <summary>
  2519. Sets the value of the text property
  2520. </summary>
  2521. <returns><c>true</c> on success</returns>
  2522. </member>
  2523. <member name="M:UnrealEngine.Framework.AnimationInstance.Equals(UnrealEngine.Framework.AnimationInstance)">
  2524. <summary>
  2525. Indicates equality of objects
  2526. </summary>
  2527. </member>
  2528. <member name="M:UnrealEngine.Framework.AnimationInstance.GetHashCode">
  2529. <summary>
  2530. Returns a hash code for the object
  2531. </summary>
  2532. </member>
  2533. <member name="M:UnrealEngine.Framework.AnimationInstance.Invoke(System.String)">
  2534. <summary>
  2535. Invokes a command, function, or an event with optional arguments
  2536. </summary>
  2537. </member>
  2538. <member name="M:UnrealEngine.Framework.AnimationInstance.GetCurrentActiveMontage">
  2539. <summary>
  2540. Returns the current active animation montage or <c>null</c> on failure
  2541. </summary>
  2542. </member>
  2543. <member name="M:UnrealEngine.Framework.AnimationInstance.IsPlaying(UnrealEngine.Framework.AnimationMontage)">
  2544. <summary>
  2545. Returns <c>true</c> if the animation montage is active and playing
  2546. </summary>
  2547. </member>
  2548. <member name="M:UnrealEngine.Framework.AnimationInstance.GetPlayRate(UnrealEngine.Framework.AnimationMontage)">
  2549. <summary>
  2550. Returns the current play rate of the animation montage
  2551. </summary>
  2552. </member>
  2553. <member name="M:UnrealEngine.Framework.AnimationInstance.GetPosition(UnrealEngine.Framework.AnimationMontage)">
  2554. <summary>
  2555. Returns the current position of the animation montage
  2556. </summary>
  2557. </member>
  2558. <member name="M:UnrealEngine.Framework.AnimationInstance.GetBlendTime(UnrealEngine.Framework.AnimationMontage)">
  2559. <summary>
  2560. Returns the current blend time of the animation montage
  2561. </summary>
  2562. </member>
  2563. <member name="M:UnrealEngine.Framework.AnimationInstance.GetCurrentSection(UnrealEngine.Framework.AnimationMontage)">
  2564. <summary>
  2565. Returns the name of the current animation montage section
  2566. </summary>
  2567. </member>
  2568. <member name="M:UnrealEngine.Framework.AnimationInstance.SetPlayRate(UnrealEngine.Framework.AnimationMontage,System.Single)">
  2569. <summary>
  2570. Sets the current play rate of the animation montage
  2571. </summary>
  2572. </member>
  2573. <member name="M:UnrealEngine.Framework.AnimationInstance.SetPosition(UnrealEngine.Framework.AnimationMontage,System.Single)">
  2574. <summary>
  2575. Sets the current position of the animation montage
  2576. </summary>
  2577. </member>
  2578. <member name="M:UnrealEngine.Framework.AnimationInstance.SetNextSection(UnrealEngine.Framework.AnimationMontage,System.String,System.String)">
  2579. <summary>
  2580. Sets the next section after <paramref name="sectionToChange"/>
  2581. </summary>
  2582. </member>
  2583. <member name="M:UnrealEngine.Framework.AnimationInstance.PlayMontage(UnrealEngine.Framework.AnimationMontage,System.Single,System.Single,System.Boolean)">
  2584. <summary>
  2585. Plays the animation montage
  2586. </summary>
  2587. <returns>The length of the animation montage in seconds, or 0.0f if failed to play</returns>
  2588. </member>
  2589. <member name="M:UnrealEngine.Framework.AnimationInstance.PauseMontage(UnrealEngine.Framework.AnimationMontage)">
  2590. <summary>
  2591. Pauses the animation montage
  2592. </summary>
  2593. </member>
  2594. <member name="M:UnrealEngine.Framework.AnimationInstance.ResumeMontage(UnrealEngine.Framework.AnimationMontage)">
  2595. <summary>
  2596. Resumes the paused animation montage
  2597. </summary>
  2598. </member>
  2599. <member name="M:UnrealEngine.Framework.AnimationInstance.StopMontage(UnrealEngine.Framework.AnimationMontage,System.Single)">
  2600. <summary>
  2601. Stops the animation montage, if <paramref name="montage"/> is <c>null</c> stops all active montages
  2602. </summary>
  2603. </member>
  2604. <member name="M:UnrealEngine.Framework.AnimationInstance.JumpToSection(UnrealEngine.Framework.AnimationMontage,System.String)">
  2605. <summary>
  2606. Makes the animation montage jump to a named section
  2607. </summary>
  2608. </member>
  2609. <member name="M:UnrealEngine.Framework.AnimationInstance.JumpToSectionsEnd(UnrealEngine.Framework.AnimationMontage,System.String)">
  2610. <summary>
  2611. Makes the animation montage jump to the end of a named section
  2612. </summary>
  2613. </member>
  2614. <member name="T:UnrealEngine.Framework.Player">
  2615. <summary>
  2616. A player representation
  2617. </summary>
  2618. </member>
  2619. <member name="P:UnrealEngine.Framework.Player.IsCreated">
  2620. <summary>
  2621. Returns <c>true</c> if the object is created
  2622. </summary>
  2623. </member>
  2624. <member name="M:UnrealEngine.Framework.Player.Equals(UnrealEngine.Framework.Player)">
  2625. <summary>
  2626. Indicates equality of objects
  2627. </summary>
  2628. </member>
  2629. <member name="M:UnrealEngine.Framework.Player.GetHashCode">
  2630. <summary>
  2631. Returns a hash code for the object
  2632. </summary>
  2633. </member>
  2634. <member name="M:UnrealEngine.Framework.Player.GetPlayerController">
  2635. <summary>
  2636. Returns the player controller or <c>null</c> on failure
  2637. </summary>
  2638. </member>
  2639. <member name="T:UnrealEngine.Framework.PlayerInput">
  2640. <summary>
  2641. An input manager of <see cref="T:UnrealEngine.Framework.PlayerController"/>
  2642. </summary>
  2643. </member>
  2644. <member name="P:UnrealEngine.Framework.PlayerInput.IsCreated">
  2645. <summary>
  2646. Returns <c>true</c> if the object is created
  2647. </summary>
  2648. </member>
  2649. <member name="M:UnrealEngine.Framework.PlayerInput.Equals(UnrealEngine.Framework.PlayerInput)">
  2650. <summary>
  2651. Indicates equality of objects
  2652. </summary>
  2653. </member>
  2654. <member name="M:UnrealEngine.Framework.PlayerInput.GetHashCode">
  2655. <summary>
  2656. Returns a hash code for the object
  2657. </summary>
  2658. </member>
  2659. <member name="M:UnrealEngine.Framework.PlayerInput.IsKeyPressed(System.String)">
  2660. <summary>
  2661. Returns <c>true</c> if a key is pressed
  2662. </summary>
  2663. </member>
  2664. <member name="M:UnrealEngine.Framework.PlayerInput.GetTimeKeyPressed(System.String)">
  2665. <summary>
  2666. Returns the time a key was pressed
  2667. </summary>
  2668. </member>
  2669. <member name="M:UnrealEngine.Framework.PlayerInput.GetMouseSensitivity(System.Numerics.Vector2@)">
  2670. <summary>
  2671. Retrieves mouse sensitivity
  2672. </summary>
  2673. </member>
  2674. <member name="M:UnrealEngine.Framework.PlayerInput.GetMouseSensitivity">
  2675. <summary>
  2676. Returns mouse sensitivity
  2677. </summary>
  2678. </member>
  2679. <member name="M:UnrealEngine.Framework.PlayerInput.SetMouseSensitivity(System.Numerics.Vector2@)">
  2680. <summary>
  2681. Sets mouse sensitivity
  2682. </summary>
  2683. </member>
  2684. <member name="M:UnrealEngine.Framework.PlayerInput.AddActionMapping(System.String,System.String,System.Boolean,System.Boolean,System.Boolean,System.Boolean)">
  2685. <summary>
  2686. Adds a player-specific action mapping
  2687. </summary>
  2688. <param name="actionName">Friendly name of action</param>
  2689. <param name="key">Key to bind in accordance with <see cref="T:UnrealEngine.Framework.Keys"/></param>
  2690. <param name="shift"><c>true</c> if one of the Shift keys must be down when the KeyEvent is received to be acknowledged</param>
  2691. <param name="ctrl"><c>true</c> if one of the Ctrl keys must be down when the KeyEvent is received to be acknowledged</param>
  2692. <param name="alt"><c>true</c> if one of the Alt keys must be down when the KeyEvent is received to be acknowledged</param>
  2693. <param name="cmd"><c>true</c> if one of the Cmd keys must be down when the KeyEvent is received to be acknowledged</param>
  2694. </member>
  2695. <member name="M:UnrealEngine.Framework.PlayerInput.AddAxisMapping(System.String,System.String,System.Single)">
  2696. <summary>
  2697. Adds a player-specific mapping between an axis and key
  2698. </summary>
  2699. <param name="axisName">Friendly name of axis</param>
  2700. <param name="key">Key to bind in accordance with <see cref="T:UnrealEngine.Framework.Keys"/></param>
  2701. <param name="scale">Multiplier to use for the mapping when accumulating the axis value</param>
  2702. </member>
  2703. <member name="M:UnrealEngine.Framework.PlayerInput.RemoveActionMapping(System.String,System.String)">
  2704. <summary>
  2705. Removes a player-specific action mapping
  2706. </summary>
  2707. </member>
  2708. <member name="M:UnrealEngine.Framework.PlayerInput.RemoveAxisMapping(System.String,System.String)">
  2709. <summary>
  2710. Removes a player-specific mapping between an axis and key
  2711. </summary>
  2712. </member>
  2713. <member name="T:UnrealEngine.Framework.Font">
  2714. <summary>
  2715. A font object that is used to draw text
  2716. </summary>
  2717. </member>
  2718. <member name="P:UnrealEngine.Framework.Font.IsCreated">
  2719. <summary>
  2720. Returns <c>true</c> if the object is created
  2721. </summary>
  2722. </member>
  2723. <member name="M:UnrealEngine.Framework.Font.Equals(UnrealEngine.Framework.Font)">
  2724. <summary>
  2725. Indicates equality of objects
  2726. </summary>
  2727. </member>
  2728. <member name="M:UnrealEngine.Framework.Font.GetHashCode">
  2729. <summary>
  2730. Returns a hash code for the object
  2731. </summary>
  2732. </member>
  2733. <member name="M:UnrealEngine.Framework.Font.Load(System.String)">
  2734. <summary>
  2735. Finds and loads a font by name
  2736. </summary>
  2737. <returns>A font or <c>null</c> on failure</returns>
  2738. </member>
  2739. <member name="M:UnrealEngine.Framework.Font.GetStringSize(System.String,System.Int32@,System.Int32@)">
  2740. <summary>
  2741. Retrieves height and width for a string
  2742. </summary>
  2743. </member>
  2744. <member name="T:UnrealEngine.Framework.StreamableRenderAsset">
  2745. <summary>
  2746. A render asset that can be streamed at runtime
  2747. </summary>
  2748. </member>
  2749. <member name="P:UnrealEngine.Framework.StreamableRenderAsset.IsCreated">
  2750. <summary>
  2751. Returns <c>true</c> if the object is created
  2752. </summary>
  2753. </member>
  2754. <member name="M:UnrealEngine.Framework.StreamableRenderAsset.Equals(UnrealEngine.Framework.StreamableRenderAsset)">
  2755. <summary>
  2756. Indicates equality of objects
  2757. </summary>
  2758. </member>
  2759. <member name="M:UnrealEngine.Framework.StreamableRenderAsset.GetHashCode">
  2760. <summary>
  2761. Returns a hash code for the object
  2762. </summary>
  2763. </member>
  2764. <member name="T:UnrealEngine.Framework.StaticMesh">
  2765. <summary>
  2766. A piece of geometry that consists of a static set of polygons
  2767. </summary>
  2768. </member>
  2769. <member name="F:UnrealEngine.Framework.StaticMesh.Cone">
  2770. <summary>
  2771. A basic cone
  2772. </summary>
  2773. </member>
  2774. <member name="F:UnrealEngine.Framework.StaticMesh.Cylinder">
  2775. <summary>
  2776. A basic cylinder
  2777. </summary>
  2778. </member>
  2779. <member name="F:UnrealEngine.Framework.StaticMesh.Cube">
  2780. <summary>
  2781. A basic cube
  2782. </summary>
  2783. </member>
  2784. <member name="F:UnrealEngine.Framework.StaticMesh.Plane">
  2785. <summary>
  2786. A basic plane
  2787. </summary>
  2788. </member>
  2789. <member name="F:UnrealEngine.Framework.StaticMesh.Sphere">
  2790. <summary>
  2791. A basic sphere
  2792. </summary>
  2793. </member>
  2794. <member name="M:UnrealEngine.Framework.StaticMesh.Load(System.String)">
  2795. <summary>
  2796. Finds and loads a static mesh by name
  2797. </summary>
  2798. <returns>A static mesh or <c>null</c> on failure</returns>
  2799. </member>
  2800. <member name="T:UnrealEngine.Framework.SkeletalMesh">
  2801. <summary>
  2802. A geometry bound to a hierarchical skeleton of bones which can be animated
  2803. </summary>
  2804. </member>
  2805. <member name="M:UnrealEngine.Framework.SkeletalMesh.Load(System.String)">
  2806. <summary>
  2807. Finds and loads a skeletal mesh by name
  2808. </summary>
  2809. <returns>A skeletal mesh or <c>null</c> on failure</returns>
  2810. </member>
  2811. <member name="T:UnrealEngine.Framework.Texture">
  2812. <summary>
  2813. A representation of the surface of an object
  2814. </summary>
  2815. </member>
  2816. <member name="T:UnrealEngine.Framework.Texture2D">
  2817. <summary>
  2818. A texture asset
  2819. </summary>
  2820. </member>
  2821. <member name="M:UnrealEngine.Framework.Texture2D.#ctor(System.String)">
  2822. <summary>
  2823. Creates a texture asset from a raw PNG, JPEG, BMP, or EXR image file
  2824. </summary>
  2825. </member>
  2826. <member name="M:UnrealEngine.Framework.Texture2D.#ctor(System.Byte[],System.Int32)">
  2827. <summary>
  2828. Creates a texture asset from a raw PNG, JPEG, BMP, or EXR image buffer
  2829. </summary>
  2830. </member>
  2831. <member name="M:UnrealEngine.Framework.Texture2D.Load(System.String)">
  2832. <summary>
  2833. Finds and loads a texture by name
  2834. </summary>
  2835. <returns>A texture or <c>null</c> on failure</returns>
  2836. </member>
  2837. <member name="P:UnrealEngine.Framework.Texture2D.HasAlphaChannel">
  2838. <summary>
  2839. Returns <c>true</c> if the runtime texture has an alpha channel that is not completely white
  2840. </summary>
  2841. </member>
  2842. <member name="M:UnrealEngine.Framework.Texture2D.GetSize(System.Numerics.Vector2@)">
  2843. <summary>
  2844. Retrieves size of the texture
  2845. </summary>
  2846. </member>
  2847. <member name="M:UnrealEngine.Framework.Texture2D.GetSize">
  2848. <summary>
  2849. Returns size of the texture
  2850. </summary>
  2851. </member>
  2852. <member name="M:UnrealEngine.Framework.Texture2D.GetPixelFormat">
  2853. <summary>
  2854. Returns the pixel format
  2855. </summary>
  2856. </member>
  2857. <member name="T:UnrealEngine.Framework.ActorComponent">
  2858. <summary>
  2859. The base class of components that define reusable behavior and can be added to different types of actors
  2860. </summary>
  2861. </member>
  2862. <member name="P:UnrealEngine.Framework.ActorComponent.IsCreated">
  2863. <summary>
  2864. Returns <c>true</c> if the object is created
  2865. </summary>
  2866. </member>
  2867. <member name="P:UnrealEngine.Framework.ActorComponent.ID">
  2868. <summary>
  2869. Returns the unique ID of the component, reused by the engine, only unique while the component is alive
  2870. </summary>
  2871. </member>
  2872. <member name="P:UnrealEngine.Framework.ActorComponent.Name">
  2873. <summary>
  2874. Returns the name of the component
  2875. </summary>
  2876. </member>
  2877. <member name="M:UnrealEngine.Framework.ActorComponent.GetBool(System.String,System.Boolean@)">
  2878. <summary>
  2879. Retrieves the value of the bool property
  2880. </summary>
  2881. </member>
  2882. <member name="M:UnrealEngine.Framework.ActorComponent.GetByte(System.String,System.Byte@)">
  2883. <summary>
  2884. Retrieves the value of the byte property
  2885. </summary>
  2886. <returns><c>true</c> on success</returns>
  2887. </member>
  2888. <member name="M:UnrealEngine.Framework.ActorComponent.GetShort(System.String,System.Int16@)">
  2889. <summary>
  2890. Retrieves the value of the short property
  2891. </summary>
  2892. <returns><c>true</c> on success</returns>
  2893. </member>
  2894. <member name="M:UnrealEngine.Framework.ActorComponent.GetInt(System.String,System.Int32@)">
  2895. <summary>
  2896. Retrieves the value of the integer property
  2897. </summary>
  2898. <returns><c>true</c> on success</returns>
  2899. </member>
  2900. <member name="M:UnrealEngine.Framework.ActorComponent.GetLong(System.String,System.Int64@)">
  2901. <summary>
  2902. Retrieves the value of the long property
  2903. </summary>
  2904. <returns><c>true</c> on success</returns>
  2905. </member>
  2906. <member name="M:UnrealEngine.Framework.ActorComponent.GetUShort(System.String,System.UInt16@)">
  2907. <summary>
  2908. Retrieves the value of the unsigned short property
  2909. </summary>
  2910. <returns><c>true</c> on success</returns>
  2911. </member>
  2912. <member name="M:UnrealEngine.Framework.ActorComponent.GetUInt(System.String,System.UInt32@)">
  2913. <summary>
  2914. Retrieves the value of the unsigned integer property
  2915. </summary>
  2916. <returns><c>true</c> on success</returns>
  2917. </member>
  2918. <member name="M:UnrealEngine.Framework.ActorComponent.GetULong(System.String,System.UInt64@)">
  2919. <summary>
  2920. Retrieves the value of the unsigned long property
  2921. </summary>
  2922. <returns><c>true</c> on success</returns>
  2923. </member>
  2924. <member name="M:UnrealEngine.Framework.ActorComponent.GetFloat(System.String,System.Single@)">
  2925. <summary>
  2926. Retrieves the value of the float property
  2927. </summary>
  2928. <returns><c>true</c> on success</returns>
  2929. </member>
  2930. <member name="M:UnrealEngine.Framework.ActorComponent.GetDouble(System.String,System.Double@)">
  2931. <summary>
  2932. Retrieves the value of the double property
  2933. </summary>
  2934. <returns><c>true</c> on success</returns>
  2935. </member>
  2936. <member name="M:UnrealEngine.Framework.ActorComponent.GetEnum``1(System.String,``0@)">
  2937. <summary>
  2938. Retrieves the value of the enum property
  2939. </summary>
  2940. <returns><c>true</c> on success</returns>
  2941. </member>
  2942. <member name="M:UnrealEngine.Framework.ActorComponent.GetString(System.String,System.String@)">
  2943. <summary>
  2944. Retrieves the value of the string property
  2945. </summary>
  2946. <returns><c>true</c> on success</returns>
  2947. </member>
  2948. <member name="M:UnrealEngine.Framework.ActorComponent.GetText(System.String,System.String@)">
  2949. <summary>
  2950. Retrieves the value of the text property
  2951. </summary>
  2952. <returns><c>true</c> on success</returns>
  2953. </member>
  2954. <member name="M:UnrealEngine.Framework.ActorComponent.SetBool(System.String,System.Boolean)">
  2955. <summary>
  2956. Sets the value of the bool property
  2957. </summary>
  2958. </member>
  2959. <member name="M:UnrealEngine.Framework.ActorComponent.SetByte(System.String,System.Byte)">
  2960. <summary>
  2961. Sets the value of the byte property
  2962. </summary>
  2963. <returns><c>true</c> on success</returns>
  2964. </member>
  2965. <member name="M:UnrealEngine.Framework.ActorComponent.SetShort(System.String,System.Int16)">
  2966. <summary>
  2967. Sets the value of the short property
  2968. </summary>
  2969. <returns><c>true</c> on success</returns>
  2970. </member>
  2971. <member name="M:UnrealEngine.Framework.ActorComponent.SetInt(System.String,System.Int32)">
  2972. <summary>
  2973. Sets the value of the integer property
  2974. </summary>
  2975. <returns><c>true</c> on success</returns>
  2976. </member>
  2977. <member name="M:UnrealEngine.Framework.ActorComponent.SetLong(System.String,System.Int64)">
  2978. <summary>
  2979. Sets the value of the long property
  2980. </summary>
  2981. <returns><c>true</c> on success</returns>
  2982. </member>
  2983. <member name="M:UnrealEngine.Framework.ActorComponent.SetUShort(System.String,System.UInt16)">
  2984. <summary>
  2985. Sets the value of the unsigned short property
  2986. </summary>
  2987. <returns><c>true</c> on success</returns>
  2988. </member>
  2989. <member name="M:UnrealEngine.Framework.ActorComponent.SetUInt(System.String,System.UInt32)">
  2990. <summary>
  2991. Sets the value of the unsigned integer property
  2992. </summary>
  2993. <returns><c>true</c> on success</returns>
  2994. </member>
  2995. <member name="M:UnrealEngine.Framework.ActorComponent.SetULong(System.String,System.UInt64)">
  2996. <summary>
  2997. Sets the value of the unsigned long property
  2998. </summary>
  2999. <returns><c>true</c> on success</returns>
  3000. </member>
  3001. <member name="M:UnrealEngine.Framework.ActorComponent.SetFloat(System.String,System.Single)">
  3002. <summary>
  3003. Sets the value of the float property
  3004. </summary>
  3005. <returns><c>true</c> on success</returns>
  3006. </member>
  3007. <member name="M:UnrealEngine.Framework.ActorComponent.SetDouble(System.String,System.Double)">
  3008. <summary>
  3009. Sets the value of the double property
  3010. </summary>
  3011. <returns><c>true</c> on success</returns>
  3012. </member>
  3013. <member name="M:UnrealEngine.Framework.ActorComponent.SetEnum``1(System.String,``0)">
  3014. <summary>
  3015. Sets the value of the enum property
  3016. </summary>
  3017. <returns><c>true</c> on success</returns>
  3018. </member>
  3019. <member name="M:UnrealEngine.Framework.ActorComponent.SetString(System.String,System.String)">
  3020. <summary>
  3021. Sets the value of the string property
  3022. </summary>
  3023. <returns><c>true</c> on success</returns>
  3024. </member>
  3025. <member name="M:UnrealEngine.Framework.ActorComponent.SetText(System.String,System.String)">
  3026. <summary>
  3027. Sets the value of the text property
  3028. </summary>
  3029. <returns><c>true</c> on success</returns>
  3030. </member>
  3031. <member name="M:UnrealEngine.Framework.ActorComponent.Equals(UnrealEngine.Framework.ActorComponent)">
  3032. <summary>
  3033. Indicates equality of objects
  3034. </summary>
  3035. </member>
  3036. <member name="M:UnrealEngine.Framework.ActorComponent.GetHashCode">
  3037. <summary>
  3038. Returns a hash code for the object
  3039. </summary>
  3040. </member>
  3041. <member name="M:UnrealEngine.Framework.ActorComponent.Rename(System.String)">
  3042. <summary>
  3043. Renames the component
  3044. </summary>
  3045. </member>
  3046. <member name="M:UnrealEngine.Framework.ActorComponent.Invoke(System.String)">
  3047. <summary>
  3048. Invokes a command, function, or an event with optional arguments
  3049. </summary>
  3050. </member>
  3051. <member name="M:UnrealEngine.Framework.ActorComponent.Destroy(System.Boolean)">
  3052. <summary>
  3053. Unregisters the component, removes it from its outer actor's components array and marks for pending kill
  3054. </summary>
  3055. <param name="promoteChild">Promotes the child component in the hierarchy during the destruction</param>
  3056. </member>
  3057. <member name="P:UnrealEngine.Framework.ActorComponent.IsOwnerSelected">
  3058. <summary>
  3059. Returns <c>true</c> if the component's owner is selected in the editor
  3060. </summary>
  3061. <remarks>Editor functionality</remarks>
  3062. </member>
  3063. <member name="M:UnrealEngine.Framework.ActorComponent.GetActor``1">
  3064. <summary>
  3065. Returns the component's owner actor of the specified class
  3066. </summary>
  3067. <returns>An actor or <c>null</c> on failure</returns>
  3068. </member>
  3069. <member name="M:UnrealEngine.Framework.ActorComponent.AddTag(System.String)">
  3070. <summary>
  3071. Adds a tag to the component that can be used for grouping and categorizing
  3072. </summary>
  3073. </member>
  3074. <member name="M:UnrealEngine.Framework.ActorComponent.RemoveTag(System.String)">
  3075. <summary>
  3076. Removes a tag from the component
  3077. </summary>
  3078. </member>
  3079. <member name="M:UnrealEngine.Framework.ActorComponent.HasTag(System.String)">
  3080. <summary>
  3081. Indicates whether the component has a tag
  3082. </summary>
  3083. </member>
  3084. <member name="T:UnrealEngine.Framework.InputComponent">
  3085. <summary>
  3086. An input component is a transient component that enables an actor to bind various forms of input events to delegate functions
  3087. </summary>
  3088. </member>
  3089. <member name="P:UnrealEngine.Framework.InputComponent.HasBindings">
  3090. <summary>
  3091. Indicates whether the component has any input bindings
  3092. </summary>
  3093. </member>
  3094. <member name="P:UnrealEngine.Framework.InputComponent.ActionBindingsNumber">
  3095. <summary>
  3096. Returns the number of action bindings
  3097. </summary>
  3098. </member>
  3099. <member name="P:UnrealEngine.Framework.InputComponent.BlockInput">
  3100. <summary>
  3101. Gets or sets whether any components lower on the input stack should be allowed to receive input
  3102. </summary>
  3103. </member>
  3104. <member name="P:UnrealEngine.Framework.InputComponent.Priority">
  3105. <summary>
  3106. Gets or sets the priority of the input component when pushed in to the stack
  3107. </summary>
  3108. </member>
  3109. <member name="M:UnrealEngine.Framework.InputComponent.ClearActionBindings">
  3110. <summary>
  3111. Removes all action bindings
  3112. </summary>
  3113. </member>
  3114. <member name="M:UnrealEngine.Framework.InputComponent.BindAction(System.String,UnrealEngine.Framework.InputEvent,UnrealEngine.Framework.InputDelegate,System.Boolean)">
  3115. <summary>
  3116. Binds the callback function to an action defined in the project settings, or by using <see cref="M:UnrealEngine.Framework.Engine.AddActionMapping(System.String,System.String,System.Boolean,System.Boolean,System.Boolean,System.Boolean)"/> and <see cref="M:UnrealEngine.Framework.PlayerInput.AddActionMapping(System.String,System.String,System.Boolean,System.Boolean,System.Boolean,System.Boolean)"/>
  3117. </summary>
  3118. <param name="actionName">The name of the action</param>
  3119. <param name="keyEvent">The type of input behavior</param>
  3120. <param name="callback">The function to call when the input is triggered</param>
  3121. <param name="executedWhenPaused">If <c>true</c>, executes even if the game is paused</param>
  3122. </member>
  3123. <member name="M:UnrealEngine.Framework.InputComponent.BindAxis(System.String,UnrealEngine.Framework.InputAxisDelegate,System.Boolean)">
  3124. <summary>
  3125. Binds the callback function to an axis defined in the project settings, or by using <see cref="M:UnrealEngine.Framework.Engine.AddAxisMapping(System.String,System.String,System.Single)"/> and <see cref="M:UnrealEngine.Framework.PlayerInput.AddAxisMapping(System.String,System.String,System.Single)"/>
  3126. </summary>
  3127. <param name="axisName">The name of the axis</param>
  3128. <param name="callback">The function to call while tracking axis</param>
  3129. <param name="executedWhenPaused">If <c>true</c>, executes even if the game is paused</param>
  3130. </member>
  3131. <member name="M:UnrealEngine.Framework.InputComponent.RemoveActionBinding(System.String,UnrealEngine.Framework.InputEvent)">
  3132. <summary>
  3133. Removes the action binding
  3134. </summary>
  3135. </member>
  3136. <member name="T:UnrealEngine.Framework.MovementComponent">
  3137. <summary>
  3138. An abstract component that defines functionality for moving a <see cref="T:UnrealEngine.Framework.PrimitiveComponent"/>
  3139. </summary>
  3140. </member>
  3141. <member name="P:UnrealEngine.Framework.MovementComponent.ConstrainToPlane">
  3142. <summary>
  3143. Gets or sets whether the movement will be constrained to a plane
  3144. </summary>
  3145. </member>
  3146. <member name="P:UnrealEngine.Framework.MovementComponent.SnapToPlaneAtStart">
  3147. <summary>
  3148. Gets or sets whether the updated component will be snapped to the plane when first is attached, if plane constraints are enabled
  3149. </summary>
  3150. </member>
  3151. <member name="P:UnrealEngine.Framework.MovementComponent.UpdateOnlyIfRendered">
  3152. <summary>
  3153. Gets or sets whether should be skipped if the updated component was not recently rendered
  3154. </summary>
  3155. </member>
  3156. <member name="P:UnrealEngine.Framework.MovementComponent.PlaneConstraint">
  3157. <summary>
  3158. Gets or sets the plane constraint axis
  3159. </summary>
  3160. </member>
  3161. <member name="P:UnrealEngine.Framework.MovementComponent.IsInWater">
  3162. <summary>
  3163. Returns <c>true</c> if it's in physics volume with water flag
  3164. </summary>
  3165. </member>
  3166. <member name="M:UnrealEngine.Framework.MovementComponent.GetVelocity(System.Numerics.Vector3@)">
  3167. <summary>
  3168. Retrieves the current velocity of updated component
  3169. </summary>
  3170. </member>
  3171. <member name="M:UnrealEngine.Framework.MovementComponent.GetVelocity">
  3172. <summary>
  3173. Returns the current velocity of updated component
  3174. </summary>
  3175. </member>
  3176. <member name="M:UnrealEngine.Framework.MovementComponent.GetPlaneConstraintNormal(System.Numerics.Vector3@)">
  3177. <summary>
  3178. Retrieves the normal of the plane that constrains movement, enforced if the plane constraint is enabled
  3179. </summary>
  3180. </member>
  3181. <member name="M:UnrealEngine.Framework.MovementComponent.GetPlaneConstraintNormal">
  3182. <summary>
  3183. Returns the normal of the plane that constrains movement, enforced if the plane constraint is enabled
  3184. </summary>
  3185. </member>
  3186. <member name="M:UnrealEngine.Framework.MovementComponent.GetPlaneConstraintOrigin(System.Numerics.Vector3@)">
  3187. <summary>
  3188. Retrieves the plane constraint origin
  3189. </summary>
  3190. </member>
  3191. <member name="M:UnrealEngine.Framework.MovementComponent.GetPlaneConstraintOrigin">
  3192. <summary>
  3193. Returns the plane constraint origin
  3194. </summary>
  3195. </member>
  3196. <member name="M:UnrealEngine.Framework.MovementComponent.GetGravity">
  3197. <summary>
  3198. Returns gravity that affects the component
  3199. </summary>
  3200. </member>
  3201. <member name="M:UnrealEngine.Framework.MovementComponent.GetMaxSpeed">
  3202. <summary>
  3203. Returns maximum speed of the component in current movement mode
  3204. </summary>
  3205. </member>
  3206. <member name="M:UnrealEngine.Framework.MovementComponent.SetVelocity(System.Numerics.Vector3@)">
  3207. <summary>
  3208. Sets the current velocity of updated component
  3209. </summary>
  3210. </member>
  3211. <member name="M:UnrealEngine.Framework.MovementComponent.SetPlaneConstraintNormal(System.Numerics.Vector3@)">
  3212. <summary>
  3213. Sets the normal of the plane that constrains movement, enforced if the plane constraint is enabled
  3214. </summary>
  3215. </member>
  3216. <member name="M:UnrealEngine.Framework.MovementComponent.SetPlaneConstraintOrigin(System.Numerics.Vector3@)">
  3217. <summary>
  3218. Sets the origin of the plane that constrains movement, enforced if the plane constraint is enabled
  3219. </summary>
  3220. </member>
  3221. <member name="M:UnrealEngine.Framework.MovementComponent.SetPlaneConstraintFromVectors(System.Numerics.Vector3@,System.Numerics.Vector3@)">
  3222. <summary>
  3223. Sets the plane that constrains movement computed from the forward and up vectors, enforced if the plane constraint is enabled
  3224. </summary>
  3225. </member>
  3226. <member name="M:UnrealEngine.Framework.MovementComponent.IsExceedingMaxSpeed(System.Single)">
  3227. <summary>
  3228. Returns <c>true</c> if the current velocity is exceeding the given max speed within a small error tolerance
  3229. </summary>
  3230. </member>
  3231. <member name="M:UnrealEngine.Framework.MovementComponent.StopMovement">
  3232. <summary>
  3233. Stops movement immediately, zeroes velocity, usually zeros acceleration for components with acceleration
  3234. </summary>
  3235. </member>
  3236. <member name="M:UnrealEngine.Framework.MovementComponent.ConstrainDirectionToPlane(System.Numerics.Vector3@,System.Numerics.Vector3@)">
  3237. <summary>
  3238. Constrains a direction vector to the plane constraint, if enabled
  3239. </summary>
  3240. </member>
  3241. <member name="M:UnrealEngine.Framework.MovementComponent.ConstrainLocationToPlane(System.Numerics.Vector3@,System.Numerics.Vector3@)">
  3242. <summary>
  3243. Constrains a location vector to the plane constraint, if enabled
  3244. </summary>
  3245. </member>
  3246. <member name="M:UnrealEngine.Framework.MovementComponent.ConstrainNormalToPlane(System.Numerics.Vector3@,System.Numerics.Vector3@)">
  3247. <summary>
  3248. Constrains a normal vector (of unit length) to the plane constraint, if enabled
  3249. </summary>
  3250. </member>
  3251. <member name="T:UnrealEngine.Framework.RotatingMovementComponent">
  3252. <summary>
  3253. A component that performs continuous rotation at a specific rotation rate
  3254. </summary>
  3255. </member>
  3256. <member name="M:UnrealEngine.Framework.RotatingMovementComponent.#ctor(UnrealEngine.Framework.Actor,System.String)">
  3257. <summary>
  3258. Creates the component attached to an actor
  3259. </summary>
  3260. <param name="actor">The actor to attach the component to</param>
  3261. <param name="name">The name of the component</param>
  3262. </member>
  3263. <member name="P:UnrealEngine.Framework.RotatingMovementComponent.RotationInLocalSpace">
  3264. <summary>
  3265. Gets or sets whether rotation is applied in local or world space
  3266. </summary>
  3267. </member>
  3268. <member name="M:UnrealEngine.Framework.RotatingMovementComponent.GetPivotTranslation(System.Numerics.Vector3@)">
  3269. <summary>
  3270. Retrieves translation of pivot point around which the component rotates, relative to the current rotation
  3271. </summary>
  3272. </member>
  3273. <member name="M:UnrealEngine.Framework.RotatingMovementComponent.GetPivotTranslation">
  3274. <summary>
  3275. Returns translation of pivot point around which the component rotates, relative to the current rotation
  3276. </summary>
  3277. </member>
  3278. <member name="M:UnrealEngine.Framework.RotatingMovementComponent.GetRotationRate(System.Numerics.Quaternion@)">
  3279. <summary>
  3280. Retrieves yaw, pitch, and roll rotation rate of the component
  3281. </summary>
  3282. </member>
  3283. <member name="M:UnrealEngine.Framework.RotatingMovementComponent.GetRotationRate">
  3284. <summary>
  3285. Returns yaw, pitch, and roll rotation rate of the component
  3286. </summary>
  3287. </member>
  3288. <member name="M:UnrealEngine.Framework.RotatingMovementComponent.SetPivotTranslation(System.Numerics.Vector3@)">
  3289. <summary>
  3290. Sets translation of pivot point around which the component rotates, relative to the current rotation
  3291. </summary>
  3292. </member>
  3293. <member name="M:UnrealEngine.Framework.RotatingMovementComponent.SetRotationRate(System.Numerics.Quaternion@)">
  3294. <summary>
  3295. Sets yaw, pitch, and roll rotation rate of the component
  3296. </summary>
  3297. </member>
  3298. <member name="T:UnrealEngine.Framework.SceneComponent">
  3299. <summary>
  3300. The base class of components that can be transformed or attached, but has no rendering or collision capabilities
  3301. </summary>
  3302. </member>
  3303. <member name="M:UnrealEngine.Framework.SceneComponent.#ctor(UnrealEngine.Framework.Actor,System.String,System.Boolean,UnrealEngine.Framework.Blueprint)">
  3304. <summary>
  3305. Creates the component attached to an actor and optionally sets it as the root, first component will be set as the root automatically
  3306. </summary>
  3307. <param name="actor">The actor to attach the component to</param>
  3308. <param name="name">The name of the component</param>
  3309. <param name="setAsRoot">If <c>true</c>, sets the component as the root</param>
  3310. <param name="blueprint">The blueprint class to use as a base class, should be equal to the exact type of the component</param>
  3311. </member>
  3312. <member name="M:UnrealEngine.Framework.SceneComponent.IsAttachedToComponent(UnrealEngine.Framework.SceneComponent)">
  3313. <summary>
  3314. Returns <c>true</c> if the component is attached to the supplied component
  3315. </summary>
  3316. </member>
  3317. <member name="M:UnrealEngine.Framework.SceneComponent.IsAttachedToActor(UnrealEngine.Framework.Actor)">
  3318. <summary>
  3319. Returns <c>true</c> if the component is attached to the actor
  3320. </summary>
  3321. </member>
  3322. <member name="P:UnrealEngine.Framework.SceneComponent.IsVisible">
  3323. <summary>
  3324. Returns <c>true</c> if the component is visible in the current context
  3325. </summary>
  3326. </member>
  3327. <member name="M:UnrealEngine.Framework.SceneComponent.IsSocketExists(System.String)">
  3328. <summary>
  3329. Returns <c>true</c> if the a socket with the given name exists
  3330. </summary>
  3331. </member>
  3332. <member name="P:UnrealEngine.Framework.SceneComponent.HasAnySockets">
  3333. <summary>
  3334. Returns <c>true</c> if the component has any sockets
  3335. </summary>
  3336. </member>
  3337. <member name="M:UnrealEngine.Framework.SceneComponent.CanAttachAsChild(UnrealEngine.Framework.SceneComponent,System.String)">
  3338. <summary>
  3339. Returns <c>true</c> if another scene component can be attached as a child
  3340. </summary>
  3341. </member>
  3342. <member name="M:UnrealEngine.Framework.SceneComponent.ForEachAttachedChild``1(System.Action{``0})">
  3343. <summary>
  3344. Performs the specified action on each attached child component if any
  3345. </summary>
  3346. </member>
  3347. <member name="M:UnrealEngine.Framework.SceneComponent.AttachToComponent(UnrealEngine.Framework.SceneComponent,UnrealEngine.Framework.AttachmentTransformRule,System.String)">
  3348. <summary>
  3349. Attaches the component to another component, optionally at a named socket
  3350. </summary>
  3351. <returns><c>true</c> if successful</returns>
  3352. </member>
  3353. <member name="M:UnrealEngine.Framework.SceneComponent.DetachFromComponent(UnrealEngine.Framework.DetachmentTransformRule)">
  3354. <summary>
  3355. Detaches the component from a parent
  3356. </summary>
  3357. </member>
  3358. <member name="M:UnrealEngine.Framework.SceneComponent.Activate">
  3359. <summary>
  3360. Activates the component
  3361. </summary>
  3362. </member>
  3363. <member name="M:UnrealEngine.Framework.SceneComponent.Deactivate">
  3364. <summary>
  3365. Deactivates the component
  3366. </summary>
  3367. </member>
  3368. <member name="M:UnrealEngine.Framework.SceneComponent.UpdateToWorld(UnrealEngine.Framework.TeleportType,UnrealEngine.Framework.UpdateTransformFlags)">
  3369. <summary>
  3370. Recalculates the value of the component to world transform
  3371. </summary>
  3372. </member>
  3373. <member name="M:UnrealEngine.Framework.SceneComponent.AddLocalOffset(System.Numerics.Vector3@)">
  3374. <summary>
  3375. Adds a delta to the location of the component in its local reference frame
  3376. </summary>
  3377. </member>
  3378. <member name="M:UnrealEngine.Framework.SceneComponent.AddLocalRotation(System.Numerics.Quaternion@)">
  3379. <summary>
  3380. Adds a delta to the rotation of the component in its local reference frame
  3381. </summary>
  3382. </member>
  3383. <member name="M:UnrealEngine.Framework.SceneComponent.AddRelativeLocation(System.Numerics.Vector3@)">
  3384. <summary>
  3385. Adds a delta to the translation of the component relative to its parent
  3386. </summary>
  3387. </member>
  3388. <member name="M:UnrealEngine.Framework.SceneComponent.AddRelativeRotation(System.Numerics.Quaternion@)">
  3389. <summary>
  3390. Adds a delta to the rotation of the component relative to its parent
  3391. </summary>
  3392. </member>
  3393. <member name="M:UnrealEngine.Framework.SceneComponent.AddLocalTransform(UnrealEngine.Framework.Transform@)">
  3394. <summary>
  3395. Adds a delta to the transform of the component in its local reference frame, scale is unchanged
  3396. </summary>
  3397. </member>
  3398. <member name="M:UnrealEngine.Framework.SceneComponent.AddWorldOffset(System.Numerics.Vector3@)">
  3399. <summary>
  3400. Adds a delta to the location of the component in world space
  3401. </summary>
  3402. </member>
  3403. <member name="M:UnrealEngine.Framework.SceneComponent.AddWorldRotation(System.Numerics.Quaternion@)">
  3404. <summary>
  3405. Adds a delta to the rotation of the component in world space
  3406. </summary>
  3407. </member>
  3408. <member name="M:UnrealEngine.Framework.SceneComponent.AddWorldTransform(UnrealEngine.Framework.Transform@)">
  3409. <summary>
  3410. Adds a delta to the transform of the component in world space, scale is unchanged
  3411. </summary>
  3412. </member>
  3413. <member name="M:UnrealEngine.Framework.SceneComponent.GetAttachedSocketName">
  3414. <summary>
  3415. Returns the name of a socket the component is attached to
  3416. </summary>
  3417. </member>
  3418. <member name="M:UnrealEngine.Framework.SceneComponent.GetBounds(UnrealEngine.Framework.Transform@,UnrealEngine.Framework.Bounds@)">
  3419. <summary>
  3420. Retrieves calculated bounds of the component
  3421. </summary>
  3422. </member>
  3423. <member name="M:UnrealEngine.Framework.SceneComponent.GetSocketLocation(System.String,System.Numerics.Vector3@)">
  3424. <summary>
  3425. Retrieves location of a socket in world space
  3426. </summary>
  3427. </member>
  3428. <member name="M:UnrealEngine.Framework.SceneComponent.GetSocketLocation(System.String)">
  3429. <summary>
  3430. Returns location of a socket in world space
  3431. </summary>
  3432. </member>
  3433. <member name="M:UnrealEngine.Framework.SceneComponent.GetSocketRotation(System.String,System.Numerics.Quaternion@)">
  3434. <summary>
  3435. Retrieves rotation of a socket in world space
  3436. </summary>
  3437. </member>
  3438. <member name="M:UnrealEngine.Framework.SceneComponent.GetSocketRotation(System.String)">
  3439. <summary>
  3440. Returns rotation of a socket in world space
  3441. </summary>
  3442. </member>
  3443. <member name="M:UnrealEngine.Framework.SceneComponent.GetVelocity(System.Numerics.Vector3@)">
  3444. <summary>
  3445. Retrieves velocity of the component, or the velocity of the physics body if simulating physics
  3446. </summary>
  3447. </member>
  3448. <member name="M:UnrealEngine.Framework.SceneComponent.GetVelocity">
  3449. <summary>
  3450. Returns velocity of the component, or the velocity of the physics body if simulating physics
  3451. </summary>
  3452. </member>
  3453. <member name="M:UnrealEngine.Framework.SceneComponent.GetLocation(System.Numerics.Vector3@)">
  3454. <summary>
  3455. Retrieves location of the component in world space
  3456. </summary>
  3457. </member>
  3458. <member name="M:UnrealEngine.Framework.SceneComponent.GetLocation">
  3459. <summary>
  3460. Returns location of the component in world space
  3461. </summary>
  3462. </member>
  3463. <member name="M:UnrealEngine.Framework.SceneComponent.GetRotation(System.Numerics.Quaternion@)">
  3464. <summary>
  3465. Returns rotation of the component in world space
  3466. </summary>
  3467. </member>
  3468. <member name="M:UnrealEngine.Framework.SceneComponent.GetRotation">
  3469. <summary>
  3470. Returns rotation of the component in world space
  3471. </summary>
  3472. </member>
  3473. <member name="M:UnrealEngine.Framework.SceneComponent.GetScale(System.Numerics.Vector3@)">
  3474. <summary>
  3475. Retrieves scale of the component in world space
  3476. </summary>
  3477. </member>
  3478. <member name="M:UnrealEngine.Framework.SceneComponent.GetScale">
  3479. <summary>
  3480. Returns scale of the component in world space
  3481. </summary>
  3482. </member>
  3483. <member name="M:UnrealEngine.Framework.SceneComponent.GetTransform(UnrealEngine.Framework.Transform@)">
  3484. <summary>
  3485. Returns the transform which assigned to the component
  3486. </summary>
  3487. </member>
  3488. <member name="M:UnrealEngine.Framework.SceneComponent.GetTransform">
  3489. <summary>
  3490. Returns the transform which assigned to the component
  3491. </summary>
  3492. </member>
  3493. <member name="M:UnrealEngine.Framework.SceneComponent.GetForwardVector(System.Numerics.Vector3@)">
  3494. <summary>
  3495. Retrieves the forward X unit direction vector from the component in world space
  3496. </summary>
  3497. </member>
  3498. <member name="M:UnrealEngine.Framework.SceneComponent.GetForwardVector">
  3499. <summary>
  3500. Returns the forward X unit direction vector from the component in world space
  3501. </summary>
  3502. </member>
  3503. <member name="M:UnrealEngine.Framework.SceneComponent.GetRightVector(System.Numerics.Vector3@)">
  3504. <summary>
  3505. Retrieves the right Y unit direction vector from the component in world space
  3506. </summary>
  3507. </member>
  3508. <member name="M:UnrealEngine.Framework.SceneComponent.GetRightVector">
  3509. <summary>
  3510. Returns the right Y unit direction vector from the component in world space
  3511. </summary>
  3512. </member>
  3513. <member name="M:UnrealEngine.Framework.SceneComponent.GetUpVector(System.Numerics.Vector3@)">
  3514. <summary>
  3515. Retrieves the up Z unit direction vector from the component in world space
  3516. </summary>
  3517. </member>
  3518. <member name="M:UnrealEngine.Framework.SceneComponent.GetUpVector">
  3519. <summary>
  3520. Returns the up Z unit direction vector from the component in world space
  3521. </summary>
  3522. </member>
  3523. <member name="M:UnrealEngine.Framework.SceneComponent.SetMobility(UnrealEngine.Framework.ComponentMobility)">
  3524. <summary>
  3525. Sets how often the component is allowed to move at runtime
  3526. </summary>
  3527. </member>
  3528. <member name="M:UnrealEngine.Framework.SceneComponent.SetVisibility(System.Boolean,System.Boolean)">
  3529. <summary>
  3530. Sets the visibility of the component
  3531. </summary>
  3532. </member>
  3533. <member name="M:UnrealEngine.Framework.SceneComponent.SetRelativeLocation(System.Numerics.Vector3@)">
  3534. <summary>
  3535. Sets the location of the component relative to its parent
  3536. </summary>
  3537. </member>
  3538. <member name="M:UnrealEngine.Framework.SceneComponent.SetRelativeRotation(System.Numerics.Quaternion@)">
  3539. <summary>
  3540. Sets the rotation of the component relative to its parent
  3541. </summary>
  3542. </member>
  3543. <member name="M:UnrealEngine.Framework.SceneComponent.SetRelativeTransform(UnrealEngine.Framework.Transform@)">
  3544. <summary>
  3545. Sets the transform of the component relative to its parent
  3546. </summary>
  3547. </member>
  3548. <member name="M:UnrealEngine.Framework.SceneComponent.SetWorldLocation(System.Numerics.Vector3@)">
  3549. <summary>
  3550. Sets the location of the component in world space
  3551. </summary>
  3552. </member>
  3553. <member name="M:UnrealEngine.Framework.SceneComponent.SetWorldRotation(System.Numerics.Quaternion@)">
  3554. <summary>
  3555. Sets the rotation of the component in world space
  3556. </summary>
  3557. </member>
  3558. <member name="M:UnrealEngine.Framework.SceneComponent.SetWorldScale(System.Numerics.Vector3@)">
  3559. <summary>
  3560. Sets the scale of the component world space
  3561. </summary>
  3562. </member>
  3563. <member name="M:UnrealEngine.Framework.SceneComponent.SetWorldTransform(UnrealEngine.Framework.Transform@)">
  3564. <summary>
  3565. Sets the transform of the component in world space
  3566. </summary>
  3567. </member>
  3568. <member name="T:UnrealEngine.Framework.AudioComponent">
  3569. <summary>
  3570. A component that is used to play a sound
  3571. </summary>
  3572. </member>
  3573. <member name="M:UnrealEngine.Framework.AudioComponent.#ctor(UnrealEngine.Framework.Actor,System.String,System.Boolean,UnrealEngine.Framework.Blueprint)">
  3574. <summary>
  3575. Creates the component attached to an actor and optionally sets it as the root, first component will be set as the root automatically
  3576. </summary>
  3577. <param name="actor">The actor to attach the component to</param>
  3578. <param name="name">The name of the component</param>
  3579. <param name="setAsRoot">If <c>true</c>, sets the component as the root</param>
  3580. <param name="blueprint">The blueprint class to use as a base class, should be equal to the exact type of the component</param>
  3581. </member>
  3582. <member name="P:UnrealEngine.Framework.AudioComponent.IsPlaying">
  3583. <summary>
  3584. Returns <c>true</c> if the sound playing any audio
  3585. </summary>
  3586. </member>
  3587. <member name="P:UnrealEngine.Framework.AudioComponent.Paused">
  3588. <summary>
  3589. Gets or sets whether the audio is paused
  3590. </summary>
  3591. </member>
  3592. <member name="M:UnrealEngine.Framework.AudioComponent.SetSound(UnrealEngine.Framework.SoundBase)">
  3593. <summary>
  3594. Sets the sound object
  3595. </summary>
  3596. </member>
  3597. <member name="M:UnrealEngine.Framework.AudioComponent.Play">
  3598. <summary>
  3599. Plays the audio
  3600. </summary>
  3601. </member>
  3602. <member name="M:UnrealEngine.Framework.AudioComponent.Stop">
  3603. <summary>
  3604. Stops the audio
  3605. </summary>
  3606. </member>
  3607. <member name="M:UnrealEngine.Framework.AudioComponent.FadeIn(System.Single,System.Single,System.Single,UnrealEngine.Framework.AudioFadeCurve)">
  3608. <summary>
  3609. Smoothly starts the audio, can be used instead of <see cref="M:UnrealEngine.Framework.AudioComponent.Play"/>
  3610. </summary>
  3611. <param name="duration">Duration to reach <paramref name="volumeLevel"/></param>
  3612. <param name="volumeLevel">The percentage of calculated volume to fade to</param>
  3613. <param name="startTime">Fading start time</param>
  3614. <param name="fadeCurve">Curve to adjust audio volume</param>
  3615. </member>
  3616. <member name="M:UnrealEngine.Framework.AudioComponent.FadeOut(System.Single,System.Single,UnrealEngine.Framework.AudioFadeCurve)">
  3617. <summary>
  3618. Smoothly stops the audio, can be used instead of <see cref="M:UnrealEngine.Framework.AudioComponent.Stop"/>
  3619. </summary>
  3620. <param name="duration">Duration to reach <paramref name="volumeLevel"/></param>
  3621. <param name="volumeLevel">he percentage of calculated volume to fade to</param>
  3622. <param name="fadeCurve">Curve to adjust audio volume</param>
  3623. </member>
  3624. <member name="T:UnrealEngine.Framework.CameraComponent">
  3625. <summary>
  3626. Represents a camera viewpoint and settings, such as projection type, field of view, and post-process overrides
  3627. </summary>
  3628. </member>
  3629. <member name="M:UnrealEngine.Framework.CameraComponent.#ctor(UnrealEngine.Framework.Actor,System.String,System.Boolean,UnrealEngine.Framework.Blueprint)">
  3630. <summary>
  3631. Creates the component attached to an actor and optionally sets it as the root, first component will be set as the root automatically
  3632. </summary>
  3633. <param name="actor">The actor to attach the component to</param>
  3634. <param name="name">The name of the component</param>
  3635. <param name="setAsRoot">If <c>true</c>, sets the component as the root</param>
  3636. <param name="blueprint">The blueprint class to use as a base class, should be equal to the exact type of the component</param>
  3637. </member>
  3638. <member name="P:UnrealEngine.Framework.CameraComponent.ConstrainAspectRatio">
  3639. <summary>
  3640. Gets or sets whether black bars will be added if the destination view has a different aspect ratio than the camera requested
  3641. </summary>
  3642. </member>
  3643. <member name="P:UnrealEngine.Framework.CameraComponent.AspectRatio">
  3644. <summary>
  3645. Gets or sets the aspect ratio if <see cref="P:UnrealEngine.Framework.CameraComponent.ConstrainAspectRatio"/> set to <c>true</c>
  3646. </summary>
  3647. </member>
  3648. <member name="P:UnrealEngine.Framework.CameraComponent.FieldOfView">
  3649. <summary>
  3650. Gets or sets the horizontal field of view (in degrees) in perspective mode (ignored in orthographic mode)
  3651. </summary>
  3652. </member>
  3653. <member name="P:UnrealEngine.Framework.CameraComponent.OrthoFarClipPlane">
  3654. <summary>
  3655. Gets or sets the far plane distance of the orthographic view (in world units)
  3656. </summary>
  3657. </member>
  3658. <member name="P:UnrealEngine.Framework.CameraComponent.OrthoNearClipPlane">
  3659. <summary>
  3660. Gets or sets the near plane distance of the orthographic view (in world units)
  3661. </summary>
  3662. </member>
  3663. <member name="P:UnrealEngine.Framework.CameraComponent.OrthoWidth">
  3664. <summary>
  3665. Gets or sets the desired width of the orthographic view (in world units)
  3666. </summary>
  3667. </member>
  3668. <member name="P:UnrealEngine.Framework.CameraComponent.LockToHeadMountedDisplay">
  3669. <summary>
  3670. Gets or sets whether the camera's orientation and position is locked to the head-mounted display
  3671. </summary>
  3672. </member>
  3673. <member name="M:UnrealEngine.Framework.CameraComponent.SetProjectionMode(UnrealEngine.Framework.CameraProjectionMode)">
  3674. <summary>
  3675. Sets the projection mode
  3676. </summary>
  3677. </member>
  3678. <member name="T:UnrealEngine.Framework.ChildActorComponent">
  3679. <summary>
  3680. A component that automatically spawns and destroys a child actor
  3681. </summary>
  3682. </member>
  3683. <member name="M:UnrealEngine.Framework.ChildActorComponent.#ctor(UnrealEngine.Framework.Actor,System.String,System.Boolean,UnrealEngine.Framework.Blueprint)">
  3684. <summary>
  3685. Creates the component attached to an actor and optionally sets it as the root, first component will be set as the root automatically
  3686. </summary>
  3687. <param name="actor">The actor to attach the component to</param>
  3688. <param name="name">The name of the component</param>
  3689. <param name="setAsRoot">If <c>true</c>, sets the component as the root</param>
  3690. <param name="blueprint">The blueprint class to use as a base class, should be equal to the exact type of the component</param>
  3691. </member>
  3692. <member name="M:UnrealEngine.Framework.ChildActorComponent.GetChildActor``1">
  3693. <summary>
  3694. Gets the child actor
  3695. </summary>
  3696. <returns>An actor or <c>null</c> on failure</returns>
  3697. </member>
  3698. <member name="M:UnrealEngine.Framework.ChildActorComponent.SetChildActor``1">
  3699. <summary>
  3700. Sets the child actor
  3701. </summary>
  3702. <returns>An actor or <c>null</c> on failure</returns>
  3703. </member>
  3704. <member name="T:UnrealEngine.Framework.SpringArmComponent">
  3705. <summary>
  3706. A component that maintains its children at a fixed distance from the parent, but will retract the children if there is a collision, and spring back when there is no collision
  3707. </summary>
  3708. </member>
  3709. <member name="M:UnrealEngine.Framework.SpringArmComponent.#ctor(UnrealEngine.Framework.Actor,System.String,System.Boolean,UnrealEngine.Framework.Blueprint)">
  3710. <summary>
  3711. Creates the component attached to an actor and optionally sets it as the root, first component will be set as the root automatically
  3712. </summary>
  3713. <param name="actor">The actor to attach the component to</param>
  3714. <param name="name">The name of the component</param>
  3715. <param name="setAsRoot">If <c>true</c>, sets the component as the root</param>
  3716. <param name="blueprint">The blueprint class to use as a base class, should be equal to the exact type of the component</param>
  3717. </member>
  3718. <member name="P:UnrealEngine.Framework.SpringArmComponent.IsCollisionFixApplied">
  3719. <summary>
  3720. Returns <c>true</c> if the collision test displacement being applied
  3721. </summary>
  3722. </member>
  3723. <member name="P:UnrealEngine.Framework.SpringArmComponent.DrawDebugLagMarkers">
  3724. <summary>
  3725. Gets or sets whether draw markers at the camera target (in green) and the lagged position (in yellow) if the camera location lag is enabled
  3726. </summary>
  3727. </member>
  3728. <member name="P:UnrealEngine.Framework.SpringArmComponent.CollisionTest">
  3729. <summary>
  3730. Gets or sets whether the collision test is enabled using <see cref="P:UnrealEngine.Framework.SpringArmComponent.ProbeChannel"/> and <see cref="P:UnrealEngine.Framework.SpringArmComponent.ProbeSize"/> to prevent camera clipping into level
  3731. </summary>
  3732. </member>
  3733. <member name="P:UnrealEngine.Framework.SpringArmComponent.CameraPositionLag">
  3734. <summary>
  3735. Gets or sets whether the camera lags behind target position to smooth its movement
  3736. </summary>
  3737. </member>
  3738. <member name="P:UnrealEngine.Framework.SpringArmComponent.CameraRotationLag">
  3739. <summary>
  3740. Gets or sets whether the camera lags behind target rotation to smooth its movement
  3741. </summary>
  3742. </member>
  3743. <member name="P:UnrealEngine.Framework.SpringArmComponent.CameraLagSubstepping">
  3744. <summary>
  3745. Gets or sets whether the sub-step camera damping so that it handles fluctuating frame rates well
  3746. </summary>
  3747. </member>
  3748. <member name="P:UnrealEngine.Framework.SpringArmComponent.InheritYaw">
  3749. <summary>
  3750. Gets or sets whether the component should inherit yaw from the parent component, has no effect if using absolute rotation
  3751. </summary>
  3752. </member>
  3753. <member name="P:UnrealEngine.Framework.SpringArmComponent.InheritPitch">
  3754. <summary>
  3755. Gets or sets whether the component should inherit pitch from the parent component, has no effect if using absolute rotation
  3756. </summary>
  3757. </member>
  3758. <member name="P:UnrealEngine.Framework.SpringArmComponent.InheritRoll">
  3759. <summary>
  3760. Gets or sets whether the component should inherit roll from the parent component, has no effect if using absolute rotation
  3761. </summary>
  3762. </member>
  3763. <member name="P:UnrealEngine.Framework.SpringArmComponent.CameraLagMaxDistance">
  3764. <summary>
  3765. Gets or sets a max distance the camera target may lag behind the current location
  3766. </summary>
  3767. </member>
  3768. <member name="P:UnrealEngine.Framework.SpringArmComponent.CameraLagMaxTimeStep">
  3769. <summary>
  3770. Gets or sets a max time step used when sub-stepping camera lag
  3771. </summary>
  3772. </member>
  3773. <member name="P:UnrealEngine.Framework.SpringArmComponent.CameraPositionLagSpeed">
  3774. <summary>
  3775. Gets or sets how quickly the camera reaches a target position
  3776. </summary>
  3777. </member>
  3778. <member name="P:UnrealEngine.Framework.SpringArmComponent.CameraRotationLagSpeed">
  3779. <summary>
  3780. Gets or sets how quickly еру camera reaches a target rotation
  3781. </summary>
  3782. </member>
  3783. <member name="P:UnrealEngine.Framework.SpringArmComponent.ProbeChannel">
  3784. <summary>
  3785. Gets or sets the collision channel of the query probe (<see cref="F:UnrealEngine.Framework.CollisionChannel.Camera"/> by default)
  3786. </summary>
  3787. </member>
  3788. <member name="P:UnrealEngine.Framework.SpringArmComponent.ProbeSize">
  3789. <summary>
  3790. Gets or sets how big should be the query probe sphere
  3791. </summary>
  3792. </member>
  3793. <member name="P:UnrealEngine.Framework.SpringArmComponent.TargetArmLength">
  3794. <summary>
  3795. Gets or sets the natural length of the spring arm when there are no collisions
  3796. </summary>
  3797. </member>
  3798. <member name="P:UnrealEngine.Framework.SpringArmComponent.UsePawnControlRotation">
  3799. <summary>
  3800. Gets or sets if the component should use the view/control rotation of the pawn
  3801. </summary>
  3802. </member>
  3803. <member name="M:UnrealEngine.Framework.SpringArmComponent.GetSocketOffset(System.Numerics.Vector3@)">
  3804. <summary>
  3805. Retrieves offset at the end of the spring arm, can be used instead of the relative offset of the attached component to ensure the line trace works as desired
  3806. </summary>
  3807. </member>
  3808. <member name="M:UnrealEngine.Framework.SpringArmComponent.GetSocketOffset">
  3809. <summary>
  3810. Returns offset at the end of the spring arm, can be used instead of the relative offset of the attached component to ensure the line trace works as desired
  3811. </summary>
  3812. </member>
  3813. <member name="M:UnrealEngine.Framework.SpringArmComponent.GetTargetOffset(System.Numerics.Vector3@)">
  3814. <summary>
  3815. Retrieves offset at the start of the spring arm in world space
  3816. </summary>
  3817. </member>
  3818. <member name="M:UnrealEngine.Framework.SpringArmComponent.GetTargetOffset">
  3819. <summary>
  3820. Returns offset at the start of the spring arm in world space
  3821. </summary>
  3822. </member>
  3823. <member name="M:UnrealEngine.Framework.SpringArmComponent.GetUnfixedCameraPosition(System.Numerics.Vector3@)">
  3824. <summary>
  3825. Retrieves the unfixed camera position
  3826. </summary>
  3827. </member>
  3828. <member name="M:UnrealEngine.Framework.SpringArmComponent.GetUnfixedCameraPosition">
  3829. <summary>
  3830. Returns the unfixed camera position
  3831. </summary>
  3832. </member>
  3833. <member name="M:UnrealEngine.Framework.SpringArmComponent.GetDesiredRotation(System.Numerics.Quaternion@)">
  3834. <summary>
  3835. Retrieves the desired rotation for the spring arm, before the rotation constraints such as <see cref="P:UnrealEngine.Framework.SpringArmComponent.InheritYaw"/>, <see cref="P:UnrealEngine.Framework.SpringArmComponent.InheritPitch"/>, or <see cref="P:UnrealEngine.Framework.SpringArmComponent.InheritRoll"/> are enforced
  3836. </summary>
  3837. </member>
  3838. <member name="M:UnrealEngine.Framework.SpringArmComponent.GetDesiredRotation">
  3839. <summary>
  3840. Returns the desired rotation for the spring arm, before the rotation constraints such as <see cref="P:UnrealEngine.Framework.SpringArmComponent.InheritYaw"/>, <see cref="P:UnrealEngine.Framework.SpringArmComponent.InheritPitch"/>, or <see cref="P:UnrealEngine.Framework.SpringArmComponent.InheritRoll"/> are enforced
  3841. </summary>
  3842. </member>
  3843. <member name="M:UnrealEngine.Framework.SpringArmComponent.GetTargetRotation(System.Numerics.Quaternion@)">
  3844. <summary>
  3845. Retrieves the target inherited rotation
  3846. </summary>
  3847. </member>
  3848. <member name="M:UnrealEngine.Framework.SpringArmComponent.GetTargetRotation">
  3849. <summary>
  3850. Returns the target inherited rotation
  3851. </summary>
  3852. </member>
  3853. <member name="M:UnrealEngine.Framework.SpringArmComponent.SetSocketOffset(System.Numerics.Vector3@)">
  3854. <summary>
  3855. Sets offset at the end of the spring arm, can be used instead of the relative offset of the attached component to ensure the line trace works as desired
  3856. </summary>
  3857. </member>
  3858. <member name="M:UnrealEngine.Framework.SpringArmComponent.SetTargetOffset(System.Numerics.Vector3@)">
  3859. <summary>
  3860. Sets offset at the start of the spring arm in world space
  3861. </summary>
  3862. </member>
  3863. <member name="T:UnrealEngine.Framework.PostProcessComponent">
  3864. <summary>
  3865. A component that is used for post-processing manipulations
  3866. </summary>
  3867. </member>
  3868. <member name="M:UnrealEngine.Framework.PostProcessComponent.#ctor(UnrealEngine.Framework.Actor,System.String,System.Boolean,UnrealEngine.Framework.Blueprint)">
  3869. <summary>
  3870. Creates the component attached to an actor and optionally sets it as the root, first component will be set as the root automatically
  3871. </summary>
  3872. <param name="actor">The actor to attach the component to</param>
  3873. <param name="name">The name of the component</param>
  3874. <param name="setAsRoot">If <c>true</c>, sets the component as the root</param>
  3875. <param name="blueprint">The blueprint class to use as a base class, should be equal to the exact type of the component</param>
  3876. </member>
  3877. <member name="P:UnrealEngine.Framework.PostProcessComponent.Enabled">
  3878. <summary>
  3879. Gets or sets whether the volume is enabled
  3880. </summary>
  3881. </member>
  3882. <member name="P:UnrealEngine.Framework.PostProcessComponent.BlendRadius">
  3883. <summary>
  3884. Gets or sets the world space radius around the volume that is used for blending if not unbound
  3885. </summary>
  3886. </member>
  3887. <member name="P:UnrealEngine.Framework.PostProcessComponent.BlendWeight">
  3888. <summary>
  3889. Gets or sets the blend weight, 0.0f indicates no effect, 1.0f indicates full effect
  3890. </summary>
  3891. </member>
  3892. <member name="P:UnrealEngine.Framework.PostProcessComponent.Unbound">
  3893. <summary>
  3894. Gets or sets whether the volume covers the whole world or only the area inside its bounds
  3895. </summary>
  3896. </member>
  3897. <member name="P:UnrealEngine.Framework.PostProcessComponent.Priority">
  3898. <summary>
  3899. Gets or sets the priority of the volume
  3900. </summary>
  3901. </member>
  3902. <member name="T:UnrealEngine.Framework.PrimitiveComponent">
  3903. <summary>
  3904. An abstract component that contains or generates some sort of geometry, generally to be rendered or used as collision data
  3905. </summary>
  3906. </member>
  3907. <member name="P:UnrealEngine.Framework.PrimitiveComponent.IsGravityEnabled">
  3908. <summary>
  3909. Returns <c>true</c> if the component is affected by gravity, always returns <c>false</c> if physics simulation is disabled for the component
  3910. </summary>
  3911. </member>
  3912. <member name="M:UnrealEngine.Framework.PrimitiveComponent.IsOverlappingComponent(UnrealEngine.Framework.PrimitiveComponent)">
  3913. <summary>
  3914. Returns <c>true</c> if the component is overlapping another component
  3915. </summary>
  3916. </member>
  3917. <member name="M:UnrealEngine.Framework.PrimitiveComponent.ForEachOverlappingComponent``1(System.Action{``0})">
  3918. <summary>
  3919. Performs the specified action on each overlapping component if any
  3920. </summary>
  3921. </member>
  3922. <member name="P:UnrealEngine.Framework.PrimitiveComponent.Mass">
  3923. <summary>
  3924. Returns approximate mass in kilograms
  3925. </summary>
  3926. </member>
  3927. <member name="P:UnrealEngine.Framework.PrimitiveComponent.CastShadow">
  3928. <summary>
  3929. Gets or sets whether the component should cast a shadow
  3930. </summary>
  3931. </member>
  3932. <member name="P:UnrealEngine.Framework.PrimitiveComponent.OnlyOwnerSee">
  3933. <summary>
  3934. Gets or sets the component visibility when the view actor is the component's owner
  3935. </summary>
  3936. </member>
  3937. <member name="P:UnrealEngine.Framework.PrimitiveComponent.OwnerNoSee">
  3938. <summary>
  3939. Gets or sets whether the component would not be visible when the view actor is the component's owner, directly or indirectly
  3940. </summary>
  3941. </member>
  3942. <member name="P:UnrealEngine.Framework.PrimitiveComponent.IgnoreRadialForce">
  3943. <summary>
  3944. Gets or sets whether the component should ignore radial forces
  3945. </summary>
  3946. </member>
  3947. <member name="P:UnrealEngine.Framework.PrimitiveComponent.IgnoreRadialImpulse">
  3948. <summary>
  3949. Gets or sets whether the component should ignore radial impulses
  3950. </summary>
  3951. </member>
  3952. <member name="P:UnrealEngine.Framework.PrimitiveComponent.AngularDamping">
  3953. <summary>
  3954. Gets or sets the angular damping of the component
  3955. </summary>
  3956. </member>
  3957. <member name="P:UnrealEngine.Framework.PrimitiveComponent.LinearDamping">
  3958. <summary>
  3959. Gets or sets the linear damping of the component
  3960. </summary>
  3961. </member>
  3962. <member name="P:UnrealEngine.Framework.PrimitiveComponent.MaterialsNumber">
  3963. <summary>
  3964. Returns number of material elements in the primitive
  3965. </summary>
  3966. </member>
  3967. <member name="M:UnrealEngine.Framework.PrimitiveComponent.AddAngularImpulseInDegrees(System.Numerics.Vector3@,System.String,System.Boolean)">
  3968. <summary>
  3969. Adds an angular impulse in degrees to a rigid body
  3970. </summary>
  3971. <param name="impulse">Magnitude and direction of the impulse to apply, the direction is the axis of rotation</param>
  3972. <param name="boneName">If applied to <see cref="T:UnrealEngine.Framework.SkeletalMeshComponent"/>, the name of the body to apply an angular impulse to, or <c>null</c> to indicate the root body</param>
  3973. <param name="velocityChange">If <c>true</c>, <paramref name="impulse"/> is taken as a change in velocity instead of a physical force (the mass will have no effect)</param>
  3974. </member>
  3975. <member name="M:UnrealEngine.Framework.PrimitiveComponent.AddAngularImpulseInRadians(System.Numerics.Vector3@,System.String,System.Boolean)">
  3976. <summary>
  3977. Adds an angular impulse in radians to a rigid body
  3978. </summary>
  3979. <param name="impulse">Magnitude and direction of the impulse to apply, the direction is the axis of rotation</param>
  3980. <param name="boneName">If applied to <see cref="T:UnrealEngine.Framework.SkeletalMeshComponent"/>, the name of the body to apply an angular impulse to, or <c>null</c> to indicate the root body</param>
  3981. <param name="velocityChange">If <c>true</c>, <paramref name="impulse"/> is taken as a change in velocity instead of a physical force (the mass will have no effect)</param>
  3982. </member>
  3983. <member name="M:UnrealEngine.Framework.PrimitiveComponent.AddForce(System.Numerics.Vector3@,System.String,System.Boolean)">
  3984. <summary>
  3985. Adds a force to a rigid body
  3986. </summary>
  3987. <param name="force">Force vector to apply, magnitude indicates strength of force</param>
  3988. <param name="boneName">If applied to <see cref="T:UnrealEngine.Framework.SkeletalMeshComponent"/>, the name of the body to apply an angular impulse to, or <c>null</c> to indicate the root body</param>
  3989. <param name="accelerationChange">If <c>true</c>, <paramref name="force"/> is taken as a change in acceleration instead of a physical force (the mass will have no effect)</param>
  3990. </member>
  3991. <member name="M:UnrealEngine.Framework.PrimitiveComponent.AddForceAtLocation(System.Numerics.Vector3@,System.Numerics.Vector3@,System.String,System.Boolean)">
  3992. <summary>
  3993. Adds a force to a rigid body at a specific location, optionally in local space
  3994. </summary>
  3995. <param name="force">Force vector to apply, magnitude indicates strength of force</param>
  3996. <param name="location">A point in world or local space to apply the force at</param>
  3997. <param name="boneName">If applied to <see cref="T:UnrealEngine.Framework.SkeletalMeshComponent"/>, the name of the body to apply an angular impulse to, or <c>null</c> to indicate the root body</param>
  3998. <param name="localSpace">If <c>true</c>, applies force in local space instead of world space</param>
  3999. </member>
  4000. <member name="M:UnrealEngine.Framework.PrimitiveComponent.AddImpulse(System.Numerics.Vector3@,System.String,System.Boolean)">
  4001. <summary>
  4002. Adds an impulse to a rigid body
  4003. </summary>
  4004. <param name="impulse">Magnitude and direction of the impulse to apply</param>
  4005. <param name="boneName">If applied to <see cref="T:UnrealEngine.Framework.SkeletalMeshComponent"/>, the name of the body to apply an angular impulse to, or <c>null</c> to indicate the root body</param>
  4006. <param name="velocityChange">If <c>true</c>, <paramref name="impulse"/> is taken as a change in velocity instead of a physical force (the mass will have no effect)</param>
  4007. </member>
  4008. <member name="M:UnrealEngine.Framework.PrimitiveComponent.AddImpulseAtLocation(System.Numerics.Vector3@,System.Numerics.Vector3@,System.String)">
  4009. <summary>
  4010. Adds an impulse to a rigid body at a specific location
  4011. </summary>
  4012. <param name="impulse">Magnitude and direction of the impulse to apply</param>
  4013. <param name="location">A point in world space to apply the impulse at</param>
  4014. <param name="boneName">If applied to <see cref="T:UnrealEngine.Framework.SkeletalMeshComponent"/>, the name of the body to apply an angular impulse to, or <c>null</c> to indicate the root body</param>
  4015. </member>
  4016. <member name="M:UnrealEngine.Framework.PrimitiveComponent.AddRadialForce(System.Numerics.Vector3@,System.Single,System.Single,System.Boolean,System.Boolean)">
  4017. <summary>
  4018. Adds a force to all rigid bodies in the component, originating from the supplied world-space location
  4019. </summary>
  4020. <param name="origin">Origin of the force in world space</param>
  4021. <param name="radius">Radius within which to apply the force</param>
  4022. <param name="strength">Strength of the force to apply</param>
  4023. <param name="linearFalloff">If <c>true</c>, the force will lose its strength linearly</param>
  4024. <param name="accelerationChange">If <c>true</c>, <paramref name="strength"/> is taken as a change in acceleration instead of a physical force (the mass will have no effect)</param>
  4025. </member>
  4026. <member name="M:UnrealEngine.Framework.PrimitiveComponent.AddRadialImpulse(System.Numerics.Vector3@,System.Single,System.Single,System.Boolean,System.Boolean)">
  4027. <summary>
  4028. Adds an impulse to all rigid bodies in the component, originating from the supplied world-space location
  4029. </summary>
  4030. <param name="origin">Origin of the impulse in world space</param>
  4031. <param name="radius">Radius within which to apply the impulse</param>
  4032. <param name="strength">Strength of the impulse to apply</param>
  4033. <param name="linearFalloff">If <c>true</c>, the force will lose its strength linearly</param>
  4034. <param name="accelerationChange">If <c>true</c>, <paramref name="strength"/> is taken as a change in acceleration instead of a physical force (the mass will have no effect)</param>
  4035. </member>
  4036. <member name="M:UnrealEngine.Framework.PrimitiveComponent.AddTorqueInDegrees(System.Numerics.Vector3@,System.String,System.Boolean)">
  4037. <summary>
  4038. Adds a torque in degrees to a rigid body
  4039. </summary>
  4040. <param name="torque">Torque to apply, direction is axis of rotation and magnitude is strength of the torque</param>
  4041. <param name="boneName">If applied to <see cref="T:UnrealEngine.Framework.SkeletalMeshComponent"/>, the name of the body to apply an angular impulse to, or <c>null</c> to indicate the root body</param>
  4042. <param name="accelerationChange">If <c>true</c>, <paramref name="torque"/> is taken as a change in acceleration instead of a physical force (the mass will have no effect)</param>
  4043. </member>
  4044. <member name="M:UnrealEngine.Framework.PrimitiveComponent.AddTorqueInRadians(System.Numerics.Vector3@,System.String,System.Boolean)">
  4045. <summary>
  4046. Adds a torque in radians to a rigid body
  4047. </summary>
  4048. <param name="torque">Torque to apply, direction is axis of rotation and magnitude is strength of the torque</param>
  4049. <param name="boneName">If applied to <see cref="T:UnrealEngine.Framework.SkeletalMeshComponent"/>, the name of the body to apply an angular impulse to, or <c>null</c> to indicate the root body</param>
  4050. <param name="accelerationChange">If <c>true</c>, <paramref name="torque"/> is taken as a change in acceleration instead of a physical force (the mass will have no effect)</param>
  4051. </member>
  4052. <member name="M:UnrealEngine.Framework.PrimitiveComponent.GetPhysicsLinearVelocity(System.Numerics.Vector3@,System.String)">
  4053. <summary>
  4054. Retrieves the linear velocity of a single body
  4055. </summary>
  4056. </member>
  4057. <member name="M:UnrealEngine.Framework.PrimitiveComponent.GetPhysicsLinearVelocity(System.String)">
  4058. <summary>
  4059. Returns the linear velocity of a single body
  4060. </summary>
  4061. </member>
  4062. <member name="M:UnrealEngine.Framework.PrimitiveComponent.GetPhysicsLinearVelocityAtPoint(System.Numerics.Vector3@,System.Numerics.Vector3@,System.String)">
  4063. <summary>
  4064. Retrieves the linear velocity of a point on a single body
  4065. </summary>
  4066. </member>
  4067. <member name="M:UnrealEngine.Framework.PrimitiveComponent.GetPhysicsLinearVelocityAtPoint(System.Numerics.Vector3@,System.String)">
  4068. <summary>
  4069. Returns the linear velocity of a point on a single body
  4070. </summary>
  4071. </member>
  4072. <member name="M:UnrealEngine.Framework.PrimitiveComponent.GetPhysicsAngularVelocityInDegrees(System.Numerics.Vector3@,System.String)">
  4073. <summary>
  4074. Retrieves the angular velocity in degrees of a single body
  4075. </summary>
  4076. </member>
  4077. <member name="M:UnrealEngine.Framework.PrimitiveComponent.GetPhysicsAngularVelocityInDegrees(System.String)">
  4078. <summary>
  4079. Returns the angular velocity in degrees of a single body
  4080. </summary>
  4081. </member>
  4082. <member name="M:UnrealEngine.Framework.PrimitiveComponent.GetPhysicsAngularVelocityInRadians(System.Numerics.Vector3@,System.String)">
  4083. <summary>
  4084. Retrieves the angular velocity in radians of a single body
  4085. </summary>
  4086. </member>
  4087. <member name="M:UnrealEngine.Framework.PrimitiveComponent.GetPhysicsAngularVelocityInRadians(System.String)">
  4088. <summary>
  4089. Returns the angular velocity in radians of a single body
  4090. </summary>
  4091. </member>
  4092. <member name="M:UnrealEngine.Framework.PrimitiveComponent.GetMaterial(System.Int32)">
  4093. <summary>
  4094. Returns the material at the specified element index or <c>null</c> on failure
  4095. </summary>
  4096. </member>
  4097. <member name="M:UnrealEngine.Framework.PrimitiveComponent.GetDistanceToCollision(System.Numerics.Vector3@,System.Numerics.Vector3@)">
  4098. <summary>
  4099. Retrieves distance to closest collision
  4100. </summary>
  4101. <param name="point"></param>
  4102. <param name="closestPointOnCollision"></param>
  4103. <returns>More than 0.0f if successful, equals to 0.0f if a point is inside the geometry, less than 0.0f if the primitive does not have collision or if the geometry not supported</returns>
  4104. </member>
  4105. <member name="M:UnrealEngine.Framework.PrimitiveComponent.GetSquaredDistanceToCollision(System.Numerics.Vector3@,System.Single@,System.Numerics.Vector3@)">
  4106. <summary>
  4107. Retrieves squared distance to closest collision
  4108. </summary>
  4109. <param name="point"></param>
  4110. <param name="squaredDistance"></param>
  4111. <param name="closestPointOnCollision"></param>
  4112. <returns><c>true</c> if a distance to the body was found and <paramref name="squaredDistance"/> has been populated</returns>
  4113. </member>
  4114. <member name="M:UnrealEngine.Framework.PrimitiveComponent.SetMaterial(System.Int32,UnrealEngine.Framework.MaterialInterface)">
  4115. <summary>
  4116. Sets the material applied to an element of the mesh
  4117. </summary>
  4118. <param name="elementIndex">The element to access the material of</param>
  4119. <param name="material">A material</param>
  4120. </member>
  4121. <member name="M:UnrealEngine.Framework.PrimitiveComponent.SetGenerateOverlapEvents(System.Boolean)">
  4122. <summary>
  4123. Sets whether the component should generate overlap events when it's overlaps other components
  4124. </summary>
  4125. </member>
  4126. <member name="M:UnrealEngine.Framework.PrimitiveComponent.SetGenerateHitEvents(System.Boolean)">
  4127. <summary>
  4128. Sets whether the component should generate hit events when it's collides with other components
  4129. </summary>
  4130. </member>
  4131. <member name="M:UnrealEngine.Framework.PrimitiveComponent.SetMass(System.Single,System.String)">
  4132. <summary>
  4133. Sets the mass in kilograms of a rigid body
  4134. </summary>
  4135. </member>
  4136. <member name="M:UnrealEngine.Framework.PrimitiveComponent.SetCenterOfMass(System.Numerics.Vector3@,System.String)">
  4137. <summary>
  4138. Sets the center of mass of a single body
  4139. </summary>
  4140. </member>
  4141. <member name="M:UnrealEngine.Framework.PrimitiveComponent.SetPhysicsLinearVelocity(System.Numerics.Vector3@,System.Boolean,System.String)">
  4142. <summary>
  4143. Sets the linear velocity of a single body
  4144. </summary>
  4145. </member>
  4146. <member name="M:UnrealEngine.Framework.PrimitiveComponent.SetPhysicsAngularVelocityInDegrees(System.Numerics.Vector3@,System.Boolean,System.String)">
  4147. <summary>
  4148. Sets the angular velocity in degrees of a single body
  4149. </summary>
  4150. </member>
  4151. <member name="M:UnrealEngine.Framework.PrimitiveComponent.SetPhysicsAngularVelocityInRadians(System.Numerics.Vector3@,System.Boolean,System.String)">
  4152. <summary>
  4153. Sets the angular velocity in radians of a single body
  4154. </summary>
  4155. </member>
  4156. <member name="M:UnrealEngine.Framework.PrimitiveComponent.SetPhysicsMaxAngularVelocityInDegrees(System.Single,System.Boolean,System.String)">
  4157. <summary>
  4158. Sets the maximum angular velocity in degrees of a single body
  4159. </summary>
  4160. </member>
  4161. <member name="M:UnrealEngine.Framework.PrimitiveComponent.SetPhysicsMaxAngularVelocityInRadians(System.Single,System.Boolean,System.String)">
  4162. <summary>
  4163. Sets the maximum angular velocity in radians of a single body
  4164. </summary>
  4165. </member>
  4166. <member name="M:UnrealEngine.Framework.PrimitiveComponent.SetSimulatePhysics(System.Boolean)">
  4167. <summary>
  4168. Sets whether a single body should use physics simulation, or should be kinematic, if the component is currently attached to something, beginning simulation will detach it
  4169. </summary>
  4170. </member>
  4171. <member name="M:UnrealEngine.Framework.PrimitiveComponent.SetEnableGravity(System.Boolean)">
  4172. <summary>
  4173. Sets whether the component is affected by gravity, applies only to components with enabled physics simulation
  4174. </summary>
  4175. </member>
  4176. <member name="M:UnrealEngine.Framework.PrimitiveComponent.SetCollisionMode(UnrealEngine.Framework.CollisionMode)">
  4177. <summary>
  4178. Sets the collision mode of the component
  4179. </summary>
  4180. </member>
  4181. <member name="M:UnrealEngine.Framework.PrimitiveComponent.SetCollisionChannel(UnrealEngine.Framework.CollisionChannel)">
  4182. <summary>
  4183. Sets the collision channel of the component
  4184. </summary>
  4185. </member>
  4186. <member name="M:UnrealEngine.Framework.PrimitiveComponent.SetCollisionProfileName(System.String,System.Boolean)">
  4187. <summary>
  4188. Sets the collision <a href="https://docs.unrealengine.com/en-US/Engine/Physics/Collision/Reference/index.html">profile name</a> of the component
  4189. </summary>
  4190. </member>
  4191. <member name="M:UnrealEngine.Framework.PrimitiveComponent.SetCollisionResponseToChannel(UnrealEngine.Framework.CollisionChannel,UnrealEngine.Framework.CollisionResponse)">
  4192. <summary>
  4193. Sets the collision response to channel of the component
  4194. </summary>
  4195. </member>
  4196. <member name="M:UnrealEngine.Framework.PrimitiveComponent.SetCollisionResponseToAllChannels(UnrealEngine.Framework.CollisionResponse)">
  4197. <summary>
  4198. Sets the collision response to all channels of the component
  4199. </summary>
  4200. </member>
  4201. <member name="M:UnrealEngine.Framework.PrimitiveComponent.SetIgnoreActorWhenMoving(UnrealEngine.Framework.Actor,System.Boolean)">
  4202. <summary>
  4203. Sets whether to ignore collision of all components of a specified actor during the movement
  4204. </summary>
  4205. </member>
  4206. <member name="M:UnrealEngine.Framework.PrimitiveComponent.SetIgnoreComponentWhenMoving(UnrealEngine.Framework.PrimitiveComponent,System.Boolean)">
  4207. <summary>
  4208. Sets whether to ignore collision of a specified component during the movement
  4209. </summary>
  4210. </member>
  4211. <member name="M:UnrealEngine.Framework.PrimitiveComponent.ClearMoveIgnoreActors">
  4212. <summary>
  4213. Clears the list of actors that ignored during the movement
  4214. </summary>
  4215. </member>
  4216. <member name="M:UnrealEngine.Framework.PrimitiveComponent.ClearMoveIgnoreComponents">
  4217. <summary>
  4218. Clears the list of components that ignored during the movement
  4219. </summary>
  4220. </member>
  4221. <member name="M:UnrealEngine.Framework.PrimitiveComponent.CreateAndSetMaterialInstanceDynamic(System.Int32)">
  4222. <summary>
  4223. Creates a dynamic material instance for the specified element index, the parent of the instance is set to the material being replaced
  4224. </summary>
  4225. <param name="elementIndex">The index of the skin to replace the material for, if invalid, the material is unchanged and <c>null</c> is returned</param>
  4226. <returns>A material instance or <c>null</c> on failure</returns>
  4227. </member>
  4228. <member name="M:UnrealEngine.Framework.PrimitiveComponent.RegisterEvent(UnrealEngine.Framework.ComponentEventType)">
  4229. <summary>
  4230. Registers an event notification for the primitive component
  4231. </summary>
  4232. </member>
  4233. <member name="M:UnrealEngine.Framework.PrimitiveComponent.UnregisterEvent(UnrealEngine.Framework.ComponentEventType)">
  4234. <summary>
  4235. Unregisters an event notification for the primitive component
  4236. </summary>
  4237. </member>
  4238. <member name="T:UnrealEngine.Framework.ShapeComponent">
  4239. <summary>
  4240. An abstract component that is represented by a simple geometrical shape
  4241. </summary>
  4242. </member>
  4243. <member name="P:UnrealEngine.Framework.ShapeComponent.DynamicObstacle">
  4244. <summary>
  4245. Gets or sets whether the shape will be used for navigation as a dynamic modifier instead of using regular collision data
  4246. </summary>
  4247. </member>
  4248. <member name="P:UnrealEngine.Framework.ShapeComponent.ShapeColor">
  4249. <summary>
  4250. Gets or sets the color of the shape
  4251. </summary>
  4252. </member>
  4253. <member name="T:UnrealEngine.Framework.BoxComponent">
  4254. <summary>
  4255. A box generally used for simple collision
  4256. </summary>
  4257. </member>
  4258. <member name="M:UnrealEngine.Framework.BoxComponent.#ctor(UnrealEngine.Framework.Actor,System.String,System.Boolean,UnrealEngine.Framework.Blueprint)">
  4259. <summary>
  4260. Creates the component attached to an actor and optionally sets it as the root, first component will be set as the root automatically
  4261. </summary>
  4262. <param name="actor">The actor to attach the component to</param>
  4263. <param name="name">The name of the component</param>
  4264. <param name="setAsRoot">If <c>true</c>, sets the component as the root</param>
  4265. <param name="blueprint">The blueprint class to use as a base class, should be equal to the exact type of the component</param>
  4266. </member>
  4267. <member name="M:UnrealEngine.Framework.BoxComponent.GetScaledBoxExtent(System.Numerics.Vector3@)">
  4268. <summary>
  4269. Retrieves the box extents scaled by the component scale
  4270. </summary>
  4271. </member>
  4272. <member name="M:UnrealEngine.Framework.BoxComponent.GetScaledBoxExtent">
  4273. <summary>
  4274. Returns the box extents scaled by the component scale
  4275. </summary>
  4276. </member>
  4277. <member name="M:UnrealEngine.Framework.BoxComponent.GetUnscaledBoxExtent(System.Numerics.Vector3@)">
  4278. <summary>
  4279. Retrieves the box extent ignoring the component scale
  4280. </summary>
  4281. </member>
  4282. <member name="M:UnrealEngine.Framework.BoxComponent.GetUnscaledBoxExtent">
  4283. <summary>
  4284. Returns the box extent ignoring the component scale
  4285. </summary>
  4286. </member>
  4287. <member name="M:UnrealEngine.Framework.BoxComponent.SetBoxExtent(System.Numerics.Vector3@,System.Boolean)">
  4288. <summary>
  4289. Sets the box extent size, unscaled before the component scale is applied
  4290. </summary>
  4291. </member>
  4292. <member name="M:UnrealEngine.Framework.BoxComponent.InitBoxExtent(System.Numerics.Vector3@)">
  4293. <summary>
  4294. Sets the box extent size without triggering a render or physics update
  4295. </summary>
  4296. </member>
  4297. <member name="T:UnrealEngine.Framework.SphereComponent">
  4298. <summary>
  4299. A sphere generally used for simple collision
  4300. </summary>
  4301. </member>
  4302. <member name="M:UnrealEngine.Framework.SphereComponent.#ctor(UnrealEngine.Framework.Actor,System.String,System.Boolean,UnrealEngine.Framework.Blueprint)">
  4303. <summary>
  4304. Creates the component attached to an actor and optionally sets it as the root, first component will be set as the root automatically
  4305. </summary>
  4306. <param name="actor">The actor to attach the component to</param>
  4307. <param name="name">The name of the component</param>
  4308. <param name="setAsRoot">If <c>true</c>, sets the component as the root</param>
  4309. <param name="blueprint">The blueprint class to use as a base class, should be equal to the exact type of the component</param>
  4310. </member>
  4311. <member name="P:UnrealEngine.Framework.SphereComponent.ScaledSphereRadius">
  4312. <summary>
  4313. Returns the sphere radius scaled by the component scale
  4314. </summary>
  4315. </member>
  4316. <member name="P:UnrealEngine.Framework.SphereComponent.UnscaledSphereRadius">
  4317. <summary>
  4318. Returns the sphere radius ignoring the component scale
  4319. </summary>
  4320. </member>
  4321. <member name="P:UnrealEngine.Framework.SphereComponent.ShapeScale">
  4322. <summary>
  4323. Returns the scale of the shape
  4324. </summary>
  4325. </member>
  4326. <member name="M:UnrealEngine.Framework.SphereComponent.SetSphereRadius(System.Single,System.Boolean)">
  4327. <summary>
  4328. Sets the sphere radius, unscaled before the component scale is applied
  4329. </summary>
  4330. </member>
  4331. <member name="M:UnrealEngine.Framework.SphereComponent.InitSphereRadius(System.Single)">
  4332. <summary>
  4333. Sets the sphere radius without triggering a render or physics update
  4334. </summary>
  4335. </member>
  4336. <member name="T:UnrealEngine.Framework.CapsuleComponent">
  4337. <summary>
  4338. A capsule generally used for simple collision
  4339. </summary>
  4340. </member>
  4341. <member name="M:UnrealEngine.Framework.CapsuleComponent.#ctor(UnrealEngine.Framework.Actor,System.String,System.Boolean,UnrealEngine.Framework.Blueprint)">
  4342. <summary>
  4343. Creates the component attached to an actor and optionally sets it as the root, first component will be set as the root automatically
  4344. </summary>
  4345. <param name="actor">The actor to attach the component to</param>
  4346. <param name="name">The name of the component</param>
  4347. <param name="setAsRoot">If <c>true</c>, sets the component as the root</param>
  4348. <param name="blueprint">The blueprint class to use as a base class, should be equal to the exact type of the component</param>
  4349. </member>
  4350. <member name="P:UnrealEngine.Framework.CapsuleComponent.ScaledCapsuleRadius">
  4351. <summary>
  4352. Returns the capsule radius scaled by the component scale
  4353. </summary>
  4354. </member>
  4355. <member name="P:UnrealEngine.Framework.CapsuleComponent.UnscaledCapsuleRadius">
  4356. <summary>
  4357. Returns the capsule radius ignoring the component scale
  4358. </summary>
  4359. </member>
  4360. <member name="P:UnrealEngine.Framework.CapsuleComponent.ShapeScale">
  4361. <summary>
  4362. Returns the scale of the shape
  4363. </summary>
  4364. </member>
  4365. <member name="M:UnrealEngine.Framework.CapsuleComponent.GetScaledCapsuleSize(System.Single@,System.Single@)">
  4366. <summary>
  4367. Retrieves the capsule radius and half-height scaled by the component scale
  4368. </summary>
  4369. </member>
  4370. <member name="M:UnrealEngine.Framework.CapsuleComponent.GetUnscaledCapsuleSize(System.Single@,System.Single@)">
  4371. <summary>
  4372. Retrieves the capsule radius and half-height ignoring the component scale
  4373. </summary>
  4374. </member>
  4375. <member name="M:UnrealEngine.Framework.CapsuleComponent.SetCapsuleRadius(System.Single,System.Boolean)">
  4376. <summary>
  4377. Sets the capsule radius, unscaled before the component scale is applied
  4378. </summary>
  4379. </member>
  4380. <member name="M:UnrealEngine.Framework.CapsuleComponent.SetCapsuleSize(System.Single,System.Single,System.Boolean)">
  4381. <summary>
  4382. Sets the capsule size, unscaled before the component scale is applied
  4383. </summary>
  4384. </member>
  4385. <member name="M:UnrealEngine.Framework.CapsuleComponent.InitCapsuleSize(System.Single,System.Single)">
  4386. <summary>
  4387. Sets the capsule size without triggering a render or physics update
  4388. </summary>
  4389. </member>
  4390. <member name="T:UnrealEngine.Framework.MeshComponent">
  4391. <summary>
  4392. An abstract component that is an instance of a renderable collection of triangles
  4393. </summary>
  4394. </member>
  4395. <member name="M:UnrealEngine.Framework.MeshComponent.IsValidMaterialSlotName(System.String)">
  4396. <summary>
  4397. Returns <c>true</c> if the given slot name is valid
  4398. </summary>
  4399. </member>
  4400. <member name="M:UnrealEngine.Framework.MeshComponent.GetMaterialIndex(System.String)">
  4401. <summary>
  4402. Returns a material index the given a slot name
  4403. </summary>
  4404. </member>
  4405. <member name="T:UnrealEngine.Framework.TextRenderComponent">
  4406. <summary>
  4407. Renders text in the world
  4408. </summary>
  4409. </member>
  4410. <member name="M:UnrealEngine.Framework.TextRenderComponent.#ctor(UnrealEngine.Framework.Actor,System.String,System.Boolean,UnrealEngine.Framework.Blueprint)">
  4411. <summary>
  4412. Creates the component attached to an actor and optionally sets it as the root, first component will be set as the root automatically
  4413. </summary>
  4414. <param name="actor">The actor to attach the component to</param>
  4415. <param name="name">The name of the component</param>
  4416. <param name="setAsRoot">If <c>true</c>, sets the component as the root</param>
  4417. <param name="blueprint">The blueprint class to use as a base class, should be equal to the exact type of the component</param>
  4418. </member>
  4419. <member name="M:UnrealEngine.Framework.TextRenderComponent.SetFont(UnrealEngine.Framework.Font)">
  4420. <summary>
  4421. Sets the font of the component
  4422. </summary>
  4423. </member>
  4424. <member name="M:UnrealEngine.Framework.TextRenderComponent.SetText(System.String)">
  4425. <summary>
  4426. Sets the text of the component
  4427. </summary>
  4428. </member>
  4429. <member name="M:UnrealEngine.Framework.TextRenderComponent.SetTextMaterial(UnrealEngine.Framework.MaterialInterface)">
  4430. <summary>
  4431. Sets the text material of the component
  4432. </summary>
  4433. </member>
  4434. <member name="M:UnrealEngine.Framework.TextRenderComponent.SetTextRenderColor(System.Drawing.Color)">
  4435. <summary>
  4436. Sets the text render color of the component
  4437. </summary>
  4438. </member>
  4439. <member name="M:UnrealEngine.Framework.TextRenderComponent.SetHorizontalAlignment(UnrealEngine.Framework.HorizontalTextAligment)">
  4440. <summary>
  4441. Sets the herizontal alignment
  4442. </summary>
  4443. </member>
  4444. <member name="M:UnrealEngine.Framework.TextRenderComponent.SetHorizontalSpacingAdjustment(System.Single)">
  4445. <summary>
  4446. Sets the horizontal spacing adjustment
  4447. </summary>
  4448. </member>
  4449. <member name="M:UnrealEngine.Framework.TextRenderComponent.SetVerticalAlignment(UnrealEngine.Framework.VerticalTextAligment)">
  4450. <summary>
  4451. Sets the vertical alignment
  4452. </summary>
  4453. </member>
  4454. <member name="M:UnrealEngine.Framework.TextRenderComponent.SetVerticalSpacingAdjustment(System.Single)">
  4455. <summary>
  4456. Sets the vertical spacing adjustment
  4457. </summary>
  4458. </member>
  4459. <member name="M:UnrealEngine.Framework.TextRenderComponent.SetScale(System.Numerics.Vector2@)">
  4460. <summary>
  4461. Sets the text scale
  4462. </summary>
  4463. </member>
  4464. <member name="M:UnrealEngine.Framework.TextRenderComponent.SetWorldSize(System.Single)">
  4465. <summary>
  4466. Sets the world size of the text
  4467. </summary>
  4468. </member>
  4469. <member name="T:UnrealEngine.Framework.LightComponentBase">
  4470. <summary>
  4471. The base class of light components
  4472. </summary>
  4473. </member>
  4474. <member name="P:UnrealEngine.Framework.LightComponentBase.Intensity">
  4475. <summary>
  4476. Returns the total energy that the light emits
  4477. </summary>
  4478. </member>
  4479. <member name="P:UnrealEngine.Framework.LightComponentBase.CastShadows">
  4480. <summary>
  4481. Gets or sets whether the light should cast shadows
  4482. </summary>
  4483. </member>
  4484. <member name="T:UnrealEngine.Framework.LightComponent">
  4485. <summary>
  4486. A component that represents light
  4487. </summary>
  4488. </member>
  4489. <member name="M:UnrealEngine.Framework.LightComponent.#ctor(UnrealEngine.Framework.Actor,System.String,System.Boolean,UnrealEngine.Framework.Blueprint)">
  4490. <summary>
  4491. Creates the component attached to an actor and optionally sets it as the root, first component will be set as the root automatically
  4492. </summary>
  4493. <param name="actor">The actor to attach the component to</param>
  4494. <param name="name">The name of the component</param>
  4495. <param name="setAsRoot">If <c>true</c>, sets the component as the root</param>
  4496. <param name="blueprint">The blueprint class to use as a base class, should be equal to the exact type of the component</param>
  4497. </member>
  4498. <member name="M:UnrealEngine.Framework.LightComponent.SetIntensity(System.Single)">
  4499. <summary>
  4500. Sets the intensity of the light
  4501. </summary>
  4502. </member>
  4503. <member name="M:UnrealEngine.Framework.LightComponent.SetLightColor(UnrealEngine.Framework.LinearColor@)">
  4504. <summary>
  4505. Sets the light color
  4506. </summary>
  4507. </member>
  4508. <member name="T:UnrealEngine.Framework.DirectionalLightComponent">
  4509. <summary>
  4510. A component that represents directional light
  4511. </summary>
  4512. </member>
  4513. <member name="M:UnrealEngine.Framework.DirectionalLightComponent.#ctor(UnrealEngine.Framework.Actor,System.String,System.Boolean,UnrealEngine.Framework.Blueprint)">
  4514. <summary>
  4515. Creates the component attached to an actor and optionally sets it as the root, first component will be set as the root automatically
  4516. </summary>
  4517. <param name="actor">The actor to attach the component to</param>
  4518. <param name="name">The name of the component</param>
  4519. <param name="setAsRoot">If <c>true</c>, sets the component as the root</param>
  4520. <param name="blueprint">The blueprint class to use as a base class, should be equal to the exact type of the component</param>
  4521. </member>
  4522. <member name="T:UnrealEngine.Framework.MotionControllerComponent">
  4523. <summary>
  4524. A component that represents a physical motion controller in 3D space
  4525. </summary>
  4526. </member>
  4527. <member name="M:UnrealEngine.Framework.MotionControllerComponent.#ctor(UnrealEngine.Framework.Actor,System.String,System.Boolean,UnrealEngine.Framework.Blueprint)">
  4528. <summary>
  4529. Creates the component attached to an actor and optionally sets it as the root, first component will be set as the root automatically
  4530. </summary>
  4531. <param name="actor">The actor to attach the component to</param>
  4532. <param name="name">The name of the component</param>
  4533. <param name="setAsRoot">If <c>true</c>, sets the component as the root</param>
  4534. <param name="blueprint">The blueprint class to use as a base class, should be equal to the exact type of the component</param>
  4535. </member>
  4536. <member name="P:UnrealEngine.Framework.MotionControllerComponent.IsTracked">
  4537. <summary>
  4538. Returns <c>true</c> if the component has a valid tracked device this frame
  4539. </summary>
  4540. </member>
  4541. <member name="P:UnrealEngine.Framework.MotionControllerComponent.DisplayDeviceModel">
  4542. <summary>
  4543. Gets or sets whether to render a model associated with the set hand
  4544. </summary>
  4545. </member>
  4546. <member name="P:UnrealEngine.Framework.MotionControllerComponent.DisableLowLatencyUpdate">
  4547. <summary>
  4548. Gets or sets whether render transforms within the motion controller hierarchy will be updated a second time immediately before rendering
  4549. </summary>
  4550. </member>
  4551. <member name="P:UnrealEngine.Framework.MotionControllerComponent.TrackingSource">
  4552. <summary>
  4553. Gets or sets the current tracking source
  4554. </summary>
  4555. </member>
  4556. <member name="M:UnrealEngine.Framework.MotionControllerComponent.SetTrackingMotionSource(System.String)">
  4557. <summary>
  4558. Sets the tracking motion source
  4559. </summary>
  4560. </member>
  4561. <member name="M:UnrealEngine.Framework.MotionControllerComponent.SetAssociatedPlayerIndex(System.Int32)">
  4562. <summary>
  4563. Sets the player index which the motion controller should automatically follow
  4564. </summary>
  4565. </member>
  4566. <member name="M:UnrealEngine.Framework.MotionControllerComponent.SetCustomDisplayMesh(UnrealEngine.Framework.StaticMesh)">
  4567. <summary>
  4568. Sets the custom display mesh that attached to the motion controller
  4569. </summary>
  4570. </member>
  4571. <member name="M:UnrealEngine.Framework.MotionControllerComponent.SetDisplayModelSource(System.String)">
  4572. <summary>
  4573. Sets the display model source
  4574. </summary>
  4575. </member>
  4576. <member name="T:UnrealEngine.Framework.StaticMeshComponent">
  4577. <summary>
  4578. A component that is used to create an instance of a static mesh, a piece of geometry that consists of a static set of polygons
  4579. </summary>
  4580. </member>
  4581. <member name="M:UnrealEngine.Framework.StaticMeshComponent.#ctor(UnrealEngine.Framework.Actor,System.String,System.Boolean,UnrealEngine.Framework.Blueprint)">
  4582. <summary>
  4583. Creates the component attached to an actor and optionally sets it as the root, first component will be set as the root automatically
  4584. </summary>
  4585. <param name="actor">The actor to attach the component to</param>
  4586. <param name="name">The name of the component</param>
  4587. <param name="setAsRoot">If <c>true</c>, sets the component as the root</param>
  4588. <param name="blueprint">The blueprint class to use as a base class, should be equal to the exact type of the component</param>
  4589. </member>
  4590. <member name="M:UnrealEngine.Framework.StaticMeshComponent.GetLocalBounds(System.Numerics.Vector3@,System.Numerics.Vector3@)">
  4591. <summary>
  4592. Retrieves local bounds of the mesh
  4593. </summary>
  4594. </member>
  4595. <member name="M:UnrealEngine.Framework.StaticMeshComponent.GetStaticMesh">
  4596. <summary>
  4597. Returns the static mesh used by this instance or <c>null</c> on failure
  4598. </summary>
  4599. </member>
  4600. <member name="M:UnrealEngine.Framework.StaticMeshComponent.SetStaticMesh(UnrealEngine.Framework.StaticMesh)">
  4601. <summary>
  4602. Returns <c>true</c> if the mesh was set
  4603. </summary>
  4604. </member>
  4605. <member name="T:UnrealEngine.Framework.InstancedStaticMeshComponent">
  4606. <summary>
  4607. A component that efficiently renders multiple instances of the same <see cref="T:UnrealEngine.Framework.StaticMeshComponent"/>
  4608. </summary>
  4609. </member>
  4610. <member name="M:UnrealEngine.Framework.InstancedStaticMeshComponent.#ctor(UnrealEngine.Framework.Actor,System.String,System.Boolean,UnrealEngine.Framework.Blueprint)">
  4611. <summary>
  4612. Creates the component attached to an actor and optionally sets it as the root, first component will be set as the root automatically
  4613. </summary>
  4614. <param name="actor">The actor to attach the component to</param>
  4615. <param name="name">The name of the component</param>
  4616. <param name="setAsRoot">If <c>true</c>, sets the component as the root</param>
  4617. <param name="blueprint">The blueprint class to use as a base class, should be equal to the exact type of the component</param>
  4618. </member>
  4619. <member name="P:UnrealEngine.Framework.InstancedStaticMeshComponent.InstanceCount">
  4620. <summary>
  4621. Returns the number of instances in the component
  4622. </summary>
  4623. </member>
  4624. <member name="M:UnrealEngine.Framework.InstancedStaticMeshComponent.GetInstanceTransform(System.Int32,UnrealEngine.Framework.Transform@,System.Boolean)">
  4625. <summary>
  4626. Retrieves the transform of the specified instance
  4627. </summary>
  4628. </member>
  4629. <member name="M:UnrealEngine.Framework.InstancedStaticMeshComponent.AddInstance(UnrealEngine.Framework.Transform@)">
  4630. <summary>
  4631. Adds an instance to the component using the transform that will be applied at instantiation
  4632. </summary>
  4633. </member>
  4634. <member name="M:UnrealEngine.Framework.InstancedStaticMeshComponent.AddInstances(UnrealEngine.Framework.Transform[])">
  4635. <summary>
  4636. Adds multiple instances to the component using the transforms that will be applied at instantiation
  4637. </summary>
  4638. </member>
  4639. <member name="M:UnrealEngine.Framework.InstancedStaticMeshComponent.UpdateInstanceTransform(System.Int32,UnrealEngine.Framework.Transform@,System.Boolean,System.Boolean,System.Boolean)">
  4640. <summary>
  4641. Updates the transform for the specified instance
  4642. </summary>
  4643. <param name="instanceIndex">The index of the instance to update</param>
  4644. <param name="instanceTransform">The new transform to apply</param>
  4645. <param name="worldSpace">If <c>true</c>, the new transform is interpreted as a world space transform, otherwise it is interpreted as local space</param>
  4646. <param name="markRenderStateDirty">If the render state is marked as dirty the change should be visible immediately, consider setting it to <c>true</c> only during the update of the last instance in a batch</param>
  4647. <param name="teleport">Whether the instance's physics should be moved normally, or teleported (moved instantly, ignoring velocity)</param>
  4648. <returns><c>true</c> if successful</returns>
  4649. </member>
  4650. <member name="M:UnrealEngine.Framework.InstancedStaticMeshComponent.BatchUpdateInstanceTransforms(System.Int32,UnrealEngine.Framework.Transform[],System.Boolean,System.Boolean,System.Boolean)">
  4651. <summary>
  4652. Updates the transform for an array of instances
  4653. </summary>
  4654. <param name="startInstanceIndex">The starting index of the instances to update</param>
  4655. <param name="instanceTransforms">The new transforms to apply</param>
  4656. <param name="worldSpace">If <c>true</c>, the new transforms are interpreted as a world space transforms, otherwise it is interpreted as local space</param>
  4657. <param name="markRenderStateDirty">If the render state is marked as dirty the change should be visible immediately</param>
  4658. <param name="teleport">Whether the instances physics should be moved normally, or teleported (moved instantly, ignoring velocity)</param>
  4659. <returns><c>true</c> if successful</returns>
  4660. </member>
  4661. <member name="M:UnrealEngine.Framework.InstancedStaticMeshComponent.RemoveInstance(System.Int32)">
  4662. <summary>
  4663. Removes the specified instance
  4664. </summary>
  4665. </member>
  4666. <member name="M:UnrealEngine.Framework.InstancedStaticMeshComponent.ClearInstances">
  4667. <summary>
  4668. Clears all instances being rendered by the component
  4669. </summary>
  4670. </member>
  4671. <member name="T:UnrealEngine.Framework.HierarchicalInstancedStaticMeshComponent">
  4672. <summary>
  4673. A component that efficiently renders multiple instances of the same <see cref="T:UnrealEngine.Framework.StaticMeshComponent"/> with different level of detail
  4674. </summary>
  4675. </member>
  4676. <member name="M:UnrealEngine.Framework.HierarchicalInstancedStaticMeshComponent.#ctor(UnrealEngine.Framework.Actor,System.String,System.Boolean,UnrealEngine.Framework.Blueprint)">
  4677. <summary>
  4678. Creates the component attached to an actor and optionally sets it as the root, first component will be set as the root automatically
  4679. </summary>
  4680. <param name="actor">The actor to attach the component to</param>
  4681. <param name="name">The name of the component</param>
  4682. <param name="setAsRoot">If <c>true</c>, sets the component as the root</param>
  4683. <param name="blueprint">The blueprint class to use as a base class, should be equal to the exact type of the component</param>
  4684. </member>
  4685. <member name="P:UnrealEngine.Framework.HierarchicalInstancedStaticMeshComponent.DisableCollision">
  4686. <summary>
  4687. Gets or sets whether the collision should be disabled
  4688. </summary>
  4689. </member>
  4690. <member name="T:UnrealEngine.Framework.SkinnedMeshComponent">
  4691. <summary>
  4692. A component that supports bone skinned mesh rendering
  4693. </summary>
  4694. </member>
  4695. <member name="M:UnrealEngine.Framework.SkinnedMeshComponent.GetBonesNumber">
  4696. <summary>
  4697. Returns the number of bones in the skeleton
  4698. </summary>
  4699. </member>
  4700. <member name="M:UnrealEngine.Framework.SkinnedMeshComponent.GetBoneIndex(System.String)">
  4701. <summary>
  4702. Returns the index of a bone by name
  4703. </summary>
  4704. </member>
  4705. <member name="M:UnrealEngine.Framework.SkinnedMeshComponent.GetBoneName(System.Int32)">
  4706. <summary>
  4707. Returns the name of a bone by index
  4708. </summary>
  4709. </member>
  4710. <member name="M:UnrealEngine.Framework.SkinnedMeshComponent.GetBoneTransform(System.Int32,UnrealEngine.Framework.Transform@)">
  4711. <summary>
  4712. Retrieves the transform of a bone by index
  4713. </summary>
  4714. </member>
  4715. <member name="M:UnrealEngine.Framework.SkinnedMeshComponent.GetBoneTransform(System.Int32)">
  4716. <summary>
  4717. Returns the transform of a bone by index
  4718. </summary>
  4719. </member>
  4720. <member name="M:UnrealEngine.Framework.SkinnedMeshComponent.SetSkeletalMesh(UnrealEngine.Framework.SkeletalMesh,System.Boolean)">
  4721. <summary>
  4722. Sets the skeletal mesh
  4723. </summary>
  4724. </member>
  4725. <member name="T:UnrealEngine.Framework.SkeletalMeshComponent">
  4726. <summary>
  4727. A component that is used to create an instance of an animated <see cref="T:UnrealEngine.Framework.SkeletalMesh"/> asset
  4728. </summary>
  4729. </member>
  4730. <member name="M:UnrealEngine.Framework.SkeletalMeshComponent.#ctor(UnrealEngine.Framework.Actor,System.String,System.Boolean,UnrealEngine.Framework.Blueprint)">
  4731. <summary>
  4732. Creates the component attached to an actor and optionally sets it as the root, first component will be set as the root automatically
  4733. </summary>
  4734. <param name="actor">The actor to attach the component to</param>
  4735. <param name="name">The name of the component</param>
  4736. <param name="setAsRoot">If <c>true</c>, sets the component as the root</param>
  4737. <param name="blueprint">The blueprint class to use as a base class, should be equal to the exact type of the component</param>
  4738. </member>
  4739. <member name="P:UnrealEngine.Framework.SkeletalMeshComponent.IsPlaying">
  4740. <summary>
  4741. Returns <c>true</c> if playing animation
  4742. </summary>
  4743. </member>
  4744. <member name="M:UnrealEngine.Framework.SkeletalMeshComponent.GetAnimationInstance">
  4745. <summary>
  4746. Returns the animation instance that is driving the class or <c>null</c> on failure
  4747. </summary>
  4748. </member>
  4749. <member name="M:UnrealEngine.Framework.SkeletalMeshComponent.SetAnimation(UnrealEngine.Framework.AnimationAsset)">
  4750. <summary>
  4751. Sets the animation to play
  4752. </summary>
  4753. </member>
  4754. <member name="M:UnrealEngine.Framework.SkeletalMeshComponent.SetAnimationMode(UnrealEngine.Framework.AnimationMode)">
  4755. <summary>
  4756. Sets the animation mode
  4757. </summary>
  4758. </member>
  4759. <member name="M:UnrealEngine.Framework.SkeletalMeshComponent.SetAnimationBlueprint(UnrealEngine.Framework.Blueprint)">
  4760. <summary>
  4761. Sets the animation blueprint
  4762. </summary>
  4763. </member>
  4764. <member name="M:UnrealEngine.Framework.SkeletalMeshComponent.Play(System.Boolean)">
  4765. <summary>
  4766. Plays the animation
  4767. </summary>
  4768. </member>
  4769. <member name="M:UnrealEngine.Framework.SkeletalMeshComponent.PlayAnimation(UnrealEngine.Framework.AnimationAsset,System.Boolean)">
  4770. <summary>
  4771. Plays the animation asset
  4772. </summary>
  4773. </member>
  4774. <member name="M:UnrealEngine.Framework.SkeletalMeshComponent.Stop">
  4775. <summary>
  4776. Stops the animation
  4777. </summary>
  4778. </member>
  4779. <member name="T:UnrealEngine.Framework.SplineComponent">
  4780. <summary>
  4781. Represents a spline shape
  4782. </summary>
  4783. </member>
  4784. <member name="M:UnrealEngine.Framework.SplineComponent.#ctor(UnrealEngine.Framework.Actor,System.String,System.Boolean,UnrealEngine.Framework.Blueprint)">
  4785. <summary>
  4786. Creates the component attached to an actor and optionally sets it as the root, first component will be set as the root automatically
  4787. </summary>
  4788. <param name="actor">The actor to attach the component to</param>
  4789. <param name="name">The name of the component</param>
  4790. <param name="setAsRoot">If <c>true</c>, sets the component as the root</param>
  4791. <param name="blueprint">The blueprint class to use as a base class, should be equal to the exact type of the component</param>
  4792. </member>
  4793. <member name="P:UnrealEngine.Framework.SplineComponent.IsClosedLoop">
  4794. <summary>
  4795. Returns <c>true</c> if the spline is a closed loop
  4796. </summary>
  4797. </member>
  4798. <member name="P:UnrealEngine.Framework.SplineComponent.Duration">
  4799. <summary>
  4800. Gets or sets the duration of the spline in seconds
  4801. </summary>
  4802. </member>
  4803. <member name="P:UnrealEngine.Framework.SplineComponent.SplinePointsNumber">
  4804. <summary>
  4805. Returns the number of spline points
  4806. </summary>
  4807. </member>
  4808. <member name="P:UnrealEngine.Framework.SplineComponent.SplineSegmentsNumber">
  4809. <summary>
  4810. Returns the number of spline segments
  4811. </summary>
  4812. </member>
  4813. <member name="M:UnrealEngine.Framework.SplineComponent.GetSplinePointType(System.Int32)">
  4814. <summary>
  4815. Returns the type of a spline point
  4816. </summary>
  4817. </member>
  4818. <member name="M:UnrealEngine.Framework.SplineComponent.GetTangentAtDistanceAlongSpline(System.Single,UnrealEngine.Framework.SplineCoordinateSpace,System.Numerics.Vector3@)">
  4819. <summary>
  4820. Retrieves the tangent at the given distance along the length of the spline
  4821. </summary>
  4822. </member>
  4823. <member name="M:UnrealEngine.Framework.SplineComponent.GetTangentAtDistanceAlongSpline(System.Single,UnrealEngine.Framework.SplineCoordinateSpace)">
  4824. <summary>
  4825. Returns the tangent at the given distance along the length of the spline
  4826. </summary>
  4827. </member>
  4828. <member name="M:UnrealEngine.Framework.SplineComponent.GetTangentAtSplinePoint(System.Int32,UnrealEngine.Framework.SplineCoordinateSpace,System.Numerics.Vector3@)">
  4829. <summary>
  4830. Retrieves the tangent at the spline point
  4831. </summary>
  4832. </member>
  4833. <member name="M:UnrealEngine.Framework.SplineComponent.GetTangentAtSplinePoint(System.Int32,UnrealEngine.Framework.SplineCoordinateSpace)">
  4834. <summary>
  4835. Returns the tangent at the spline point
  4836. </summary>
  4837. </member>
  4838. <member name="M:UnrealEngine.Framework.SplineComponent.GetTangentAtTime(System.Single,UnrealEngine.Framework.SplineCoordinateSpace,System.Boolean,System.Numerics.Vector3@)">
  4839. <summary>
  4840. Retrieves the tangent at the given time from 0.0f to the spline duration
  4841. </summary>
  4842. </member>
  4843. <member name="M:UnrealEngine.Framework.SplineComponent.GetTangentAtTime(System.Single,UnrealEngine.Framework.SplineCoordinateSpace,System.Boolean)">
  4844. <summary>
  4845. Returns the tangent at the given time from 0.0f to the spline duration
  4846. </summary>
  4847. </member>
  4848. <member name="M:UnrealEngine.Framework.SplineComponent.GetTransformAtDistanceAlongSpline(System.Single,UnrealEngine.Framework.SplineCoordinateSpace,UnrealEngine.Framework.Transform@)">
  4849. <summary>
  4850. Retrieves the transform at the given distance along the length of the spline
  4851. </summary>
  4852. </member>
  4853. <member name="M:UnrealEngine.Framework.SplineComponent.GetTransformAtDistanceAlongSpline(System.Single,UnrealEngine.Framework.SplineCoordinateSpace)">
  4854. <summary>
  4855. Returns the transform at the given distance along the length of the spline
  4856. </summary>
  4857. </member>
  4858. <member name="M:UnrealEngine.Framework.SplineComponent.GetTransformAtSplinePoint(System.Int32,UnrealEngine.Framework.SplineCoordinateSpace,System.Boolean,UnrealEngine.Framework.Transform@)">
  4859. <summary>
  4860. Retrieves the transform at the spline point
  4861. </summary>
  4862. </member>
  4863. <member name="M:UnrealEngine.Framework.SplineComponent.GetTransformAtSplinePoint(System.Int32,UnrealEngine.Framework.SplineCoordinateSpace,System.Boolean)">
  4864. <summary>
  4865. Returns the transform at the spline point
  4866. </summary>
  4867. </member>
  4868. <member name="M:UnrealEngine.Framework.SplineComponent.GetArriveTangentAtSplinePoint(System.Int32,UnrealEngine.Framework.SplineCoordinateSpace,System.Numerics.Vector3@)">
  4869. <summary>
  4870. Retrieves the arrive tangent at the spline point
  4871. </summary>
  4872. </member>
  4873. <member name="M:UnrealEngine.Framework.SplineComponent.GetArriveTangentAtSplinePoint(System.Int32,UnrealEngine.Framework.SplineCoordinateSpace)">
  4874. <summary>
  4875. Returns the arrive tangent at the spline point
  4876. </summary>
  4877. </member>
  4878. <member name="M:UnrealEngine.Framework.SplineComponent.GetDefaultUpVector(UnrealEngine.Framework.SplineCoordinateSpace,System.Numerics.Vector3@)">
  4879. <summary>
  4880. Retrieves the default up vector of the spline
  4881. </summary>
  4882. </member>
  4883. <member name="M:UnrealEngine.Framework.SplineComponent.GetDefaultUpVector(UnrealEngine.Framework.SplineCoordinateSpace)">
  4884. <summary>
  4885. Returns the default up vector of the spline
  4886. </summary>
  4887. </member>
  4888. <member name="M:UnrealEngine.Framework.SplineComponent.GetDirectionAtDistanceAlongSpline(System.Single,UnrealEngine.Framework.SplineCoordinateSpace,System.Numerics.Vector3@)">
  4889. <summary>
  4890. Retrieves a unit direction vector of the spline tangent at the given distance along the length of the spline
  4891. </summary>
  4892. </member>
  4893. <member name="M:UnrealEngine.Framework.SplineComponent.GetDirectionAtDistanceAlongSpline(System.Single,UnrealEngine.Framework.SplineCoordinateSpace)">
  4894. <summary>
  4895. Returns a unit direction vector of the spline tangent at the given distance along the length of the spline
  4896. </summary>
  4897. </member>
  4898. <member name="M:UnrealEngine.Framework.SplineComponent.GetDirectionAtSplinePoint(System.Int32,UnrealEngine.Framework.SplineCoordinateSpace,System.Numerics.Vector3@)">
  4899. <summary>
  4900. Retrieves a unit direction vector at the spline point
  4901. </summary>
  4902. </member>
  4903. <member name="M:UnrealEngine.Framework.SplineComponent.GetDirectionAtSplinePoint(System.Int32,UnrealEngine.Framework.SplineCoordinateSpace)">
  4904. <summary>
  4905. Returns a unit direction vector at the spline point
  4906. </summary>
  4907. </member>
  4908. <member name="M:UnrealEngine.Framework.SplineComponent.GetDirectionAtTime(System.Single,UnrealEngine.Framework.SplineCoordinateSpace,System.Boolean,System.Numerics.Vector3@)">
  4909. <summary>
  4910. Retrieves a unit direction vector of the spline tangent at the given time from 0.0f to the spline duration
  4911. </summary>
  4912. </member>
  4913. <member name="M:UnrealEngine.Framework.SplineComponent.GetDirectionAtTime(System.Single,UnrealEngine.Framework.SplineCoordinateSpace,System.Boolean)">
  4914. <summary>
  4915. Returns a unit direction vector of the spline tangent at the given time from 0.0f to the spline duration
  4916. </summary>
  4917. </member>
  4918. <member name="M:UnrealEngine.Framework.SplineComponent.GetDistanceAlongSplineAtSplinePoint(System.Int32)">
  4919. <summary>
  4920. Returns the distance along the spline at the spline point
  4921. </summary>
  4922. </member>
  4923. <member name="M:UnrealEngine.Framework.SplineComponent.GetLeaveTangentAtSplinePoint(System.Int32,UnrealEngine.Framework.SplineCoordinateSpace,System.Numerics.Vector3@)">
  4924. <summary>
  4925. Retrieves the leave tangent at the spline point
  4926. </summary>
  4927. </member>
  4928. <member name="M:UnrealEngine.Framework.SplineComponent.GetLeaveTangentAtSplinePoint(System.Int32,UnrealEngine.Framework.SplineCoordinateSpace)">
  4929. <summary>
  4930. Returns the leave tangent at the spline point
  4931. </summary>
  4932. </member>
  4933. <member name="M:UnrealEngine.Framework.SplineComponent.GetLocationAndTangentAtSplinePoint(System.Int32,UnrealEngine.Framework.SplineCoordinateSpace,System.Numerics.Vector3@,System.Numerics.Vector3@)">
  4934. <summary>
  4935. Retrieves the location and tangent at the spline point
  4936. </summary>
  4937. </member>
  4938. <member name="M:UnrealEngine.Framework.SplineComponent.GetLocationAtDistanceAlongSpline(System.Single,UnrealEngine.Framework.SplineCoordinateSpace,System.Numerics.Vector3@)">
  4939. <summary>
  4940. Retrieves the location at the given distance along the length of the spline
  4941. </summary>
  4942. </member>
  4943. <member name="M:UnrealEngine.Framework.SplineComponent.GetLocationAtDistanceAlongSpline(System.Single,UnrealEngine.Framework.SplineCoordinateSpace)">
  4944. <summary>
  4945. Returns the location at the given distance along the length of the spline
  4946. </summary>
  4947. </member>
  4948. <member name="M:UnrealEngine.Framework.SplineComponent.GetLocationAtSplinePoint(System.Int32,UnrealEngine.Framework.SplineCoordinateSpace,System.Numerics.Vector3@)">
  4949. <summary>
  4950. Retrieves the location at the spline point
  4951. </summary>
  4952. </member>
  4953. <member name="M:UnrealEngine.Framework.SplineComponent.GetLocationAtSplinePoint(System.Int32,UnrealEngine.Framework.SplineCoordinateSpace)">
  4954. <summary>
  4955. Returns the location at the spline point
  4956. </summary>
  4957. </member>
  4958. <member name="M:UnrealEngine.Framework.SplineComponent.GetLocationAtTime(System.Single,UnrealEngine.Framework.SplineCoordinateSpace,System.Numerics.Vector3@)">
  4959. <summary>
  4960. Retrieves the location at the given time from 0.0f to the spline duration
  4961. </summary>
  4962. </member>
  4963. <member name="M:UnrealEngine.Framework.SplineComponent.GetLocationAtTime(System.Single,UnrealEngine.Framework.SplineCoordinateSpace)">
  4964. <summary>
  4965. Returns the location at the given time from 0.0f to the spline duration
  4966. </summary>
  4967. </member>
  4968. <member name="M:UnrealEngine.Framework.SplineComponent.GetRightVectorAtDistanceAlongSpline(System.Single,UnrealEngine.Framework.SplineCoordinateSpace,System.Numerics.Vector3@)">
  4969. <summary>
  4970. Retrieves a unit direction vector corresponding to the spline's right vector at the given distance along the length of the spline
  4971. </summary>
  4972. </member>
  4973. <member name="M:UnrealEngine.Framework.SplineComponent.GetRightVectorAtDistanceAlongSpline(System.Single,UnrealEngine.Framework.SplineCoordinateSpace)">
  4974. <summary>
  4975. Retrieves a unit direction vector corresponding to the spline's right vector at the given distance along the length of the spline
  4976. </summary>
  4977. </member>
  4978. <member name="M:UnrealEngine.Framework.SplineComponent.GetRightVectorAtSplinePoint(System.Int32,UnrealEngine.Framework.SplineCoordinateSpace,System.Numerics.Vector3@)">
  4979. <summary>
  4980. Retrieves the spline's right vector at the spline point
  4981. </summary>
  4982. </member>
  4983. <member name="M:UnrealEngine.Framework.SplineComponent.GetRightVectorAtSplinePoint(System.Int32,UnrealEngine.Framework.SplineCoordinateSpace)">
  4984. <summary>
  4985. Returns the spline's right vector at the spline point
  4986. </summary>
  4987. </member>
  4988. <member name="M:UnrealEngine.Framework.SplineComponent.GetRightVectorAtTime(System.Single,UnrealEngine.Framework.SplineCoordinateSpace,System.Boolean,System.Numerics.Vector3@)">
  4989. <summary>
  4990. Retrieves the spline's right vector at the given time from 0.0f to the spline duration
  4991. </summary>
  4992. </member>
  4993. <member name="M:UnrealEngine.Framework.SplineComponent.GetRightVectorAtTime(System.Single,UnrealEngine.Framework.SplineCoordinateSpace,System.Boolean)">
  4994. <summary>
  4995. Returns the spline's right vector at the given time from 0.0f to the spline duration
  4996. </summary>
  4997. </member>
  4998. <member name="M:UnrealEngine.Framework.SplineComponent.GetRollAtDistanceAlongSpline(System.Single,UnrealEngine.Framework.SplineCoordinateSpace)">
  4999. <summary>
  5000. Returns the spline's roll in degrees at the given distance along the length of the spline
  5001. </summary>
  5002. </member>
  5003. <member name="M:UnrealEngine.Framework.SplineComponent.GetRollAtSplinePoint(System.Int32,UnrealEngine.Framework.SplineCoordinateSpace)">
  5004. <summary>
  5005. Returns the spline's roll in degrees at the spline point
  5006. </summary>
  5007. </member>
  5008. <member name="M:UnrealEngine.Framework.SplineComponent.GetRollAtTime(System.Single,UnrealEngine.Framework.SplineCoordinateSpace,System.Boolean)">
  5009. <summary>
  5010. Returns the spline's roll in degrees at the given time from 0.0f to the spline duration
  5011. </summary>
  5012. </member>
  5013. <member name="M:UnrealEngine.Framework.SplineComponent.GetRotationAtDistanceAlongSpline(System.Single,UnrealEngine.Framework.SplineCoordinateSpace,System.Numerics.Quaternion@)">
  5014. <summary>
  5015. Retrieves a rotation corresponding to the spline's rotation at the given distance along the length of the spline
  5016. </summary>
  5017. </member>
  5018. <member name="M:UnrealEngine.Framework.SplineComponent.GetRotationAtDistanceAlongSpline(System.Single,UnrealEngine.Framework.SplineCoordinateSpace)">
  5019. <summary>
  5020. Returns a rotation corresponding to the spline's rotation at the given distance along the length of the spline
  5021. </summary>
  5022. </member>
  5023. <member name="M:UnrealEngine.Framework.SplineComponent.GetRotationAtSplinePoint(System.Int32,UnrealEngine.Framework.SplineCoordinateSpace,System.Numerics.Quaternion@)">
  5024. <summary>
  5025. Retrieves a spline's rotation at the spline point
  5026. </summary>
  5027. </member>
  5028. <member name="M:UnrealEngine.Framework.SplineComponent.GetRotationAtSplinePoint(System.Int32,UnrealEngine.Framework.SplineCoordinateSpace)">
  5029. <summary>
  5030. Returns a spline's rotation at the spline point
  5031. </summary>
  5032. </member>
  5033. <member name="M:UnrealEngine.Framework.SplineComponent.GetRotationAtTime(System.Single,UnrealEngine.Framework.SplineCoordinateSpace,System.Boolean,System.Numerics.Quaternion@)">
  5034. <summary>
  5035. Retrieves a rotation corresponding to the spline's position and direction at the given time from 0.0f to the spline duration
  5036. </summary>
  5037. </member>
  5038. <member name="M:UnrealEngine.Framework.SplineComponent.GetRotationAtTime(System.Single,UnrealEngine.Framework.SplineCoordinateSpace,System.Boolean)">
  5039. <summary>
  5040. Returns a rotation corresponding to the spline's position and direction at the given time from 0.0f to the spline duration
  5041. </summary>
  5042. </member>
  5043. <member name="M:UnrealEngine.Framework.SplineComponent.GetScaleAtDistanceAlongSpline(System.Single,System.Numerics.Vector3@)">
  5044. <summary>
  5045. Retrieves the spline's scale at the given distance along the length of the spline
  5046. </summary>
  5047. </member>
  5048. <member name="M:UnrealEngine.Framework.SplineComponent.GetScaleAtDistanceAlongSpline(System.Single)">
  5049. <summary>
  5050. Returns the spline's scale at the given distance along the length of the spline
  5051. </summary>
  5052. </member>
  5053. <member name="M:UnrealEngine.Framework.SplineComponent.GetScaleAtSplinePoint(System.Int32,System.Numerics.Vector3@)">
  5054. <summary>
  5055. Retrieves the spline's scale at the spline point
  5056. </summary>
  5057. </member>
  5058. <member name="M:UnrealEngine.Framework.SplineComponent.GetScaleAtSplinePoint(System.Int32)">
  5059. <summary>
  5060. Returns the spline's scale at the spline point
  5061. </summary>
  5062. </member>
  5063. <member name="M:UnrealEngine.Framework.SplineComponent.GetScaleAtTime(System.Single,System.Boolean,System.Numerics.Vector3@)">
  5064. <summary>
  5065. Retrieves the spline's scale at the given time from 0.0f to the spline duration
  5066. </summary>
  5067. </member>
  5068. <member name="M:UnrealEngine.Framework.SplineComponent.GetScaleAtTime(System.Single,System.Boolean)">
  5069. <summary>
  5070. Returns the spline's scale at the given time from 0.0f to the spline duration
  5071. </summary>
  5072. </member>
  5073. <member name="M:UnrealEngine.Framework.SplineComponent.GetSplineLength">
  5074. <summary>
  5075. Returns the total length along the spline
  5076. </summary>
  5077. </member>
  5078. <member name="M:UnrealEngine.Framework.SplineComponent.GetTransformAtTime(System.Single,UnrealEngine.Framework.SplineCoordinateSpace,System.Boolean,System.Boolean,UnrealEngine.Framework.Transform@)">
  5079. <summary>
  5080. Retrieves the spline's transform at the given time from 0.0f to the spline duration
  5081. </summary>
  5082. </member>
  5083. <member name="M:UnrealEngine.Framework.SplineComponent.GetTransformAtTime(System.Single,UnrealEngine.Framework.SplineCoordinateSpace,System.Boolean,System.Boolean)">
  5084. <summary>
  5085. Returns the spline's transform at the given time from 0.0f to the spline duration
  5086. </summary>
  5087. </member>
  5088. <member name="M:UnrealEngine.Framework.SplineComponent.GetUpVectorAtDistanceAlongSpline(System.Single,UnrealEngine.Framework.SplineCoordinateSpace,System.Numerics.Vector3@)">
  5089. <summary>
  5090. Retrieves a unit direction vector corresponding to the spline's up vector at the given distance along the length of the spline
  5091. </summary>
  5092. </member>
  5093. <member name="M:UnrealEngine.Framework.SplineComponent.GetUpVectorAtDistanceAlongSpline(System.Single,UnrealEngine.Framework.SplineCoordinateSpace)">
  5094. <summary>
  5095. Returns a unit direction vector corresponding to the spline's up vector at the given distance along the length of the spline
  5096. </summary>
  5097. </member>
  5098. <member name="M:UnrealEngine.Framework.SplineComponent.GetUpVectorAtSplinePoint(System.Int32,UnrealEngine.Framework.SplineCoordinateSpace,System.Numerics.Vector3@)">
  5099. <summary>
  5100. Retrieves the spline's up vector at the spline point
  5101. </summary>
  5102. </member>
  5103. <member name="M:UnrealEngine.Framework.SplineComponent.GetUpVectorAtSplinePoint(System.Int32,UnrealEngine.Framework.SplineCoordinateSpace)">
  5104. <summary>
  5105. Returns the spline's up vector at the spline point
  5106. </summary>
  5107. </member>
  5108. <member name="M:UnrealEngine.Framework.SplineComponent.GetUpVectorAtTime(System.Single,UnrealEngine.Framework.SplineCoordinateSpace,System.Boolean,System.Numerics.Vector3@)">
  5109. <summary>
  5110. Retrieves the spline's up vector at the given time from 0.0f to the spline duration
  5111. </summary>
  5112. </member>
  5113. <member name="M:UnrealEngine.Framework.SplineComponent.GetUpVectorAtTime(System.Single,UnrealEngine.Framework.SplineCoordinateSpace,System.Boolean)">
  5114. <summary>
  5115. Returns the spline's up vector at the given time from 0.0f to the spline duration
  5116. </summary>
  5117. </member>
  5118. <member name="M:UnrealEngine.Framework.SplineComponent.SetSplinePointType(System.Int32,UnrealEngine.Framework.SplinePointType,System.Boolean)">
  5119. <summary>
  5120. Sets the type of a spline point
  5121. </summary>
  5122. </member>
  5123. <member name="M:UnrealEngine.Framework.SplineComponent.SetClosedLoop(System.Boolean,System.Boolean)">
  5124. <summary>
  5125. Sets whether the spline is a closed loop
  5126. </summary>
  5127. </member>
  5128. <member name="M:UnrealEngine.Framework.SplineComponent.SetDefaultUpVector(System.Numerics.Vector3@,UnrealEngine.Framework.SplineCoordinateSpace)">
  5129. <summary>
  5130. Sets the default up vector of the spline
  5131. </summary>
  5132. </member>
  5133. <member name="M:UnrealEngine.Framework.SplineComponent.SetLocationAtSplinePoint(System.Int32,System.Numerics.Vector3@,UnrealEngine.Framework.SplineCoordinateSpace,System.Boolean)">
  5134. <summary>
  5135. Sets an existing point to a new location
  5136. </summary>
  5137. </member>
  5138. <member name="M:UnrealEngine.Framework.SplineComponent.SetTangentAtSplinePoint(System.Int32,System.Numerics.Vector3@,UnrealEngine.Framework.SplineCoordinateSpace,System.Boolean)">
  5139. <summary>
  5140. Sets the tangent at a given spline point
  5141. </summary>
  5142. </member>
  5143. <member name="M:UnrealEngine.Framework.SplineComponent.SetTangentsAtSplinePoint(System.Int32,System.Numerics.Vector3@,System.Numerics.Vector3@,UnrealEngine.Framework.SplineCoordinateSpace,System.Boolean)">
  5144. <summary>
  5145. Sets the tangents at a given spline point
  5146. </summary>
  5147. </member>
  5148. <member name="M:UnrealEngine.Framework.SplineComponent.SetUpVectorAtSplinePoint(System.Int32,System.Numerics.Vector3@,UnrealEngine.Framework.SplineCoordinateSpace,System.Boolean)">
  5149. <summary>
  5150. Sets the up vector at a given spline point
  5151. </summary>
  5152. </member>
  5153. <member name="M:UnrealEngine.Framework.SplineComponent.AddSplinePoint(System.Numerics.Vector3@,UnrealEngine.Framework.SplineCoordinateSpace,System.Boolean)">
  5154. <summary>
  5155. Adds a point to the spline
  5156. </summary>
  5157. </member>
  5158. <member name="M:UnrealEngine.Framework.SplineComponent.AddSplinePointAtIndex(System.Numerics.Vector3@,System.Int32,UnrealEngine.Framework.SplineCoordinateSpace,System.Boolean)">
  5159. <summary>
  5160. Adds a point to the spline at the specified index
  5161. </summary>
  5162. </member>
  5163. <member name="M:UnrealEngine.Framework.SplineComponent.ClearSplinePoints(System.Boolean)">
  5164. <summary>
  5165. Clears all the points in the spline
  5166. </summary>
  5167. </member>
  5168. <member name="M:UnrealEngine.Framework.SplineComponent.FindDirectionClosestToWorldLocation(System.Numerics.Vector3@,UnrealEngine.Framework.SplineCoordinateSpace)">
  5169. <summary>
  5170. Returns a unit direction vector of the spline tangent closest to the location in world space
  5171. </summary>
  5172. </member>
  5173. <member name="M:UnrealEngine.Framework.SplineComponent.FindLocationClosestToWorldLocation(System.Numerics.Vector3@,UnrealEngine.Framework.SplineCoordinateSpace)">
  5174. <summary>
  5175. Returns a point of the spline closest to the location in world space
  5176. </summary>
  5177. </member>
  5178. <member name="M:UnrealEngine.Framework.SplineComponent.FindUpVectorClosestToWorldLocation(System.Numerics.Vector3@,UnrealEngine.Framework.SplineCoordinateSpace)">
  5179. <summary>
  5180. Returns a unit direction vector corresponding to the spline's up vector closest to the location in world space
  5181. </summary>
  5182. </member>
  5183. <member name="M:UnrealEngine.Framework.SplineComponent.FindRightVectorClosestToWorldLocation(System.Numerics.Vector3@,UnrealEngine.Framework.SplineCoordinateSpace)">
  5184. <summary>
  5185. Returns a unit direction vector corresponding to the spline's right vector closest to the location in world space
  5186. </summary>
  5187. </member>
  5188. <member name="M:UnrealEngine.Framework.SplineComponent.FindRollClosestToWorldLocation(System.Numerics.Vector3@,UnrealEngine.Framework.SplineCoordinateSpace)">
  5189. <summary>
  5190. Returns the spline's roll in degrees closest to the location in world space
  5191. </summary>
  5192. </member>
  5193. <member name="M:UnrealEngine.Framework.SplineComponent.FindScaleClosestToWorldLocation(System.Numerics.Vector3@)">
  5194. <summary>
  5195. Returns the spline's scale closest to the location in world space
  5196. </summary>
  5197. </member>
  5198. <member name="M:UnrealEngine.Framework.SplineComponent.FindTangentClosestToWorldLocation(System.Numerics.Vector3@,UnrealEngine.Framework.SplineCoordinateSpace)">
  5199. <summary>
  5200. Returns a tangent of the spline closest to the location in world space
  5201. </summary>
  5202. </member>
  5203. <member name="M:UnrealEngine.Framework.SplineComponent.FindTransformClosestToWorldLocation(System.Numerics.Vector3@,UnrealEngine.Framework.SplineCoordinateSpace,System.Boolean)">
  5204. <summary>
  5205. Returns a transform closest to the location in world space
  5206. </summary>
  5207. </member>
  5208. <member name="M:UnrealEngine.Framework.SplineComponent.RemoveSplinePoint(System.Int32,System.Boolean)">
  5209. <summary>
  5210. Removes a point at the specified index from the spline
  5211. </summary>
  5212. </member>
  5213. <member name="M:UnrealEngine.Framework.SplineComponent.UpdateSpline">
  5214. <summary>
  5215. Updates the spline
  5216. </summary>
  5217. </member>
  5218. <member name="T:UnrealEngine.Framework.RadialForceComponent">
  5219. <summary>
  5220. A component that emits a radial force or impulse that can affect physics objects and destructible objects
  5221. </summary>
  5222. </member>
  5223. <member name="M:UnrealEngine.Framework.RadialForceComponent.#ctor(UnrealEngine.Framework.Actor,System.String,System.Boolean,UnrealEngine.Framework.Blueprint)">
  5224. <summary>
  5225. Creates the component attached to an actor and optionally sets it as the root, first component will be set as the root automatically
  5226. </summary>
  5227. <param name="actor">The actor to attach the component to</param>
  5228. <param name="name">The name of the component</param>
  5229. <param name="setAsRoot">If <c>true</c>, sets the component as the root</param>
  5230. <param name="blueprint">The blueprint class to use as a base class, should be equal to the exact type of the component</param>
  5231. </member>
  5232. <member name="P:UnrealEngine.Framework.RadialForceComponent.IgnoreOwningActor">
  5233. <summary>
  5234. Gets or sets whether to apply the force or impulse to any physics objects that are part of the actor which owns the component
  5235. </summary>
  5236. </member>
  5237. <member name="P:UnrealEngine.Framework.RadialForceComponent.ImpulseVelocityChange">
  5238. <summary>
  5239. Gets or sets whether the impulse will ignore the mass of objects and will always result in a fixed velocity change
  5240. </summary>
  5241. </member>
  5242. <member name="P:UnrealEngine.Framework.RadialForceComponent.LinearFalloff">
  5243. <summary>
  5244. Gets or sets whether the force or impulse should lose its strength linearly
  5245. </summary>
  5246. </member>
  5247. <member name="P:UnrealEngine.Framework.RadialForceComponent.ForceStrength">
  5248. <summary>
  5249. Gets or sets the force strength
  5250. </summary>
  5251. </member>
  5252. <member name="P:UnrealEngine.Framework.RadialForceComponent.ImpulseStrength">
  5253. <summary>
  5254. Gets or sets the impulse strength
  5255. </summary>
  5256. </member>
  5257. <member name="P:UnrealEngine.Framework.RadialForceComponent.Radius">
  5258. <summary>
  5259. Gets or sets the radius within the force or impulse will be applied
  5260. </summary>
  5261. </member>
  5262. <member name="M:UnrealEngine.Framework.RadialForceComponent.AddCollisionChannelToAffect(UnrealEngine.Framework.CollisionChannel)">
  5263. <summary>
  5264. Adds a collision channel that will be affected by the radial force
  5265. </summary>
  5266. </member>
  5267. <member name="M:UnrealEngine.Framework.RadialForceComponent.FireImpulse">
  5268. <summary>
  5269. Fires a single impulse
  5270. </summary>
  5271. </member>
  5272. <member name="T:UnrealEngine.Framework.MaterialInterface">
  5273. <summary>
  5274. The base class of materials that can be applied to meshes
  5275. </summary>
  5276. </member>
  5277. <member name="P:UnrealEngine.Framework.MaterialInterface.IsCreated">
  5278. <summary>
  5279. Returns <c>true</c> if the object is created
  5280. </summary>
  5281. </member>
  5282. <member name="M:UnrealEngine.Framework.MaterialInterface.Equals(UnrealEngine.Framework.MaterialInterface)">
  5283. <summary>
  5284. Indicates equality of objects
  5285. </summary>
  5286. </member>
  5287. <member name="M:UnrealEngine.Framework.MaterialInterface.GetHashCode">
  5288. <summary>
  5289. Returns a hash code for the object
  5290. </summary>
  5291. </member>
  5292. <member name="P:UnrealEngine.Framework.MaterialInterface.IsTwoSided">
  5293. <summary>
  5294. Returns <c>true</c> if the material is two sided
  5295. </summary>
  5296. </member>
  5297. <member name="T:UnrealEngine.Framework.Material">
  5298. <summary>
  5299. An asset which can be applied to a mesh to control the visual look
  5300. </summary>
  5301. </member>
  5302. <member name="M:UnrealEngine.Framework.Material.Load(System.String)">
  5303. <summary>
  5304. Finds and loads a material by name
  5305. </summary>
  5306. <returns>A material or <c>null</c> on failure</returns>
  5307. </member>
  5308. <member name="P:UnrealEngine.Framework.Material.IsDefaultMaterial">
  5309. <summary>
  5310. Returns <c>true</c> if the material is one of the default materials
  5311. </summary>
  5312. </member>
  5313. <member name="T:UnrealEngine.Framework.MaterialInstance">
  5314. <summary>
  5315. An abstract instance of the material
  5316. </summary>
  5317. </member>
  5318. <member name="M:UnrealEngine.Framework.MaterialInstance.IsChildOf(UnrealEngine.Framework.MaterialInterface)">
  5319. <summary>
  5320. Returns <c>true</c> if the material instance is a child of another Material
  5321. </summary>
  5322. </member>
  5323. <member name="M:UnrealEngine.Framework.MaterialInstance.GetParent">
  5324. <summary>
  5325. Returns the parent material or <c>null</c> on failure
  5326. </summary>
  5327. </member>
  5328. <member name="T:UnrealEngine.Framework.MaterialInstanceDynamic">
  5329. <summary>
  5330. A dynamic instance of the material
  5331. </summary>
  5332. </member>
  5333. <member name="M:UnrealEngine.Framework.MaterialInstanceDynamic.ClearParameterValues">
  5334. <summary>
  5335. Removes all parameter values
  5336. </summary>
  5337. </member>
  5338. <member name="M:UnrealEngine.Framework.MaterialInstanceDynamic.SetTextureParameterValue(System.String,UnrealEngine.Framework.Texture)">
  5339. <summary>
  5340. Sets the texture parameter value
  5341. </summary>
  5342. </member>
  5343. <member name="M:UnrealEngine.Framework.MaterialInstanceDynamic.SetVectorParameterValue(System.String,UnrealEngine.Framework.LinearColor@)">
  5344. <summary>
  5345. Sets the vector parameter value
  5346. </summary>
  5347. </member>
  5348. <member name="M:UnrealEngine.Framework.MaterialInstanceDynamic.SetScalarParameterValue(System.String,System.Single)">
  5349. <summary>
  5350. Sets the scalar parameter value
  5351. </summary>
  5352. </member>
  5353. <member name="T:UnrealEngine.Framework.LogLevel">
  5354. <summary>
  5355. Defines the log level for an output log message
  5356. </summary>
  5357. </member>
  5358. <member name="F:UnrealEngine.Framework.LogLevel.Display">
  5359. <summary>
  5360. Logs are printed to console and log files
  5361. </summary>
  5362. </member>
  5363. <member name="F:UnrealEngine.Framework.LogLevel.Warning">
  5364. <summary>
  5365. Logs are printed to console and log files with the yellow color
  5366. </summary>
  5367. </member>
  5368. <member name="F:UnrealEngine.Framework.LogLevel.Error">
  5369. <summary>
  5370. Logs are printed to console and log files with the red color
  5371. </summary>
  5372. </member>
  5373. <member name="F:UnrealEngine.Framework.LogLevel.Fatal">
  5374. <summary>
  5375. Logs are printed to console and log files then crashes the application even if logging is disabled
  5376. </summary>
  5377. </member>
  5378. <member name="T:UnrealEngine.Framework.AttachmentTransformRule">
  5379. <summary>
  5380. Defines rules for attaching components
  5381. </summary>
  5382. </member>
  5383. <member name="F:UnrealEngine.Framework.AttachmentTransformRule.KeepRelativeTransform">
  5384. <summary>
  5385. Keeps current relative transform as the relative transform to the new parent
  5386. </summary>
  5387. </member>
  5388. <member name="F:UnrealEngine.Framework.AttachmentTransformRule.KeepWorldTransform">
  5389. <summary>
  5390. Automatically calculates the relative transform such that the attached component maintains the same world transform
  5391. </summary>
  5392. </member>
  5393. <member name="F:UnrealEngine.Framework.AttachmentTransformRule.SnapToTargetIncludingScale">
  5394. <summary>
  5395. Snaps location and rotation to the attach point, calculates the relative scale so that the final world scale of the component remains the same
  5396. </summary>
  5397. </member>
  5398. <member name="F:UnrealEngine.Framework.AttachmentTransformRule.SnapToTargetNotIncludingScale">
  5399. <summary>
  5400. Snaps the entire transform to target, including scale
  5401. </summary>
  5402. </member>
  5403. <member name="T:UnrealEngine.Framework.DetachmentTransformRule">
  5404. <summary>
  5405. Defines rules for detaching components
  5406. </summary>
  5407. </member>
  5408. <member name="F:UnrealEngine.Framework.DetachmentTransformRule.KeepRelativeTransform">
  5409. <summary>
  5410. Keeps current relative transform as the relative transform to the previous parent
  5411. </summary>
  5412. </member>
  5413. <member name="F:UnrealEngine.Framework.DetachmentTransformRule.KeepWorldTransform">
  5414. <summary>
  5415. Automatically calculates the relative transform such that the detached component maintains the same world transform
  5416. </summary>
  5417. </member>
  5418. <member name="T:UnrealEngine.Framework.TeleportType">
  5419. <summary>
  5420. Defines teleportation types of physics body
  5421. </summary>
  5422. </member>
  5423. <member name="F:UnrealEngine.Framework.TeleportType.None">
  5424. <summary>
  5425. Don't teleport physics body
  5426. </summary>
  5427. </member>
  5428. <member name="F:UnrealEngine.Framework.TeleportType.TeleportPhysics">
  5429. <summary>
  5430. Teleport physics body so that velocity remains the same and no collision occurs
  5431. </summary>
  5432. </member>
  5433. <member name="F:UnrealEngine.Framework.TeleportType.ResetPhysics">
  5434. <summary>
  5435. Teleport physics body and reset physics state completely
  5436. </summary>
  5437. </member>
  5438. <member name="T:UnrealEngine.Framework.UpdateTransformFlags">
  5439. <summary>
  5440. Defines how to update transform during movement
  5441. </summary>
  5442. </member>
  5443. <member name="F:UnrealEngine.Framework.UpdateTransformFlags.None">
  5444. <summary>
  5445. Default update
  5446. </summary>
  5447. </member>
  5448. <member name="F:UnrealEngine.Framework.UpdateTransformFlags.SkipPhysicsUpdate">
  5449. <summary>
  5450. Don't update the underlying physics
  5451. </summary>
  5452. </member>
  5453. <member name="F:UnrealEngine.Framework.UpdateTransformFlags.PropagateFromParent">
  5454. <summary>
  5455. The update is coming as a result of the parent updating
  5456. </summary>
  5457. </member>
  5458. <member name="F:UnrealEngine.Framework.UpdateTransformFlags.OnlyUpdateIfUsingSocket">
  5459. <summary>
  5460. Only update child transform if attached to parent via a socket
  5461. </summary>
  5462. </member>
  5463. <member name="T:UnrealEngine.Framework.AIFocusPriority">
  5464. <summary>
  5465. Defines focus priority for AI
  5466. </summary>
  5467. </member>
  5468. <member name="F:UnrealEngine.Framework.AIFocusPriority.Normal">
  5469. <summary/>
  5470. </member>
  5471. <member name="F:UnrealEngine.Framework.AIFocusPriority.Low">
  5472. <summary/>
  5473. </member>
  5474. <member name="F:UnrealEngine.Framework.AIFocusPriority.High">
  5475. <summary/>
  5476. </member>
  5477. <member name="F:UnrealEngine.Framework.AIFocusPriority.VeryHigh">
  5478. <summary/>
  5479. </member>
  5480. <member name="T:UnrealEngine.Framework.ActorEventType">
  5481. <summary>
  5482. Defines actor events
  5483. </summary>
  5484. </member>
  5485. <member name="F:UnrealEngine.Framework.ActorEventType.OnActorBeginOverlap">
  5486. <summary>
  5487. Called when actors start overlapping
  5488. </summary>
  5489. </member>
  5490. <member name="F:UnrealEngine.Framework.ActorEventType.OnActorEndOverlap">
  5491. <summary>
  5492. Called when actors stop overlapping
  5493. </summary>
  5494. </member>
  5495. <member name="F:UnrealEngine.Framework.ActorEventType.OnActorHit">
  5496. <summary>
  5497. Called when actors hit collisions
  5498. </summary>
  5499. </member>
  5500. <member name="F:UnrealEngine.Framework.ActorEventType.OnActorBeginCursorOver">
  5501. <summary>
  5502. Called when the mouse cursor is moved over an actor if mouse over events are enabled in the player controller
  5503. </summary>
  5504. </member>
  5505. <member name="F:UnrealEngine.Framework.ActorEventType.OnActorEndCursorOver">
  5506. <summary>
  5507. Called when the mouse cursor is moved off an actor if mouse over events are enabled in the player controller
  5508. </summary>
  5509. </member>
  5510. <member name="F:UnrealEngine.Framework.ActorEventType.OnActorClicked">
  5511. <summary>
  5512. Called when the mouse button is clicked while the mouse is over an actor if click events are enabled in the player controller
  5513. </summary>
  5514. </member>
  5515. <member name="F:UnrealEngine.Framework.ActorEventType.OnActorReleased">
  5516. <summary>
  5517. Called when the mouse button is released while the mouse is over an actor if click events are enabled in the player controller
  5518. </summary>
  5519. </member>
  5520. <member name="T:UnrealEngine.Framework.ComponentEventType">
  5521. <summary>
  5522. Defines component events
  5523. </summary>
  5524. </member>
  5525. <member name="F:UnrealEngine.Framework.ComponentEventType.OnComponentBeginOverlap">
  5526. <summary>
  5527. Called when components start overlapping
  5528. </summary>
  5529. </member>
  5530. <member name="F:UnrealEngine.Framework.ComponentEventType.OnComponentEndOverlap">
  5531. <summary>
  5532. Called when components stop overlapping
  5533. </summary>
  5534. </member>
  5535. <member name="F:UnrealEngine.Framework.ComponentEventType.OnComponentHit">
  5536. <summary>
  5537. Called when components hit collisions
  5538. </summary>
  5539. </member>
  5540. <member name="F:UnrealEngine.Framework.ComponentEventType.OnComponentBeginCursorOver">
  5541. <summary>
  5542. Called when the mouse cursor is moved over a component and mouse over events are enabled in the player controller
  5543. </summary>
  5544. </member>
  5545. <member name="F:UnrealEngine.Framework.ComponentEventType.OnComponentEndCursorOver">
  5546. <summary>
  5547. Called when the mouse cursor is moved off a component and mouse over events are enabled in the player controller
  5548. </summary>
  5549. </member>
  5550. <member name="F:UnrealEngine.Framework.ComponentEventType.OnComponentClicked">
  5551. <summary>
  5552. Called when the mouse button is clicked while the mouse is over a component if click events are enabled in the player controller
  5553. </summary>
  5554. </member>
  5555. <member name="F:UnrealEngine.Framework.ComponentEventType.OnComponentReleased">
  5556. <summary>
  5557. Called when the mouse button is released while the mouse is over a component if click events are enabled in the player controller
  5558. </summary>
  5559. </member>
  5560. <member name="T:UnrealEngine.Framework.AnimationMode">
  5561. <summary>
  5562. Defines the animation mode
  5563. </summary>
  5564. </member>
  5565. <member name="F:UnrealEngine.Framework.AnimationMode.Blueprint">
  5566. <summary/>
  5567. </member>
  5568. <member name="F:UnrealEngine.Framework.AnimationMode.Asset">
  5569. <summary/>
  5570. </member>
  5571. <member name="F:UnrealEngine.Framework.AnimationMode.Custom">
  5572. <summary/>
  5573. </member>
  5574. <member name="T:UnrealEngine.Framework.AutoReceiveInput">
  5575. <summary>
  5576. Defines the player index that will be used to pass input
  5577. </summary>
  5578. </member>
  5579. <member name="F:UnrealEngine.Framework.AutoReceiveInput.Disabled">
  5580. <summary/>
  5581. </member>
  5582. <member name="F:UnrealEngine.Framework.AutoReceiveInput.Player0">
  5583. <summary/>
  5584. </member>
  5585. <member name="F:UnrealEngine.Framework.AutoReceiveInput.Player1">
  5586. <summary/>
  5587. </member>
  5588. <member name="F:UnrealEngine.Framework.AutoReceiveInput.Player2">
  5589. <summary/>
  5590. </member>
  5591. <member name="F:UnrealEngine.Framework.AutoReceiveInput.Player3">
  5592. <summary/>
  5593. </member>
  5594. <member name="F:UnrealEngine.Framework.AutoReceiveInput.Player4">
  5595. <summary/>
  5596. </member>
  5597. <member name="F:UnrealEngine.Framework.AutoReceiveInput.Player5">
  5598. <summary/>
  5599. </member>
  5600. <member name="F:UnrealEngine.Framework.AutoReceiveInput.Player6">
  5601. <summary/>
  5602. </member>
  5603. <member name="F:UnrealEngine.Framework.AutoReceiveInput.Player7">
  5604. <summary/>
  5605. </member>
  5606. <member name="T:UnrealEngine.Framework.CameraProjectionMode">
  5607. <summary>
  5608. Defines the projection mode for a camera
  5609. </summary>
  5610. </member>
  5611. <member name="F:UnrealEngine.Framework.CameraProjectionMode.Perspective">
  5612. <summary/>
  5613. </member>
  5614. <member name="F:UnrealEngine.Framework.CameraProjectionMode.Orthographic">
  5615. <summary/>
  5616. </member>
  5617. <member name="T:UnrealEngine.Framework.CollisionMode">
  5618. <summary>
  5619. Defines the collision mode
  5620. </summary>
  5621. </member>
  5622. <member name="F:UnrealEngine.Framework.CollisionMode.NoCollision">
  5623. <summary>
  5624. No collision
  5625. </summary>
  5626. </member>
  5627. <member name="F:UnrealEngine.Framework.CollisionMode.QueryOnly">
  5628. <summary>
  5629. Used for spatial queries (raycasts, sweeps, and overlaps)
  5630. </summary>
  5631. </member>
  5632. <member name="F:UnrealEngine.Framework.CollisionMode.PhysicsOnly">
  5633. <summary>
  5634. Used for physics simulation (rigid bodies, and constraints)
  5635. </summary>
  5636. </member>
  5637. <member name="F:UnrealEngine.Framework.CollisionMode.QueryAndPhysics">
  5638. <summary>
  5639. Can be used for both spatial queries and physics simulation
  5640. </summary>
  5641. </member>
  5642. <member name="T:UnrealEngine.Framework.CollisionShapeType">
  5643. <summary>
  5644. Defines the collision shape type
  5645. </summary>
  5646. </member>
  5647. <member name="F:UnrealEngine.Framework.CollisionShapeType.Box">
  5648. <summary/>
  5649. </member>
  5650. <member name="F:UnrealEngine.Framework.CollisionShapeType.Sphere">
  5651. <summary/>
  5652. </member>
  5653. <member name="F:UnrealEngine.Framework.CollisionShapeType.Capsule">
  5654. <summary/>
  5655. </member>
  5656. <member name="T:UnrealEngine.Framework.ComponentMobility">
  5657. <summary>
  5658. Defines how often a component is allowed to move
  5659. </summary>
  5660. </member>
  5661. <member name="F:UnrealEngine.Framework.ComponentMobility.Movable">
  5662. <summary>
  5663. Movable objects can be moved and changed
  5664. </summary>
  5665. </member>
  5666. <member name="F:UnrealEngine.Framework.ComponentMobility.Static">
  5667. <summary>
  5668. Static objects cannot be moved or changed
  5669. - Allows baked lighting
  5670. - Fastest rendering
  5671. </summary>
  5672. </member>
  5673. <member name="F:UnrealEngine.Framework.ComponentMobility.Stationary">
  5674. <summary>
  5675. A stationary light will only have its shadowing and bounced lighting from static geometry baked by <a href="https://docs.unrealengine.com/en-US/Engine/Rendering/LightingAndShadows/Lightmass/index.html">Lightmass</a>, all other lighting will be dynamic
  5676. </summary>
  5677. </member>
  5678. <member name="T:UnrealEngine.Framework.SplineCoordinateSpace">
  5679. <summary>
  5680. Defines coordinate space
  5681. </summary>
  5682. </member>
  5683. <member name="F:UnrealEngine.Framework.SplineCoordinateSpace.Local">
  5684. <summary/>
  5685. </member>
  5686. <member name="F:UnrealEngine.Framework.SplineCoordinateSpace.World">
  5687. <summary/>
  5688. </member>
  5689. <member name="T:UnrealEngine.Framework.SplinePointType">
  5690. <summary>
  5691. Defines the spline point type
  5692. </summary>
  5693. </member>
  5694. <member name="F:UnrealEngine.Framework.SplinePointType.Linear">
  5695. <summary/>
  5696. </member>
  5697. <member name="F:UnrealEngine.Framework.SplinePointType.Curve">
  5698. <summary/>
  5699. </member>
  5700. <member name="F:UnrealEngine.Framework.SplinePointType.Constant">
  5701. <summary/>
  5702. </member>
  5703. <member name="F:UnrealEngine.Framework.SplinePointType.CurveClamped">
  5704. <summary/>
  5705. </member>
  5706. <member name="F:UnrealEngine.Framework.SplinePointType.CurveCustomTangent">
  5707. <summary/>
  5708. </member>
  5709. <member name="T:UnrealEngine.Framework.WindowMode">
  5710. <summary>
  5711. Defines the window mode
  5712. </summary>
  5713. </member>
  5714. <member name="F:UnrealEngine.Framework.WindowMode.Fullscreen">
  5715. <summary/>
  5716. </member>
  5717. <member name="F:UnrealEngine.Framework.WindowMode.WindowedFullscreen">
  5718. <summary/>
  5719. </member>
  5720. <member name="F:UnrealEngine.Framework.WindowMode.Windowed">
  5721. <summary/>
  5722. </member>
  5723. <member name="T:UnrealEngine.Framework.AudioFadeCurve">
  5724. <summary>
  5725. Defines the type of fade to adjust audio volume
  5726. </summary>
  5727. </member>
  5728. <member name="F:UnrealEngine.Framework.AudioFadeCurve.Linear">
  5729. <summary/>
  5730. </member>
  5731. <member name="F:UnrealEngine.Framework.AudioFadeCurve.Logarithmic">
  5732. <summary/>
  5733. </member>
  5734. <member name="F:UnrealEngine.Framework.AudioFadeCurve.SCurve">
  5735. <summary/>
  5736. </member>
  5737. <member name="F:UnrealEngine.Framework.AudioFadeCurve.Sin">
  5738. <summary/>
  5739. </member>
  5740. <member name="T:UnrealEngine.Framework.AutoPossessAI">
  5741. <summary>
  5742. Defines the possession type for AI pawn that will be automatically possed by an AI controller
  5743. </summary>
  5744. </member>
  5745. <member name="F:UnrealEngine.Framework.AutoPossessAI.Disabled">
  5746. <summary>
  5747. Disabled and not possesses AI
  5748. </summary>
  5749. </member>
  5750. <member name="F:UnrealEngine.Framework.AutoPossessAI.PlacedInWorld">
  5751. <summary>
  5752. Only possess by an AI controller if a pawn is placed in the world
  5753. </summary>
  5754. </member>
  5755. <member name="F:UnrealEngine.Framework.AutoPossessAI.Spawned">
  5756. <summary>
  5757. Only possess by an AI controller if a pawn is spawned after the world has loaded
  5758. </summary>
  5759. </member>
  5760. <member name="F:UnrealEngine.Framework.AutoPossessAI.PlacedInWorldOrSpawned">
  5761. <summary>
  5762. Pawn is automatically possessed by an AI controller whenever it's created
  5763. </summary>
  5764. </member>
  5765. <member name="T:UnrealEngine.Framework.BlendType">
  5766. <summary>
  5767. Defines how to blend when changing view targets
  5768. </summary>
  5769. </member>
  5770. <member name="F:UnrealEngine.Framework.BlendType.Linear">
  5771. <summary>
  5772. A simple linear interpolation
  5773. </summary>
  5774. </member>
  5775. <member name="F:UnrealEngine.Framework.BlendType.Cubic">
  5776. <summary>
  5777. A slight ease in and ease out, but amount of ease cannot be tweaked
  5778. </summary>
  5779. </member>
  5780. <member name="F:UnrealEngine.Framework.BlendType.EaseIn">
  5781. <summary>
  5782. Immediately accelerates, but smoothly decelerates into the target, ease amount can be controlled
  5783. </summary>
  5784. </member>
  5785. <member name="F:UnrealEngine.Framework.BlendType.EaseOut">
  5786. <summary>
  5787. Smoothly accelerates, but does not decelerate into the target, ease amount can be controlled
  5788. </summary>
  5789. </member>
  5790. <member name="F:UnrealEngine.Framework.BlendType.EaseInOut">
  5791. <summary>
  5792. Smoothly accelerates and decelerates, ease amount can be controlled
  5793. </summary>
  5794. </member>
  5795. <member name="F:UnrealEngine.Framework.BlendType.PreBlended">
  5796. <summary>
  5797. The game's camera system has already performed the blending, the engine shouldn't blend at all
  5798. </summary>
  5799. </member>
  5800. <member name="T:UnrealEngine.Framework.CollisionChannel">
  5801. <summary>
  5802. Defines collision channels
  5803. </summary>
  5804. </member>
  5805. <member name="F:UnrealEngine.Framework.CollisionChannel.WorldStatic">
  5806. <summary/>
  5807. </member>
  5808. <member name="F:UnrealEngine.Framework.CollisionChannel.WorldDynamic">
  5809. <summary/>
  5810. </member>
  5811. <member name="F:UnrealEngine.Framework.CollisionChannel.Pawn">
  5812. <summary/>
  5813. </member>
  5814. <member name="F:UnrealEngine.Framework.CollisionChannel.Visibility">
  5815. <summary/>
  5816. </member>
  5817. <member name="F:UnrealEngine.Framework.CollisionChannel.Camera">
  5818. <summary/>
  5819. </member>
  5820. <member name="F:UnrealEngine.Framework.CollisionChannel.PhysicsBody">
  5821. <summary/>
  5822. </member>
  5823. <member name="F:UnrealEngine.Framework.CollisionChannel.Vehicle">
  5824. <summary/>
  5825. </member>
  5826. <member name="F:UnrealEngine.Framework.CollisionChannel.Destructible">
  5827. <summary/>
  5828. </member>
  5829. <member name="F:UnrealEngine.Framework.CollisionChannel.EngineTraceChannel1">
  5830. <summary/>
  5831. </member>
  5832. <member name="F:UnrealEngine.Framework.CollisionChannel.EngineTraceChannel2">
  5833. <summary/>
  5834. </member>
  5835. <member name="F:UnrealEngine.Framework.CollisionChannel.EngineTraceChannel3">
  5836. <summary/>
  5837. </member>
  5838. <member name="F:UnrealEngine.Framework.CollisionChannel.EngineTraceChannel4">
  5839. <summary/>
  5840. </member>
  5841. <member name="F:UnrealEngine.Framework.CollisionChannel.EngineTraceChannel5">
  5842. <summary/>
  5843. </member>
  5844. <member name="F:UnrealEngine.Framework.CollisionChannel.EngineTraceChannel6">
  5845. <summary/>
  5846. </member>
  5847. <member name="F:UnrealEngine.Framework.CollisionChannel.GameTraceChannel1">
  5848. <summary/>
  5849. </member>
  5850. <member name="F:UnrealEngine.Framework.CollisionChannel.GameTraceChannel2">
  5851. <summary/>
  5852. </member>
  5853. <member name="F:UnrealEngine.Framework.CollisionChannel.GameTraceChannel3">
  5854. <summary/>
  5855. </member>
  5856. <member name="F:UnrealEngine.Framework.CollisionChannel.GameTraceChannel4">
  5857. <summary/>
  5858. </member>
  5859. <member name="F:UnrealEngine.Framework.CollisionChannel.GameTraceChannel5">
  5860. <summary/>
  5861. </member>
  5862. <member name="F:UnrealEngine.Framework.CollisionChannel.GameTraceChannel6">
  5863. <summary/>
  5864. </member>
  5865. <member name="F:UnrealEngine.Framework.CollisionChannel.GameTraceChannel7">
  5866. <summary/>
  5867. </member>
  5868. <member name="F:UnrealEngine.Framework.CollisionChannel.GameTraceChannel8">
  5869. <summary/>
  5870. </member>
  5871. <member name="F:UnrealEngine.Framework.CollisionChannel.GameTraceChannel9">
  5872. <summary/>
  5873. </member>
  5874. <member name="F:UnrealEngine.Framework.CollisionChannel.GameTraceChannel10">
  5875. <summary/>
  5876. </member>
  5877. <member name="F:UnrealEngine.Framework.CollisionChannel.GameTraceChannel11">
  5878. <summary/>
  5879. </member>
  5880. <member name="F:UnrealEngine.Framework.CollisionChannel.GameTraceChannel12">
  5881. <summary/>
  5882. </member>
  5883. <member name="F:UnrealEngine.Framework.CollisionChannel.GameTraceChannel13">
  5884. <summary/>
  5885. </member>
  5886. <member name="F:UnrealEngine.Framework.CollisionChannel.GameTraceChannel14">
  5887. <summary/>
  5888. </member>
  5889. <member name="F:UnrealEngine.Framework.CollisionChannel.GameTraceChannel15">
  5890. <summary/>
  5891. </member>
  5892. <member name="F:UnrealEngine.Framework.CollisionChannel.GameTraceChannel16">
  5893. <summary/>
  5894. </member>
  5895. <member name="F:UnrealEngine.Framework.CollisionChannel.GameTraceChannel17">
  5896. <summary/>
  5897. </member>
  5898. <member name="F:UnrealEngine.Framework.CollisionChannel.GameTraceChannel18">
  5899. <summary/>
  5900. </member>
  5901. <member name="T:UnrealEngine.Framework.CollisionResponse">
  5902. <summary>
  5903. Defines collision response types
  5904. </summary>
  5905. </member>
  5906. <member name="F:UnrealEngine.Framework.CollisionResponse.Ignore">
  5907. <summary/>
  5908. </member>
  5909. <member name="F:UnrealEngine.Framework.CollisionResponse.Overlap">
  5910. <summary/>
  5911. </member>
  5912. <member name="F:UnrealEngine.Framework.CollisionResponse.Block">
  5913. <summary/>
  5914. </member>
  5915. <member name="T:UnrealEngine.Framework.ControllerHand">
  5916. <summary>
  5917. Defines the controller hands for tracking
  5918. </summary>
  5919. </member>
  5920. <member name="F:UnrealEngine.Framework.ControllerHand.Left">
  5921. <summary/>
  5922. </member>
  5923. <member name="F:UnrealEngine.Framework.ControllerHand.Right">
  5924. <summary/>
  5925. </member>
  5926. <member name="F:UnrealEngine.Framework.ControllerHand.AnyHand">
  5927. <summary/>
  5928. </member>
  5929. <member name="F:UnrealEngine.Framework.ControllerHand.Pad">
  5930. <summary/>
  5931. </member>
  5932. <member name="F:UnrealEngine.Framework.ControllerHand.ExternalCamera">
  5933. <summary/>
  5934. </member>
  5935. <member name="F:UnrealEngine.Framework.ControllerHand.Gun">
  5936. <summary/>
  5937. </member>
  5938. <member name="F:UnrealEngine.Framework.ControllerHand.Special1">
  5939. <summary/>
  5940. </member>
  5941. <member name="F:UnrealEngine.Framework.ControllerHand.Special2">
  5942. <summary/>
  5943. </member>
  5944. <member name="F:UnrealEngine.Framework.ControllerHand.Special3">
  5945. <summary/>
  5946. </member>
  5947. <member name="F:UnrealEngine.Framework.ControllerHand.Special4">
  5948. <summary/>
  5949. </member>
  5950. <member name="F:UnrealEngine.Framework.ControllerHand.Special5">
  5951. <summary/>
  5952. </member>
  5953. <member name="F:UnrealEngine.Framework.ControllerHand.Special6">
  5954. <summary/>
  5955. </member>
  5956. <member name="F:UnrealEngine.Framework.ControllerHand.Special7">
  5957. <summary/>
  5958. </member>
  5959. <member name="F:UnrealEngine.Framework.ControllerHand.Special8">
  5960. <summary/>
  5961. </member>
  5962. <member name="F:UnrealEngine.Framework.ControllerHand.Special9">
  5963. <summary/>
  5964. </member>
  5965. <member name="F:UnrealEngine.Framework.ControllerHand.Special10">
  5966. <summary/>
  5967. </member>
  5968. <member name="F:UnrealEngine.Framework.ControllerHand.Special11">
  5969. <summary/>
  5970. </member>
  5971. <member name="T:UnrealEngine.Framework.HorizontalTextAligment">
  5972. <summary>
  5973. Defines the horizontal text aligment type
  5974. </summary>
  5975. </member>
  5976. <member name="F:UnrealEngine.Framework.HorizontalTextAligment.Left">
  5977. <summary/>
  5978. </member>
  5979. <member name="F:UnrealEngine.Framework.HorizontalTextAligment.Center">
  5980. <summary/>
  5981. </member>
  5982. <member name="F:UnrealEngine.Framework.HorizontalTextAligment.Right">
  5983. <summary/>
  5984. </member>
  5985. <member name="T:UnrealEngine.Framework.VerticalTextAligment">
  5986. <summary>
  5987. Defines the vertical text aligment type
  5988. </summary>
  5989. </member>
  5990. <member name="F:UnrealEngine.Framework.VerticalTextAligment.Top">
  5991. <summary/>
  5992. </member>
  5993. <member name="F:UnrealEngine.Framework.VerticalTextAligment.Center">
  5994. <summary/>
  5995. </member>
  5996. <member name="F:UnrealEngine.Framework.VerticalTextAligment.Bottom">
  5997. <summary/>
  5998. </member>
  5999. <member name="T:UnrealEngine.Framework.PlaneConstraintAxis">
  6000. <summary>
  6001. Defines behavior when movement is restricted to a 2D plane defined by a specific axis/normal, so that movement along the locked axis will not be possible
  6002. </summary>
  6003. </member>
  6004. <member name="F:UnrealEngine.Framework.PlaneConstraintAxis.Custom">
  6005. <summary>
  6006. Lock movement to a user-defined axis
  6007. </summary>
  6008. </member>
  6009. <member name="F:UnrealEngine.Framework.PlaneConstraintAxis.X">
  6010. <summary>
  6011. Lock movement in the X axis
  6012. </summary>
  6013. </member>
  6014. <member name="F:UnrealEngine.Framework.PlaneConstraintAxis.Y">
  6015. <summary>
  6016. Lock movement in the Y axis
  6017. </summary>
  6018. </member>
  6019. <member name="F:UnrealEngine.Framework.PlaneConstraintAxis.Z">
  6020. <summary>
  6021. Lock movement in the Z axis
  6022. </summary>
  6023. </member>
  6024. <member name="F:UnrealEngine.Framework.PlaneConstraintAxis.UseGlobalPhysicsSetting">
  6025. <summary>
  6026. Use the global physics project setting
  6027. </summary>
  6028. </member>
  6029. <member name="T:UnrealEngine.Framework.InputEvent">
  6030. <summary>
  6031. Defines input behavior type
  6032. </summary>
  6033. </member>
  6034. <member name="F:UnrealEngine.Framework.InputEvent.Pressed">
  6035. <summary>
  6036. Key pressed
  6037. </summary>
  6038. </member>
  6039. <member name="F:UnrealEngine.Framework.InputEvent.Released">
  6040. <summary>
  6041. Key released
  6042. </summary>
  6043. </member>
  6044. <member name="F:UnrealEngine.Framework.InputEvent.Repeat">
  6045. <summary>
  6046. Key repeating
  6047. </summary>
  6048. </member>
  6049. <member name="F:UnrealEngine.Framework.InputEvent.DoubleClick">
  6050. <summary>
  6051. Key double clicked
  6052. </summary>
  6053. </member>
  6054. <member name="F:UnrealEngine.Framework.InputEvent.Axis">
  6055. <summary>
  6056. Axis activated
  6057. </summary>
  6058. </member>
  6059. <member name="T:UnrealEngine.Framework.NetMode">
  6060. <summary>
  6061. Defines the networking mode
  6062. </summary>
  6063. </member>
  6064. <member name="F:UnrealEngine.Framework.NetMode.Standalone">
  6065. <summary>
  6066. A game without networking, with one or more local players
  6067. </summary>
  6068. </member>
  6069. <member name="F:UnrealEngine.Framework.NetMode.DedicatedServer">
  6070. <summary>
  6071. A server with no local players
  6072. </summary>
  6073. </member>
  6074. <member name="F:UnrealEngine.Framework.NetMode.ListenServer">
  6075. <summary>
  6076. A server that also has a local player who is hosting the game, available to other players on the network
  6077. </summary>
  6078. </member>
  6079. <member name="F:UnrealEngine.Framework.NetMode.Client">
  6080. <summary>
  6081. A client connected to a server
  6082. </summary>
  6083. </member>
  6084. <member name="T:UnrealEngine.Framework.PixelFormat">
  6085. <summary>
  6086. Defines the pixel format
  6087. </summary>
  6088. </member>
  6089. <member name="F:UnrealEngine.Framework.PixelFormat.Unknown">
  6090. <summary/>
  6091. </member>
  6092. <member name="F:UnrealEngine.Framework.PixelFormat.A32B32G32R32F">
  6093. <summary/>
  6094. </member>
  6095. <member name="F:UnrealEngine.Framework.PixelFormat.B8G8R8A8">
  6096. <summary/>
  6097. </member>
  6098. <member name="F:UnrealEngine.Framework.PixelFormat.G8">
  6099. <summary/>
  6100. </member>
  6101. <member name="F:UnrealEngine.Framework.PixelFormat.G16">
  6102. <summary/>
  6103. </member>
  6104. <member name="F:UnrealEngine.Framework.PixelFormat.DXT1">
  6105. <summary/>
  6106. </member>
  6107. <member name="F:UnrealEngine.Framework.PixelFormat.DXT3">
  6108. <summary/>
  6109. </member>
  6110. <member name="F:UnrealEngine.Framework.PixelFormat.DXT5">
  6111. <summary/>
  6112. </member>
  6113. <member name="F:UnrealEngine.Framework.PixelFormat.UYVY">
  6114. <summary/>
  6115. </member>
  6116. <member name="F:UnrealEngine.Framework.PixelFormat.FloatRGB">
  6117. <summary/>
  6118. </member>
  6119. <member name="F:UnrealEngine.Framework.PixelFormat.FloatRGBA">
  6120. <summary/>
  6121. </member>
  6122. <member name="F:UnrealEngine.Framework.PixelFormat.DepthStencil">
  6123. <summary/>
  6124. </member>
  6125. <member name="F:UnrealEngine.Framework.PixelFormat.ShadowDepth">
  6126. <summary/>
  6127. </member>
  6128. <member name="F:UnrealEngine.Framework.PixelFormat.R32Float">
  6129. <summary/>
  6130. </member>
  6131. <member name="F:UnrealEngine.Framework.PixelFormat.G16R16">
  6132. <summary/>
  6133. </member>
  6134. <member name="F:UnrealEngine.Framework.PixelFormat.G16R16F">
  6135. <summary/>
  6136. </member>
  6137. <member name="F:UnrealEngine.Framework.PixelFormat.G16R16FFilter">
  6138. <summary/>
  6139. </member>
  6140. <member name="F:UnrealEngine.Framework.PixelFormat.G32R32F">
  6141. <summary/>
  6142. </member>
  6143. <member name="F:UnrealEngine.Framework.PixelFormat.A2B10G10R10">
  6144. <summary/>
  6145. </member>
  6146. <member name="F:UnrealEngine.Framework.PixelFormat.A16B16G16R16">
  6147. <summary/>
  6148. </member>
  6149. <member name="F:UnrealEngine.Framework.PixelFormat.D24">
  6150. <summary/>
  6151. </member>
  6152. <member name="F:UnrealEngine.Framework.PixelFormat.R16F">
  6153. <summary/>
  6154. </member>
  6155. <member name="F:UnrealEngine.Framework.PixelFormat.R16FFilter">
  6156. <summary/>
  6157. </member>
  6158. <member name="F:UnrealEngine.Framework.PixelFormat.BC5">
  6159. <summary/>
  6160. </member>
  6161. <member name="F:UnrealEngine.Framework.PixelFormat.V8U8">
  6162. <summary/>
  6163. </member>
  6164. <member name="F:UnrealEngine.Framework.PixelFormat.A1">
  6165. <summary/>
  6166. </member>
  6167. <member name="F:UnrealEngine.Framework.PixelFormat.FloatR11G11B10">
  6168. <summary/>
  6169. </member>
  6170. <member name="F:UnrealEngine.Framework.PixelFormat.A8">
  6171. <summary/>
  6172. </member>
  6173. <member name="F:UnrealEngine.Framework.PixelFormat.R32UInt">
  6174. <summary/>
  6175. </member>
  6176. <member name="F:UnrealEngine.Framework.PixelFormat.R32SInt">
  6177. <summary/>
  6178. </member>
  6179. <member name="F:UnrealEngine.Framework.PixelFormat.PVRTC2">
  6180. <summary/>
  6181. </member>
  6182. <member name="F:UnrealEngine.Framework.PixelFormat.PVRTC4">
  6183. <summary/>
  6184. </member>
  6185. <member name="F:UnrealEngine.Framework.PixelFormat.R16UInt">
  6186. <summary/>
  6187. </member>
  6188. <member name="F:UnrealEngine.Framework.PixelFormat.R16SInt">
  6189. <summary/>
  6190. </member>
  6191. <member name="F:UnrealEngine.Framework.PixelFormat.R16G16B16A16UInt">
  6192. <summary/>
  6193. </member>
  6194. <member name="F:UnrealEngine.Framework.PixelFormat.R16G16B16A16SInt">
  6195. <summary/>
  6196. </member>
  6197. <member name="F:UnrealEngine.Framework.PixelFormat.R5G6B5UNorm">
  6198. <summary/>
  6199. </member>
  6200. <member name="F:UnrealEngine.Framework.PixelFormat.R8G8B8A8">
  6201. <summary/>
  6202. </member>
  6203. <member name="F:UnrealEngine.Framework.PixelFormat.A8R8G8B8">
  6204. <summary/>
  6205. </member>
  6206. <member name="F:UnrealEngine.Framework.PixelFormat.BC4">
  6207. <summary/>
  6208. </member>
  6209. <member name="F:UnrealEngine.Framework.PixelFormat.R8G8">
  6210. <summary/>
  6211. </member>
  6212. <member name="F:UnrealEngine.Framework.PixelFormat.ATCRGB">
  6213. <summary/>
  6214. </member>
  6215. <member name="F:UnrealEngine.Framework.PixelFormat.ATCRGBAE">
  6216. <summary/>
  6217. </member>
  6218. <member name="F:UnrealEngine.Framework.PixelFormat.ATCRGBAI">
  6219. <summary/>
  6220. </member>
  6221. <member name="F:UnrealEngine.Framework.PixelFormat.X24G8">
  6222. <summary/>
  6223. </member>
  6224. <member name="F:UnrealEngine.Framework.PixelFormat.ETC1">
  6225. <summary/>
  6226. </member>
  6227. <member name="F:UnrealEngine.Framework.PixelFormat.ETC2RGB">
  6228. <summary/>
  6229. </member>
  6230. <member name="F:UnrealEngine.Framework.PixelFormat.ETC2RGBA">
  6231. <summary/>
  6232. </member>
  6233. <member name="F:UnrealEngine.Framework.PixelFormat.R32G32B32A32UInt">
  6234. <summary/>
  6235. </member>
  6236. <member name="F:UnrealEngine.Framework.PixelFormat.R16G16UInt">
  6237. <summary/>
  6238. </member>
  6239. <member name="F:UnrealEngine.Framework.PixelFormat.ASTC4x4">
  6240. <summary/>
  6241. </member>
  6242. <member name="F:UnrealEngine.Framework.PixelFormat.ASTC6x6">
  6243. <summary/>
  6244. </member>
  6245. <member name="F:UnrealEngine.Framework.PixelFormat.ASTC8x8">
  6246. <summary/>
  6247. </member>
  6248. <member name="F:UnrealEngine.Framework.PixelFormat.ASTC10x10">
  6249. <summary/>
  6250. </member>
  6251. <member name="F:UnrealEngine.Framework.PixelFormat.ASTC12x12">
  6252. <summary/>
  6253. </member>
  6254. <member name="F:UnrealEngine.Framework.PixelFormat.BC6H">
  6255. <summary/>
  6256. </member>
  6257. <member name="F:UnrealEngine.Framework.PixelFormat.BC7">
  6258. <summary/>
  6259. </member>
  6260. <member name="F:UnrealEngine.Framework.PixelFormat.R8UInt">
  6261. <summary/>
  6262. </member>
  6263. <member name="F:UnrealEngine.Framework.PixelFormat.L8">
  6264. <summary/>
  6265. </member>
  6266. <member name="F:UnrealEngine.Framework.PixelFormat.XGXR8">
  6267. <summary/>
  6268. </member>
  6269. <member name="F:UnrealEngine.Framework.PixelFormat.R8G8B8A8UInt">
  6270. <summary/>
  6271. </member>
  6272. <member name="F:UnrealEngine.Framework.PixelFormat.R8G8B8A8SNorm">
  6273. <summary/>
  6274. </member>
  6275. <member name="F:UnrealEngine.Framework.PixelFormat.R16G16B16A16UNorm">
  6276. <summary/>
  6277. </member>
  6278. <member name="F:UnrealEngine.Framework.PixelFormat.R16G16B16A16SNorm">
  6279. <summary/>
  6280. </member>
  6281. <member name="F:UnrealEngine.Framework.PixelFormat.PLATFORMHDR0">
  6282. <summary/>
  6283. </member>
  6284. <member name="F:UnrealEngine.Framework.PixelFormat.PLATFORMHDR1">
  6285. <summary/>
  6286. </member>
  6287. <member name="F:UnrealEngine.Framework.PixelFormat.PLATFORMHDR2">
  6288. <summary/>
  6289. </member>
  6290. <member name="F:UnrealEngine.Framework.PixelFormat.NV12">
  6291. <summary/>
  6292. </member>
  6293. <member name="F:UnrealEngine.Framework.PixelFormat.R32G32UInt">
  6294. <summary/>
  6295. </member>
  6296. <member name="F:UnrealEngine.Framework.PixelFormat.ETC2R11EAC">
  6297. <summary/>
  6298. </member>
  6299. <member name="F:UnrealEngine.Framework.PixelFormat.ETC2RG11EAC">
  6300. <summary/>
  6301. </member>
  6302. <member name="F:UnrealEngine.Framework.PixelFormat.R8">
  6303. <summary/>
  6304. </member>
  6305. <member name="F:UnrealEngine.Framework.PixelFormat.B5G5R5A1UNorm">
  6306. <summary/>
  6307. </member>
  6308. <member name="F:UnrealEngine.Framework.PixelFormat.ASTC4x4HDR">
  6309. <summary/>
  6310. </member>
  6311. <member name="F:UnrealEngine.Framework.PixelFormat.ASTC6x6HDR">
  6312. <summary/>
  6313. </member>
  6314. <member name="F:UnrealEngine.Framework.PixelFormat.ASTC8x8HDR">
  6315. <summary/>
  6316. </member>
  6317. <member name="F:UnrealEngine.Framework.PixelFormat.ASTC10x10HDR">
  6318. <summary/>
  6319. </member>
  6320. <member name="F:UnrealEngine.Framework.PixelFormat.ASTC12x12HDR">
  6321. <summary/>
  6322. </member>
  6323. <member name="F:UnrealEngine.Framework.PixelFormat.G16R16SNorm">
  6324. <summary/>
  6325. </member>
  6326. <member name="F:UnrealEngine.Framework.PixelFormat.R8G8UInt">
  6327. <summary/>
  6328. </member>
  6329. <member name="F:UnrealEngine.Framework.PixelFormat.R32G32B32UInt">
  6330. <summary/>
  6331. </member>
  6332. <member name="F:UnrealEngine.Framework.PixelFormat.R32G32B32SInt">
  6333. <summary/>
  6334. </member>
  6335. <member name="F:UnrealEngine.Framework.PixelFormat.R32G32B32F">
  6336. <summary/>
  6337. </member>
  6338. <member name="F:UnrealEngine.Framework.PixelFormat.R8SInt">
  6339. <summary/>
  6340. </member>
  6341. <member name="F:UnrealEngine.Framework.PixelFormat.R64UInt">
  6342. <summary/>
  6343. </member>
  6344. <member name="T:UnrealEngine.Framework.ObjectReference">
  6345. <summary>
  6346. A representation of the engine's object reference
  6347. </summary>
  6348. </member>
  6349. <member name="M:UnrealEngine.Framework.ObjectReference.op_Equality(UnrealEngine.Framework.ObjectReference,UnrealEngine.Framework.ObjectReference)">
  6350. <summary>
  6351. Tests for equality between two objects
  6352. </summary>
  6353. </member>
  6354. <member name="M:UnrealEngine.Framework.ObjectReference.op_Inequality(UnrealEngine.Framework.ObjectReference,UnrealEngine.Framework.ObjectReference)">
  6355. <summary>
  6356. Tests for inequality between two objects
  6357. </summary>
  6358. </member>
  6359. <member name="P:UnrealEngine.Framework.ObjectReference.IsCreated">
  6360. <summary>
  6361. Returns <c>true</c> if the object is created
  6362. </summary>
  6363. </member>
  6364. <member name="P:UnrealEngine.Framework.ObjectReference.ID">
  6365. <summary>
  6366. Returns the unique ID of the object, reused by the engine, only unique while the object is alive
  6367. </summary>
  6368. </member>
  6369. <member name="P:UnrealEngine.Framework.ObjectReference.Name">
  6370. <summary>
  6371. Returns the name of the object
  6372. </summary>
  6373. </member>
  6374. <member name="M:UnrealEngine.Framework.ObjectReference.Equals(UnrealEngine.Framework.ObjectReference)">
  6375. <summary>
  6376. Indicates equality of objects
  6377. </summary>
  6378. </member>
  6379. <member name="M:UnrealEngine.Framework.ObjectReference.Equals(System.Object)">
  6380. <summary>
  6381. Indicates equality of objects
  6382. </summary>
  6383. </member>
  6384. <member name="M:UnrealEngine.Framework.ObjectReference.GetHashCode">
  6385. <summary>
  6386. Returns a hash code for the object
  6387. </summary>
  6388. </member>
  6389. <member name="M:UnrealEngine.Framework.ObjectReference.ToActor``1">
  6390. <summary>
  6391. Converts the object reference to the actor of the specified class
  6392. </summary>
  6393. <returns>An actor or <c>null</c> on failure</returns>
  6394. </member>
  6395. <member name="M:UnrealEngine.Framework.ObjectReference.ToComponent``1">
  6396. <summary>
  6397. Converts the object reference to the component of the specified class
  6398. </summary>
  6399. <returns>A component or <c>null</c> on failure</returns>
  6400. </member>
  6401. <member name="T:UnrealEngine.Framework.ActorReference">
  6402. <summary>
  6403. A representation of the engine's actor reference
  6404. </summary>
  6405. </member>
  6406. <member name="M:UnrealEngine.Framework.ActorReference.op_Equality(UnrealEngine.Framework.ActorReference,UnrealEngine.Framework.ActorReference)">
  6407. <summary>
  6408. Tests for equality between two objects
  6409. </summary>
  6410. </member>
  6411. <member name="M:UnrealEngine.Framework.ActorReference.op_Inequality(UnrealEngine.Framework.ActorReference,UnrealEngine.Framework.ActorReference)">
  6412. <summary>
  6413. Tests for inequality between two objects
  6414. </summary>
  6415. </member>
  6416. <member name="P:UnrealEngine.Framework.ActorReference.IsSpawned">
  6417. <summary>
  6418. Returns <c>true</c> if the actor is spawned
  6419. </summary>
  6420. </member>
  6421. <member name="P:UnrealEngine.Framework.ActorReference.ID">
  6422. <summary>
  6423. Returns the unique ID of the object, reused by the engine, only unique while the object is alive
  6424. </summary>
  6425. </member>
  6426. <member name="P:UnrealEngine.Framework.ActorReference.Name">
  6427. <summary>
  6428. Returns the name of the object
  6429. </summary>
  6430. </member>
  6431. <member name="M:UnrealEngine.Framework.ActorReference.Equals(UnrealEngine.Framework.ActorReference)">
  6432. <summary>
  6433. Indicates equality of objects
  6434. </summary>
  6435. </member>
  6436. <member name="M:UnrealEngine.Framework.ActorReference.Equals(System.Object)">
  6437. <summary>
  6438. Indicates equality of objects
  6439. </summary>
  6440. </member>
  6441. <member name="M:UnrealEngine.Framework.ActorReference.GetHashCode">
  6442. <summary>
  6443. Returns a hash code for the object
  6444. </summary>
  6445. </member>
  6446. <member name="M:UnrealEngine.Framework.ActorReference.ToActor``1">
  6447. <summary>
  6448. Converts the actor reference to the actor of the specified class
  6449. </summary>
  6450. <returns>An actor or <c>null</c> on failure</returns>
  6451. </member>
  6452. <member name="T:UnrealEngine.Framework.ComponentReference">
  6453. <summary>
  6454. A representation of the engine's component reference
  6455. </summary>
  6456. </member>
  6457. <member name="M:UnrealEngine.Framework.ComponentReference.op_Equality(UnrealEngine.Framework.ComponentReference,UnrealEngine.Framework.ComponentReference)">
  6458. <summary>
  6459. Tests for equality between two objects
  6460. </summary>
  6461. </member>
  6462. <member name="M:UnrealEngine.Framework.ComponentReference.op_Inequality(UnrealEngine.Framework.ComponentReference,UnrealEngine.Framework.ComponentReference)">
  6463. <summary>
  6464. Tests for inequality between two objects
  6465. </summary>
  6466. </member>
  6467. <member name="P:UnrealEngine.Framework.ComponentReference.IsCreated">
  6468. <summary>
  6469. Returns <c>true</c> if the object is created
  6470. </summary>
  6471. </member>
  6472. <member name="P:UnrealEngine.Framework.ComponentReference.ID">
  6473. <summary>
  6474. Returns the unique ID of the object, reused by the engine, only unique while the object is alive
  6475. </summary>
  6476. </member>
  6477. <member name="P:UnrealEngine.Framework.ComponentReference.Name">
  6478. <summary>
  6479. Returns the name of the object
  6480. </summary>
  6481. </member>
  6482. <member name="M:UnrealEngine.Framework.ComponentReference.Equals(UnrealEngine.Framework.ComponentReference)">
  6483. <summary>
  6484. Indicates equality of objects
  6485. </summary>
  6486. </member>
  6487. <member name="M:UnrealEngine.Framework.ComponentReference.Equals(System.Object)">
  6488. <summary>
  6489. Indicates equality of objects
  6490. </summary>
  6491. </member>
  6492. <member name="M:UnrealEngine.Framework.ComponentReference.GetHashCode">
  6493. <summary>
  6494. Returns a hash code for the object
  6495. </summary>
  6496. </member>
  6497. <member name="M:UnrealEngine.Framework.ComponentReference.ToComponent``1">
  6498. <summary>
  6499. Converts the component reference to the component of the specified class
  6500. </summary>
  6501. <returns>A component or <c>null</c> on failure</returns>
  6502. </member>
  6503. <member name="T:UnrealEngine.Framework.InputDelegate">
  6504. <summary>
  6505. Delegate for action events
  6506. </summary>
  6507. </member>
  6508. <member name="T:UnrealEngine.Framework.InputAxisDelegate">
  6509. <summary>
  6510. Delegate for axis events
  6511. </summary>
  6512. </member>
  6513. <member name="T:UnrealEngine.Framework.ConsoleVariableDelegate">
  6514. <summary>
  6515. Delegate for console variable events
  6516. </summary>
  6517. </member>
  6518. <member name="T:UnrealEngine.Framework.ConsoleCommandDelegate">
  6519. <summary>
  6520. Delegate for console command events
  6521. </summary>
  6522. </member>
  6523. <member name="T:UnrealEngine.Framework.ActorOverlapDelegate">
  6524. <summary>
  6525. Delegate for actor overlap events
  6526. </summary>
  6527. </member>
  6528. <member name="T:UnrealEngine.Framework.ActorHitDelegate">
  6529. <summary>
  6530. Delegate for actor hit events
  6531. </summary>
  6532. </member>
  6533. <member name="T:UnrealEngine.Framework.ActorCursorDelegate">
  6534. <summary>
  6535. Delegate for actor cursor events
  6536. </summary>
  6537. </member>
  6538. <member name="T:UnrealEngine.Framework.ActorKeyDelegate">
  6539. <summary>
  6540. Delegate for actor key events
  6541. </summary>
  6542. </member>
  6543. <member name="T:UnrealEngine.Framework.ComponentOverlapDelegate">
  6544. <summary>
  6545. Delegate for component overlap events
  6546. </summary>
  6547. </member>
  6548. <member name="T:UnrealEngine.Framework.ComponentHitDelegate">
  6549. <summary>
  6550. Delegate for component hit events
  6551. </summary>
  6552. </member>
  6553. <member name="T:UnrealEngine.Framework.ComponentCursorDelegate">
  6554. <summary>
  6555. Delegate for component cursor events
  6556. </summary>
  6557. </member>
  6558. <member name="T:UnrealEngine.Framework.ComponentKeyDelegate">
  6559. <summary>
  6560. Delegate for component key events
  6561. </summary>
  6562. </member>
  6563. <member name="T:UnrealEngine.Framework.CharacterLandedDelegate">
  6564. <summary>
  6565. Delegate for character landing events
  6566. </summary>
  6567. </member>
  6568. <member name="T:UnrealEngine.Framework.Maths">
  6569. <summary>
  6570. Provides additional static constants and methods for mathematical functions that are lack in <see cref="T:System.Math"/>, <see cref="T:System.MathF"/>, and <see cref="N:System.Numerics"/>
  6571. </summary>
  6572. </member>
  6573. <member name="F:UnrealEngine.Framework.Maths.DegToRadF">
  6574. <summary>
  6575. Degrees-to-radians conversion constant
  6576. </summary>
  6577. </member>
  6578. <member name="F:UnrealEngine.Framework.Maths.RadToDegF">
  6579. <summary>
  6580. Radians-to-degrees conversion constant
  6581. </summary>
  6582. </member>
  6583. <member name="M:UnrealEngine.Framework.Maths.Dot(System.Double,System.Double)">
  6584. <summary>
  6585. Returns the dot product of two float values
  6586. </summary>
  6587. </member>
  6588. <member name="M:UnrealEngine.Framework.Maths.Saturate(System.Double)">
  6589. <summary>
  6590. Clamps value between 0.0d and 1.0d
  6591. </summary>
  6592. </member>
  6593. <member name="M:UnrealEngine.Framework.Maths.Fraction(System.Double)">
  6594. <summary>
  6595. Returns the fractional part of a float value
  6596. </summary>
  6597. </member>
  6598. <member name="M:UnrealEngine.Framework.Maths.DeltaAngle(System.Double,System.Double)">
  6599. <summary>
  6600. Calculates the shortest difference between the two given angles given in degrees
  6601. </summary>
  6602. </member>
  6603. <member name="M:UnrealEngine.Framework.Maths.NextPowerOfTwo(System.Double)">
  6604. <summary>
  6605. Returns the next power of two
  6606. </summary>
  6607. </member>
  6608. <member name="M:UnrealEngine.Framework.Maths.PreviousPowerOfTwo(System.Double)">
  6609. <summary>
  6610. Returns the previous power of two
  6611. </summary>
  6612. </member>
  6613. <member name="M:UnrealEngine.Framework.Maths.SmoothStep(System.Double)">
  6614. <summary>
  6615. Performs smooth (Cubic Hermite) interpolation between 0.0d and 1.0d
  6616. </summary>
  6617. <param name="amount">Value between 0.0d and 1.0d indicating interpolation amount</param>
  6618. </member>
  6619. <member name="M:UnrealEngine.Framework.Maths.SmootherStep(System.Double)">
  6620. <summary>
  6621. Performs a smoother interpolation between 0.0d and 1.0d with 1st and 2nd order derivatives of zero at endpoints
  6622. </summary>
  6623. <param name="amount">>Value between 0.0d and 1.0d indicating interpolation amount</param>
  6624. </member>
  6625. <member name="M:UnrealEngine.Framework.Maths.Repeat(System.Double,System.Double)">
  6626. <summary>
  6627. Loops the value so that it is never larger than length and never smaller than 0.0d
  6628. </summary>
  6629. </member>
  6630. <member name="M:UnrealEngine.Framework.Maths.Lerp(System.Double,System.Double,System.Double)">
  6631. <summary>
  6632. Interpolates between two values linearly
  6633. </summary>
  6634. <param name="from">Value to interpolate from</param>
  6635. <param name="to">Value to interpolate to</param>
  6636. <param name="amount">Interpolation amount</param>
  6637. </member>
  6638. <member name="M:UnrealEngine.Framework.Maths.LerpAngle(System.Double,System.Double,System.Double)">
  6639. <summary>
  6640. Interpolates between two values linearly, but makes sure the values calculated correctly when they wrap around 360 degrees
  6641. </summary>
  6642. <param name="from">Value to interpolate from</param>
  6643. <param name="to">Value to interpolate to</param>
  6644. <param name="amount">Interpolation amount</param>
  6645. </member>
  6646. <member name="M:UnrealEngine.Framework.Maths.InverseLerp(System.Double,System.Double,System.Double)">
  6647. <summary>
  6648. Inverse-interpolates between two values linearly
  6649. </summary>
  6650. <param name="from">Value to interpolate from</param>
  6651. <param name="to">Value to interpolate to</param>
  6652. <param name="amount">Interpolation amount</param>
  6653. </member>
  6654. <member name="M:UnrealEngine.Framework.Maths.Damp(System.Double,System.Double,System.Double,System.Double)">
  6655. <summary>
  6656. Creates framerate-independent dampened motion between two values
  6657. </summary>
  6658. <param name="from">Value to damp from</param>
  6659. <param name="to">Value to damp to</param>
  6660. <param name="lambda">Smoothing factor</param>
  6661. <param name="deltaTime">Time since last damp</param>
  6662. </member>
  6663. <member name="M:UnrealEngine.Framework.Maths.MoveTowards(System.Double,System.Double,System.Double)">
  6664. <summary>
  6665. Returns the vector moved towards a target
  6666. </summary>
  6667. </member>
  6668. <member name="M:UnrealEngine.Framework.Maths.MoveTowardsAngle(System.Double,System.Double,System.Double)">
  6669. <summary>
  6670. Returns the vector moved towards a target, but makes sure the values calculated correctly when they wrap around 360 degrees
  6671. </summary>
  6672. </member>
  6673. <member name="M:UnrealEngine.Framework.Maths.Dot(System.Single,System.Single)">
  6674. <summary>
  6675. Returns the dot product of two float values
  6676. </summary>
  6677. </member>
  6678. <member name="M:UnrealEngine.Framework.Maths.Saturate(System.Single)">
  6679. <summary>
  6680. Clamps value between 0.0f and 1.0f
  6681. </summary>
  6682. </member>
  6683. <member name="M:UnrealEngine.Framework.Maths.Fraction(System.Single)">
  6684. <summary>
  6685. Returns the fractional part of a float value
  6686. </summary>
  6687. </member>
  6688. <member name="M:UnrealEngine.Framework.Maths.DeltaAngle(System.Single,System.Single)">
  6689. <summary>
  6690. Calculates the shortest difference between the two given angles given in degrees
  6691. </summary>
  6692. </member>
  6693. <member name="M:UnrealEngine.Framework.Maths.NextPowerOfTwo(System.Single)">
  6694. <summary>
  6695. Returns the next power of two
  6696. </summary>
  6697. </member>
  6698. <member name="M:UnrealEngine.Framework.Maths.PreviousPowerOfTwo(System.Single)">
  6699. <summary>
  6700. Returns the previous power of two
  6701. </summary>
  6702. </member>
  6703. <member name="M:UnrealEngine.Framework.Maths.SmoothStep(System.Single)">
  6704. <summary>
  6705. Performs smooth (Cubic Hermite) interpolation between 0.0f and 1.0f
  6706. </summary>
  6707. <param name="amount">Value between 0.0f and 1.0f indicating interpolation amount</param>
  6708. </member>
  6709. <member name="M:UnrealEngine.Framework.Maths.SmootherStep(System.Single)">
  6710. <summary>
  6711. Performs a smoother interpolation between 0.0f and 1.0f with 1st and 2nd order derivatives of zero at endpoints
  6712. </summary>
  6713. <param name="amount">>Value between 0.0f and 1.0f indicating interpolation amount</param>
  6714. </member>
  6715. <member name="M:UnrealEngine.Framework.Maths.Repeat(System.Single,System.Single)">
  6716. <summary>
  6717. Loops the value so that it is never larger than length and never smaller than 0.0f
  6718. </summary>
  6719. </member>
  6720. <member name="M:UnrealEngine.Framework.Maths.Lerp(System.Single,System.Single,System.Single)">
  6721. <summary>
  6722. Interpolates between two values linearly
  6723. </summary>
  6724. <param name="from">Value to interpolate from</param>
  6725. <param name="to">Value to interpolate to</param>
  6726. <param name="amount">Interpolation amount</param>
  6727. </member>
  6728. <member name="M:UnrealEngine.Framework.Maths.LerpAngle(System.Single,System.Single,System.Single)">
  6729. <summary>
  6730. Interpolates between two values linearly, but makes sure the values calculated correctly when they wrap around 360 degrees
  6731. </summary>
  6732. <param name="from">Value to interpolate from</param>
  6733. <param name="to">Value to interpolate to</param>
  6734. <param name="amount">Interpolation amount</param>
  6735. </member>
  6736. <member name="M:UnrealEngine.Framework.Maths.InverseLerp(System.Single,System.Single,System.Single)">
  6737. <summary>
  6738. Inverse-interpolates between two values linearly
  6739. </summary>
  6740. <param name="from">Value to interpolate from</param>
  6741. <param name="to">Value to interpolate to</param>
  6742. <param name="amount">Interpolation amount</param>
  6743. </member>
  6744. <member name="M:UnrealEngine.Framework.Maths.Damp(System.Single,System.Single,System.Single,System.Single)">
  6745. <summary>
  6746. Creates framerate-independent dampened motion between two values
  6747. </summary>
  6748. <param name="from">Value to damp from</param>
  6749. <param name="to">Value to damp to</param>
  6750. <param name="lambda">Smoothing factor</param>
  6751. <param name="deltaTime">Time since last damp</param>
  6752. </member>
  6753. <member name="M:UnrealEngine.Framework.Maths.MoveTowards(System.Single,System.Single,System.Single)">
  6754. <summary>
  6755. Returns the vector moved towards a target
  6756. </summary>
  6757. </member>
  6758. <member name="M:UnrealEngine.Framework.Maths.MoveTowardsAngle(System.Single,System.Single,System.Single)">
  6759. <summary>
  6760. Returns the vector moved towards a target, but makes sure the values calculated correctly when they wrap around 360 degrees
  6761. </summary>
  6762. </member>
  6763. <member name="M:UnrealEngine.Framework.Maths.Magnitude(System.Numerics.Vector2)">
  6764. <summary>
  6765. Returns the length of the vector
  6766. </summary>
  6767. </member>
  6768. <member name="M:UnrealEngine.Framework.Maths.SquareMagnitude(System.Numerics.Vector2)">
  6769. <summary>
  6770. Returns the squared length of the vector
  6771. </summary>
  6772. </member>
  6773. <member name="M:UnrealEngine.Framework.Maths.Refract(System.Numerics.Vector2,System.Numerics.Vector2,System.Single)">
  6774. <summary>
  6775. Returns the refraction vector
  6776. </summary>
  6777. <param name="value">The incident vector</param>
  6778. <param name="normal">The normal vector</param>
  6779. <param name="eta">The refraction index</param>
  6780. </member>
  6781. <member name="M:UnrealEngine.Framework.Maths.Perpendicular(System.Numerics.Vector2)">
  6782. <summary>
  6783. Returns the vector perpendicular to the specified vector
  6784. </summary>
  6785. </member>
  6786. <member name="M:UnrealEngine.Framework.Maths.Angle(System.Numerics.Vector2,System.Numerics.Vector2)">
  6787. <summary>
  6788. Returns the unsigned angle in degrees
  6789. </summary>
  6790. </member>
  6791. <member name="M:UnrealEngine.Framework.Maths.ClampMagnitude(System.Numerics.Vector2,System.Single)">
  6792. <summary>
  6793. Returns a copy of vector with clamped magnitude
  6794. </summary>
  6795. </member>
  6796. <member name="M:UnrealEngine.Framework.Maths.Damp(System.Numerics.Vector2,System.Numerics.Vector2,System.Single,System.Single)">
  6797. <summary>
  6798. Creates framerate-independent dampened motion between two values
  6799. </summary>
  6800. <param name="from">Value to damp from</param>
  6801. <param name="to">Value to damp to</param>
  6802. <param name="lambda">Smoothing factor</param>
  6803. <param name="deltaTime">Time since last damp</param>
  6804. </member>
  6805. <member name="M:UnrealEngine.Framework.Maths.MoveTowards(System.Numerics.Vector2,System.Numerics.Vector2,System.Single)">
  6806. <summary>
  6807. Returns the vector moved towards a target
  6808. </summary>
  6809. </member>
  6810. <member name="M:UnrealEngine.Framework.Maths.Magnitude(System.Numerics.Vector3)">
  6811. <summary>
  6812. Returns the length of the vector
  6813. </summary>
  6814. </member>
  6815. <member name="M:UnrealEngine.Framework.Maths.SquareMagnitude(System.Numerics.Vector3)">
  6816. <summary>
  6817. Returns the squared length of the vector
  6818. </summary>
  6819. </member>
  6820. <member name="M:UnrealEngine.Framework.Maths.Refract(System.Numerics.Vector3,System.Numerics.Vector3,System.Single)">
  6821. <summary>
  6822. Returns the refraction vector
  6823. </summary>
  6824. <param name="value">The incident vector</param>
  6825. <param name="normal">The normal vector</param>
  6826. <param name="eta">The refraction index</param>
  6827. </member>
  6828. <member name="M:UnrealEngine.Framework.Maths.Angle(System.Numerics.Vector3,System.Numerics.Vector3)">
  6829. <summary>
  6830. Returns the unsigned angle in degrees
  6831. </summary>
  6832. </member>
  6833. <member name="M:UnrealEngine.Framework.Maths.SignedAngle(System.Numerics.Vector3,System.Numerics.Vector3,System.Numerics.Vector3)">
  6834. <summary>
  6835. Returns the signed angle in degrees
  6836. </summary>
  6837. </member>
  6838. <member name="M:UnrealEngine.Framework.Maths.ClampMagnitude(System.Numerics.Vector3,System.Single)">
  6839. <summary>
  6840. Returns a copy of vector with clamped magnitude
  6841. </summary>
  6842. </member>
  6843. <member name="M:UnrealEngine.Framework.Maths.Damp(System.Numerics.Vector3,System.Numerics.Vector3,System.Single,System.Single)">
  6844. <summary>
  6845. Creates framerate-independent dampened motion between two values
  6846. </summary>
  6847. <param name="from">Value to damp from</param>
  6848. <param name="to">Value to damp to</param>
  6849. <param name="lambda">Smoothing factor</param>
  6850. <param name="deltaTime">Time since last damp</param>
  6851. </member>
  6852. <member name="M:UnrealEngine.Framework.Maths.MoveTowards(System.Numerics.Vector3,System.Numerics.Vector3,System.Single)">
  6853. <summary>
  6854. Returns the vector moved towards a target
  6855. </summary>
  6856. </member>
  6857. <member name="M:UnrealEngine.Framework.Maths.Project(System.Numerics.Vector3,System.Numerics.Vector3)">
  6858. <summary>
  6859. Projects a vector onto another vector
  6860. </summary>
  6861. </member>
  6862. <member name="M:UnrealEngine.Framework.Maths.ProjectOnPlane(System.Numerics.Vector3,System.Numerics.Vector3)">
  6863. <summary>
  6864. Projects a vector onto a plane defined by a normal orthogonal to the plane
  6865. </summary>
  6866. </member>
  6867. <member name="M:UnrealEngine.Framework.Maths.Magnitude(System.Numerics.Vector4)">
  6868. <summary>
  6869. Returns the length of the vector
  6870. </summary>
  6871. </member>
  6872. <member name="M:UnrealEngine.Framework.Maths.SquareMagnitude(System.Numerics.Vector4)">
  6873. <summary>
  6874. Returns the squared length of the vector
  6875. </summary>
  6876. </member>
  6877. <member name="M:UnrealEngine.Framework.Maths.Refract(System.Numerics.Vector4,System.Numerics.Vector4,System.Single)">
  6878. <summary>
  6879. Returns the refraction vector
  6880. </summary>
  6881. <param name="value">The incident vector</param>
  6882. <param name="normal">The normal vector</param>
  6883. <param name="eta">The refraction index</param>
  6884. </member>
  6885. <member name="M:UnrealEngine.Framework.Maths.Euler(System.Single,System.Single,System.Single)">
  6886. <summary>
  6887. Returns a rotation which rotates z degrees around the z axis, x degrees around the x axis, and y degrees around the y axis
  6888. </summary>
  6889. </member>
  6890. <member name="M:UnrealEngine.Framework.Maths.Euler(System.Numerics.Vector3)">
  6891. <summary>
  6892. Returns a rotation which rotates z degrees around the z axis, x degrees around the x axis, and y degrees around the y axis
  6893. </summary>
  6894. </member>
  6895. <member name="M:UnrealEngine.Framework.Maths.Angle(System.Numerics.Quaternion,System.Numerics.Quaternion)">
  6896. <summary>
  6897. Returns the unsigned angle in degrees
  6898. </summary>
  6899. </member>
  6900. <member name="M:UnrealEngine.Framework.Maths.AngleAxis(System.Single,System.Numerics.Vector3)">
  6901. <summary>
  6902. Returns a rotation which rotates angle degrees around axis
  6903. </summary>
  6904. </member>
  6905. <member name="M:UnrealEngine.Framework.Maths.FromToRotation(System.Numerics.Vector3,System.Numerics.Vector3)">
  6906. <summary>
  6907. Returns a rotation which rotates from <paramref name="fromDirection"/> to <paramref name="toDirection"/>
  6908. </summary>
  6909. </member>
  6910. <member name="M:UnrealEngine.Framework.Maths.Damp(System.Numerics.Quaternion,System.Numerics.Quaternion,System.Single,System.Single)">
  6911. <summary>
  6912. Creates framerate-independent dampened motion between two values
  6913. </summary>
  6914. <param name="from">Value to damp from</param>
  6915. <param name="to">Value to damp to</param>
  6916. <param name="lambda">Smoothing factor</param>
  6917. <param name="deltaTime">Time since last damp</param>
  6918. </member>
  6919. <member name="M:UnrealEngine.Framework.Maths.RotateTowards(System.Numerics.Quaternion,System.Numerics.Quaternion,System.Single)">
  6920. <summary>
  6921. Returns a rotation which rotated towards a target
  6922. </summary>
  6923. </member>
  6924. <member name="M:UnrealEngine.Framework.Maths.CreateFromYawPitchRoll(System.Single,System.Single,System.Single)">
  6925. <summary>
  6926. Returns a rotation from the given yaw, pitch, and roll, in radians
  6927. </summary>
  6928. </member>
  6929. <member name="T:UnrealEngine.Framework.Keys">
  6930. <summary>
  6931. Key codes
  6932. </summary>
  6933. </member>
  6934. <member name="F:UnrealEngine.Framework.Keys.AnyKey">
  6935. <summary/>
  6936. </member>
  6937. <member name="F:UnrealEngine.Framework.Keys.MouseX">
  6938. <summary/>
  6939. </member>
  6940. <member name="F:UnrealEngine.Framework.Keys.MouseY">
  6941. <summary/>
  6942. </member>
  6943. <member name="F:UnrealEngine.Framework.Keys.MouseScrollUp">
  6944. <summary/>
  6945. </member>
  6946. <member name="F:UnrealEngine.Framework.Keys.MouseScrollDown">
  6947. <summary/>
  6948. </member>
  6949. <member name="F:UnrealEngine.Framework.Keys.MouseWheelAxis">
  6950. <summary/>
  6951. </member>
  6952. <member name="F:UnrealEngine.Framework.Keys.LeftMouseButton">
  6953. <summary/>
  6954. </member>
  6955. <member name="F:UnrealEngine.Framework.Keys.RightMouseButton">
  6956. <summary/>
  6957. </member>
  6958. <member name="F:UnrealEngine.Framework.Keys.MiddleMouseButton">
  6959. <summary/>
  6960. </member>
  6961. <member name="F:UnrealEngine.Framework.Keys.ThumbMouseButton">
  6962. <summary/>
  6963. </member>
  6964. <member name="F:UnrealEngine.Framework.Keys.ThumbMouseButton2">
  6965. <summary/>
  6966. </member>
  6967. <member name="F:UnrealEngine.Framework.Keys.BackSpace">
  6968. <summary/>
  6969. </member>
  6970. <member name="F:UnrealEngine.Framework.Keys.Tab">
  6971. <summary/>
  6972. </member>
  6973. <member name="F:UnrealEngine.Framework.Keys.Enter">
  6974. <summary/>
  6975. </member>
  6976. <member name="F:UnrealEngine.Framework.Keys.Pause">
  6977. <summary/>
  6978. </member>
  6979. <member name="F:UnrealEngine.Framework.Keys.CapsLock">
  6980. <summary/>
  6981. </member>
  6982. <member name="F:UnrealEngine.Framework.Keys.Escape">
  6983. <summary/>
  6984. </member>
  6985. <member name="F:UnrealEngine.Framework.Keys.SpaceBar">
  6986. <summary/>
  6987. </member>
  6988. <member name="F:UnrealEngine.Framework.Keys.PageUp">
  6989. <summary/>
  6990. </member>
  6991. <member name="F:UnrealEngine.Framework.Keys.PageDown">
  6992. <summary/>
  6993. </member>
  6994. <member name="F:UnrealEngine.Framework.Keys.End">
  6995. <summary/>
  6996. </member>
  6997. <member name="F:UnrealEngine.Framework.Keys.Home">
  6998. <summary/>
  6999. </member>
  7000. <member name="F:UnrealEngine.Framework.Keys.Left">
  7001. <summary/>
  7002. </member>
  7003. <member name="F:UnrealEngine.Framework.Keys.Up">
  7004. <summary/>
  7005. </member>
  7006. <member name="F:UnrealEngine.Framework.Keys.Right">
  7007. <summary/>
  7008. </member>
  7009. <member name="F:UnrealEngine.Framework.Keys.Down">
  7010. <summary/>
  7011. </member>
  7012. <member name="F:UnrealEngine.Framework.Keys.Insert">
  7013. <summary/>
  7014. </member>
  7015. <member name="F:UnrealEngine.Framework.Keys.Delete">
  7016. <summary/>
  7017. </member>
  7018. <member name="F:UnrealEngine.Framework.Keys.Zero">
  7019. <summary/>
  7020. </member>
  7021. <member name="F:UnrealEngine.Framework.Keys.One">
  7022. <summary/>
  7023. </member>
  7024. <member name="F:UnrealEngine.Framework.Keys.Two">
  7025. <summary/>
  7026. </member>
  7027. <member name="F:UnrealEngine.Framework.Keys.Three">
  7028. <summary/>
  7029. </member>
  7030. <member name="F:UnrealEngine.Framework.Keys.Four">
  7031. <summary/>
  7032. </member>
  7033. <member name="F:UnrealEngine.Framework.Keys.Five">
  7034. <summary/>
  7035. </member>
  7036. <member name="F:UnrealEngine.Framework.Keys.Six">
  7037. <summary/>
  7038. </member>
  7039. <member name="F:UnrealEngine.Framework.Keys.Seven">
  7040. <summary/>
  7041. </member>
  7042. <member name="F:UnrealEngine.Framework.Keys.Eight">
  7043. <summary/>
  7044. </member>
  7045. <member name="F:UnrealEngine.Framework.Keys.Nine">
  7046. <summary/>
  7047. </member>
  7048. <member name="F:UnrealEngine.Framework.Keys.A">
  7049. <summary/>
  7050. </member>
  7051. <member name="F:UnrealEngine.Framework.Keys.B">
  7052. <summary/>
  7053. </member>
  7054. <member name="F:UnrealEngine.Framework.Keys.C">
  7055. <summary/>
  7056. </member>
  7057. <member name="F:UnrealEngine.Framework.Keys.D">
  7058. <summary/>
  7059. </member>
  7060. <member name="F:UnrealEngine.Framework.Keys.E">
  7061. <summary/>
  7062. </member>
  7063. <member name="F:UnrealEngine.Framework.Keys.F">
  7064. <summary/>
  7065. </member>
  7066. <member name="F:UnrealEngine.Framework.Keys.G">
  7067. <summary/>
  7068. </member>
  7069. <member name="F:UnrealEngine.Framework.Keys.H">
  7070. <summary/>
  7071. </member>
  7072. <member name="F:UnrealEngine.Framework.Keys.I">
  7073. <summary/>
  7074. </member>
  7075. <member name="F:UnrealEngine.Framework.Keys.J">
  7076. <summary/>
  7077. </member>
  7078. <member name="F:UnrealEngine.Framework.Keys.K">
  7079. <summary/>
  7080. </member>
  7081. <member name="F:UnrealEngine.Framework.Keys.L">
  7082. <summary/>
  7083. </member>
  7084. <member name="F:UnrealEngine.Framework.Keys.M">
  7085. <summary/>
  7086. </member>
  7087. <member name="F:UnrealEngine.Framework.Keys.N">
  7088. <summary/>
  7089. </member>
  7090. <member name="F:UnrealEngine.Framework.Keys.O">
  7091. <summary/>
  7092. </member>
  7093. <member name="F:UnrealEngine.Framework.Keys.P">
  7094. <summary/>
  7095. </member>
  7096. <member name="F:UnrealEngine.Framework.Keys.Q">
  7097. <summary/>
  7098. </member>
  7099. <member name="F:UnrealEngine.Framework.Keys.R">
  7100. <summary/>
  7101. </member>
  7102. <member name="F:UnrealEngine.Framework.Keys.S">
  7103. <summary/>
  7104. </member>
  7105. <member name="F:UnrealEngine.Framework.Keys.T">
  7106. <summary/>
  7107. </member>
  7108. <member name="F:UnrealEngine.Framework.Keys.U">
  7109. <summary/>
  7110. </member>
  7111. <member name="F:UnrealEngine.Framework.Keys.V">
  7112. <summary/>
  7113. </member>
  7114. <member name="F:UnrealEngine.Framework.Keys.W">
  7115. <summary/>
  7116. </member>
  7117. <member name="F:UnrealEngine.Framework.Keys.X">
  7118. <summary/>
  7119. </member>
  7120. <member name="F:UnrealEngine.Framework.Keys.Y">
  7121. <summary/>
  7122. </member>
  7123. <member name="F:UnrealEngine.Framework.Keys.Z">
  7124. <summary/>
  7125. </member>
  7126. <member name="F:UnrealEngine.Framework.Keys.NumPadZero">
  7127. <summary/>
  7128. </member>
  7129. <member name="F:UnrealEngine.Framework.Keys.NumPadOne">
  7130. <summary/>
  7131. </member>
  7132. <member name="F:UnrealEngine.Framework.Keys.NumPadTwo">
  7133. <summary/>
  7134. </member>
  7135. <member name="F:UnrealEngine.Framework.Keys.NumPadThree">
  7136. <summary/>
  7137. </member>
  7138. <member name="F:UnrealEngine.Framework.Keys.NumPadFour">
  7139. <summary/>
  7140. </member>
  7141. <member name="F:UnrealEngine.Framework.Keys.NumPadFive">
  7142. <summary/>
  7143. </member>
  7144. <member name="F:UnrealEngine.Framework.Keys.NumPadSix">
  7145. <summary/>
  7146. </member>
  7147. <member name="F:UnrealEngine.Framework.Keys.NumPadSeven">
  7148. <summary/>
  7149. </member>
  7150. <member name="F:UnrealEngine.Framework.Keys.NumPadEight">
  7151. <summary/>
  7152. </member>
  7153. <member name="F:UnrealEngine.Framework.Keys.NumPadNine">
  7154. <summary/>
  7155. </member>
  7156. <member name="F:UnrealEngine.Framework.Keys.Multiply">
  7157. <summary/>
  7158. </member>
  7159. <member name="F:UnrealEngine.Framework.Keys.Add">
  7160. <summary/>
  7161. </member>
  7162. <member name="F:UnrealEngine.Framework.Keys.Subtract">
  7163. <summary/>
  7164. </member>
  7165. <member name="F:UnrealEngine.Framework.Keys.Decimal">
  7166. <summary/>
  7167. </member>
  7168. <member name="F:UnrealEngine.Framework.Keys.Divide">
  7169. <summary/>
  7170. </member>
  7171. <member name="F:UnrealEngine.Framework.Keys.F1">
  7172. <summary/>
  7173. </member>
  7174. <member name="F:UnrealEngine.Framework.Keys.F2">
  7175. <summary/>
  7176. </member>
  7177. <member name="F:UnrealEngine.Framework.Keys.F3">
  7178. <summary/>
  7179. </member>
  7180. <member name="F:UnrealEngine.Framework.Keys.F4">
  7181. <summary/>
  7182. </member>
  7183. <member name="F:UnrealEngine.Framework.Keys.F5">
  7184. <summary/>
  7185. </member>
  7186. <member name="F:UnrealEngine.Framework.Keys.F6">
  7187. <summary/>
  7188. </member>
  7189. <member name="F:UnrealEngine.Framework.Keys.F7">
  7190. <summary/>
  7191. </member>
  7192. <member name="F:UnrealEngine.Framework.Keys.F8">
  7193. <summary/>
  7194. </member>
  7195. <member name="F:UnrealEngine.Framework.Keys.F9">
  7196. <summary/>
  7197. </member>
  7198. <member name="F:UnrealEngine.Framework.Keys.F10">
  7199. <summary/>
  7200. </member>
  7201. <member name="F:UnrealEngine.Framework.Keys.F11">
  7202. <summary/>
  7203. </member>
  7204. <member name="F:UnrealEngine.Framework.Keys.F12">
  7205. <summary/>
  7206. </member>
  7207. <member name="F:UnrealEngine.Framework.Keys.NumLock">
  7208. <summary/>
  7209. </member>
  7210. <member name="F:UnrealEngine.Framework.Keys.ScrollLock">
  7211. <summary/>
  7212. </member>
  7213. <member name="F:UnrealEngine.Framework.Keys.LeftShift">
  7214. <summary/>
  7215. </member>
  7216. <member name="F:UnrealEngine.Framework.Keys.RightShift">
  7217. <summary/>
  7218. </member>
  7219. <member name="F:UnrealEngine.Framework.Keys.LeftControl">
  7220. <summary/>
  7221. </member>
  7222. <member name="F:UnrealEngine.Framework.Keys.RightControl">
  7223. <summary/>
  7224. </member>
  7225. <member name="F:UnrealEngine.Framework.Keys.LeftAlt">
  7226. <summary/>
  7227. </member>
  7228. <member name="F:UnrealEngine.Framework.Keys.RightAlt">
  7229. <summary/>
  7230. </member>
  7231. <member name="F:UnrealEngine.Framework.Keys.LeftCommand">
  7232. <summary/>
  7233. </member>
  7234. <member name="F:UnrealEngine.Framework.Keys.RightCommand">
  7235. <summary/>
  7236. </member>
  7237. <member name="F:UnrealEngine.Framework.Keys.Semicolon">
  7238. <summary/>
  7239. </member>
  7240. <member name="F:UnrealEngine.Framework.Keys.Equal">
  7241. <summary/>
  7242. </member>
  7243. <member name="F:UnrealEngine.Framework.Keys.Comma">
  7244. <summary/>
  7245. </member>
  7246. <member name="F:UnrealEngine.Framework.Keys.Underscore">
  7247. <summary/>
  7248. </member>
  7249. <member name="F:UnrealEngine.Framework.Keys.Hyphen">
  7250. <summary/>
  7251. </member>
  7252. <member name="F:UnrealEngine.Framework.Keys.Period">
  7253. <summary/>
  7254. </member>
  7255. <member name="F:UnrealEngine.Framework.Keys.Slash">
  7256. <summary/>
  7257. </member>
  7258. <member name="F:UnrealEngine.Framework.Keys.Tilde">
  7259. <summary/>
  7260. </member>
  7261. <member name="F:UnrealEngine.Framework.Keys.LeftBracket">
  7262. <summary/>
  7263. </member>
  7264. <member name="F:UnrealEngine.Framework.Keys.Backslash">
  7265. <summary/>
  7266. </member>
  7267. <member name="F:UnrealEngine.Framework.Keys.RightBracket">
  7268. <summary/>
  7269. </member>
  7270. <member name="F:UnrealEngine.Framework.Keys.Apostrophe">
  7271. <summary/>
  7272. </member>
  7273. <member name="F:UnrealEngine.Framework.Keys.Ampersand">
  7274. <summary/>
  7275. </member>
  7276. <member name="F:UnrealEngine.Framework.Keys.Asterix">
  7277. <summary/>
  7278. </member>
  7279. <member name="F:UnrealEngine.Framework.Keys.Caret">
  7280. <summary/>
  7281. </member>
  7282. <member name="F:UnrealEngine.Framework.Keys.Colon">
  7283. <summary/>
  7284. </member>
  7285. <member name="F:UnrealEngine.Framework.Keys.Dollar">
  7286. <summary/>
  7287. </member>
  7288. <member name="F:UnrealEngine.Framework.Keys.Exclamation">
  7289. <summary/>
  7290. </member>
  7291. <member name="F:UnrealEngine.Framework.Keys.LeftParantheses">
  7292. <summary/>
  7293. </member>
  7294. <member name="F:UnrealEngine.Framework.Keys.RightParantheses">
  7295. <summary/>
  7296. </member>
  7297. <member name="F:UnrealEngine.Framework.Keys.Quote">
  7298. <summary/>
  7299. </member>
  7300. <member name="F:UnrealEngine.Framework.Keys.Section">
  7301. <summary/>
  7302. </member>
  7303. <member name="F:UnrealEngine.Framework.Keys.Invalid">
  7304. <summary/>
  7305. </member>
  7306. <member name="T:UnrealEngine.Framework.Keys.Platform">
  7307. <summary>
  7308. Platform-specific
  7309. </summary>
  7310. </member>
  7311. <member name="F:UnrealEngine.Framework.Keys.Platform.Delete">
  7312. <summary/>
  7313. </member>
  7314. <member name="T:UnrealEngine.Framework.Keys.Gamepad">
  7315. <summary>
  7316. Gamepad
  7317. </summary>
  7318. </member>
  7319. <member name="F:UnrealEngine.Framework.Keys.Gamepad.LeftX">
  7320. <summary/>
  7321. </member>
  7322. <member name="F:UnrealEngine.Framework.Keys.Gamepad.LeftY">
  7323. <summary/>
  7324. </member>
  7325. <member name="F:UnrealEngine.Framework.Keys.Gamepad.RightX">
  7326. <summary/>
  7327. </member>
  7328. <member name="F:UnrealEngine.Framework.Keys.Gamepad.RightY">
  7329. <summary/>
  7330. </member>
  7331. <member name="F:UnrealEngine.Framework.Keys.Gamepad.LeftTriggerAxis">
  7332. <summary/>
  7333. </member>
  7334. <member name="F:UnrealEngine.Framework.Keys.Gamepad.RightTriggerAxis">
  7335. <summary/>
  7336. </member>
  7337. <member name="F:UnrealEngine.Framework.Keys.Gamepad.LeftThumbstick">
  7338. <summary/>
  7339. </member>
  7340. <member name="F:UnrealEngine.Framework.Keys.Gamepad.RightThumbstick">
  7341. <summary/>
  7342. </member>
  7343. <member name="F:UnrealEngine.Framework.Keys.Gamepad.LeftShoulder">
  7344. <summary/>
  7345. </member>
  7346. <member name="F:UnrealEngine.Framework.Keys.Gamepad.RightShoulder">
  7347. <summary/>
  7348. </member>
  7349. <member name="F:UnrealEngine.Framework.Keys.Gamepad.LeftTrigger">
  7350. <summary/>
  7351. </member>
  7352. <member name="F:UnrealEngine.Framework.Keys.Gamepad.RightTrigger">
  7353. <summary/>
  7354. </member>
  7355. <member name="F:UnrealEngine.Framework.Keys.Gamepad.DPadUp">
  7356. <summary/>
  7357. </member>
  7358. <member name="F:UnrealEngine.Framework.Keys.Gamepad.DPadDown">
  7359. <summary/>
  7360. </member>
  7361. <member name="F:UnrealEngine.Framework.Keys.Gamepad.DPadRight">
  7362. <summary/>
  7363. </member>
  7364. <member name="F:UnrealEngine.Framework.Keys.Gamepad.DPadLeft">
  7365. <summary/>
  7366. </member>
  7367. <member name="F:UnrealEngine.Framework.Keys.Gamepad.SpecialLeft">
  7368. <summary/>
  7369. </member>
  7370. <member name="F:UnrealEngine.Framework.Keys.Gamepad.SpecialLeftX">
  7371. <summary/>
  7372. </member>
  7373. <member name="F:UnrealEngine.Framework.Keys.Gamepad.SpecialLeftY">
  7374. <summary/>
  7375. </member>
  7376. <member name="F:UnrealEngine.Framework.Keys.Gamepad.SpecialRight">
  7377. <summary/>
  7378. </member>
  7379. <member name="F:UnrealEngine.Framework.Keys.Gamepad.FaceButtonBottom">
  7380. <summary/>
  7381. </member>
  7382. <member name="F:UnrealEngine.Framework.Keys.Gamepad.FaceButtonRight">
  7383. <summary/>
  7384. </member>
  7385. <member name="F:UnrealEngine.Framework.Keys.Gamepad.FaceButtonLeft">
  7386. <summary/>
  7387. </member>
  7388. <member name="F:UnrealEngine.Framework.Keys.Gamepad.FaceButtonTop">
  7389. <summary/>
  7390. </member>
  7391. <member name="T:UnrealEngine.Framework.Keys.Virtual">
  7392. <summary>
  7393. Virtual key codes used for input axis button press/release emulation
  7394. </summary>
  7395. </member>
  7396. <member name="F:UnrealEngine.Framework.Keys.Virtual.LeftStickUp">
  7397. <summary/>
  7398. </member>
  7399. <member name="F:UnrealEngine.Framework.Keys.Virtual.LeftStickDown">
  7400. <summary/>
  7401. </member>
  7402. <member name="F:UnrealEngine.Framework.Keys.Virtual.LeftStickRight">
  7403. <summary/>
  7404. </member>
  7405. <member name="F:UnrealEngine.Framework.Keys.Virtual.LeftStickLeft">
  7406. <summary/>
  7407. </member>
  7408. <member name="F:UnrealEngine.Framework.Keys.Virtual.RightStickUp">
  7409. <summary/>
  7410. </member>
  7411. <member name="F:UnrealEngine.Framework.Keys.Virtual.RightStickDown">
  7412. <summary/>
  7413. </member>
  7414. <member name="F:UnrealEngine.Framework.Keys.Virtual.RightStickRight">
  7415. <summary/>
  7416. </member>
  7417. <member name="F:UnrealEngine.Framework.Keys.Virtual.RightStickLeft">
  7418. <summary/>
  7419. </member>
  7420. <member name="F:UnrealEngine.Framework.Keys.Virtual.Tilt">
  7421. <summary/>
  7422. </member>
  7423. <member name="F:UnrealEngine.Framework.Keys.Virtual.RotationRate">
  7424. <summary/>
  7425. </member>
  7426. <member name="F:UnrealEngine.Framework.Keys.Virtual.Gravity">
  7427. <summary/>
  7428. </member>
  7429. <member name="F:UnrealEngine.Framework.Keys.Virtual.Acceleration">
  7430. <summary/>
  7431. </member>
  7432. <member name="F:UnrealEngine.Framework.Keys.Virtual.Accept">
  7433. <summary/>
  7434. </member>
  7435. <member name="F:UnrealEngine.Framework.Keys.Virtual.Back">
  7436. <summary/>
  7437. </member>
  7438. <member name="T:UnrealEngine.Framework.Keys.Gesture">
  7439. <summary>
  7440. Gestures
  7441. </summary>
  7442. </member>
  7443. <member name="F:UnrealEngine.Framework.Keys.Gesture.Pinch">
  7444. <summary/>
  7445. </member>
  7446. <member name="F:UnrealEngine.Framework.Keys.Gesture.Flick">
  7447. <summary/>
  7448. </member>
  7449. <member name="F:UnrealEngine.Framework.Keys.Gesture.Rotate">
  7450. <summary/>
  7451. </member>
  7452. <member name="T:UnrealEngine.Framework.Keys.PS4">
  7453. <summary>
  7454. PS4
  7455. </summary>
  7456. </member>
  7457. <member name="F:UnrealEngine.Framework.Keys.PS4.Special">
  7458. <summary/>
  7459. </member>
  7460. <member name="T:UnrealEngine.Framework.Keys.Steam">
  7461. <summary>
  7462. Steam Controller
  7463. </summary>
  7464. </member>
  7465. <member name="F:UnrealEngine.Framework.Keys.Steam.TouchZero">
  7466. <summary/>
  7467. </member>
  7468. <member name="F:UnrealEngine.Framework.Keys.Steam.TouchOne">
  7469. <summary/>
  7470. </member>
  7471. <member name="F:UnrealEngine.Framework.Keys.Steam.TouchTwo">
  7472. <summary/>
  7473. </member>
  7474. <member name="F:UnrealEngine.Framework.Keys.Steam.TouchThree">
  7475. <summary/>
  7476. </member>
  7477. <member name="F:UnrealEngine.Framework.Keys.Steam.BackLeft">
  7478. <summary/>
  7479. </member>
  7480. <member name="F:UnrealEngine.Framework.Keys.Steam.BackRight">
  7481. <summary/>
  7482. </member>
  7483. <member name="T:UnrealEngine.Framework.Keys.Xbox">
  7484. <summary>
  7485. Xbox
  7486. </summary>
  7487. </member>
  7488. <member name="F:UnrealEngine.Framework.Keys.Xbox.GlobalMenu">
  7489. <summary/>
  7490. </member>
  7491. <member name="F:UnrealEngine.Framework.Keys.Xbox.GlobalView">
  7492. <summary/>
  7493. </member>
  7494. <member name="F:UnrealEngine.Framework.Keys.Xbox.GlobalPause">
  7495. <summary/>
  7496. </member>
  7497. <member name="F:UnrealEngine.Framework.Keys.Xbox.GlobalPlay">
  7498. <summary/>
  7499. </member>
  7500. <member name="F:UnrealEngine.Framework.Keys.Xbox.GlobalBack">
  7501. <summary/>
  7502. </member>
  7503. <member name="T:UnrealEngine.Framework.Keys.Android">
  7504. <summary>
  7505. Android
  7506. </summary>
  7507. </member>
  7508. <member name="F:UnrealEngine.Framework.Keys.Android.Back">
  7509. <summary/>
  7510. </member>
  7511. <member name="F:UnrealEngine.Framework.Keys.Android.VolumeUp">
  7512. <summary/>
  7513. </member>
  7514. <member name="F:UnrealEngine.Framework.Keys.Android.VolumeDown">
  7515. <summary/>
  7516. </member>
  7517. <member name="F:UnrealEngine.Framework.Keys.Android.Menu">
  7518. <summary/>
  7519. </member>
  7520. <member name="T:UnrealEngine.Framework.Keys.Daydream">
  7521. <summary>
  7522. Google Daydream
  7523. </summary>
  7524. </member>
  7525. <member name="F:UnrealEngine.Framework.Keys.Daydream.LeftSelectClick">
  7526. <summary/>
  7527. </member>
  7528. <member name="F:UnrealEngine.Framework.Keys.Daydream.LeftTrackpadX">
  7529. <summary/>
  7530. </member>
  7531. <member name="F:UnrealEngine.Framework.Keys.Daydream.LeftTrackpadY">
  7532. <summary/>
  7533. </member>
  7534. <member name="F:UnrealEngine.Framework.Keys.Daydream.LeftTrackpadClick">
  7535. <summary/>
  7536. </member>
  7537. <member name="F:UnrealEngine.Framework.Keys.Daydream.LeftTrackpadTouch">
  7538. <summary/>
  7539. </member>
  7540. <member name="F:UnrealEngine.Framework.Keys.Daydream.RightSelectClick">
  7541. <summary/>
  7542. </member>
  7543. <member name="F:UnrealEngine.Framework.Keys.Daydream.RightTrackpadX">
  7544. <summary/>
  7545. </member>
  7546. <member name="F:UnrealEngine.Framework.Keys.Daydream.RightTrackpadY">
  7547. <summary/>
  7548. </member>
  7549. <member name="F:UnrealEngine.Framework.Keys.Daydream.RightTrackpadClick">
  7550. <summary/>
  7551. </member>
  7552. <member name="F:UnrealEngine.Framework.Keys.Daydream.RightTrackpadTouch">
  7553. <summary/>
  7554. </member>
  7555. <member name="T:UnrealEngine.Framework.Keys.Vive">
  7556. <summary>
  7557. HTC Vive
  7558. </summary>
  7559. </member>
  7560. <member name="F:UnrealEngine.Framework.Keys.Vive.LeftSystemClick">
  7561. <summary/>
  7562. </member>
  7563. <member name="F:UnrealEngine.Framework.Keys.Vive.LeftGripClick">
  7564. <summary/>
  7565. </member>
  7566. <member name="F:UnrealEngine.Framework.Keys.Vive.LeftMenuClick">
  7567. <summary/>
  7568. </member>
  7569. <member name="F:UnrealEngine.Framework.Keys.Vive.LeftTriggerClick">
  7570. <summary/>
  7571. </member>
  7572. <member name="F:UnrealEngine.Framework.Keys.Vive.LeftTriggerAxis">
  7573. <summary/>
  7574. </member>
  7575. <member name="F:UnrealEngine.Framework.Keys.Vive.LeftTrackpadX">
  7576. <summary/>
  7577. </member>
  7578. <member name="F:UnrealEngine.Framework.Keys.Vive.LeftTrackpadY">
  7579. <summary/>
  7580. </member>
  7581. <member name="F:UnrealEngine.Framework.Keys.Vive.LeftTrackpadClick">
  7582. <summary/>
  7583. </member>
  7584. <member name="F:UnrealEngine.Framework.Keys.Vive.LeftTrackpadTouch">
  7585. <summary/>
  7586. </member>
  7587. <member name="F:UnrealEngine.Framework.Keys.Vive.LeftTrackpadUp">
  7588. <summary/>
  7589. </member>
  7590. <member name="F:UnrealEngine.Framework.Keys.Vive.LeftTrackpadDown">
  7591. <summary/>
  7592. </member>
  7593. <member name="F:UnrealEngine.Framework.Keys.Vive.LeftTrackpadLeft">
  7594. <summary/>
  7595. </member>
  7596. <member name="F:UnrealEngine.Framework.Keys.Vive.LeftTrackpadRight">
  7597. <summary/>
  7598. </member>
  7599. <member name="F:UnrealEngine.Framework.Keys.Vive.RightSystemClick">
  7600. <summary/>
  7601. </member>
  7602. <member name="F:UnrealEngine.Framework.Keys.Vive.RightGripClick">
  7603. <summary/>
  7604. </member>
  7605. <member name="F:UnrealEngine.Framework.Keys.Vive.RightMenuClick">
  7606. <summary/>
  7607. </member>
  7608. <member name="F:UnrealEngine.Framework.Keys.Vive.RightTriggerClick">
  7609. <summary/>
  7610. </member>
  7611. <member name="F:UnrealEngine.Framework.Keys.Vive.RightTriggerAxis">
  7612. <summary/>
  7613. </member>
  7614. <member name="F:UnrealEngine.Framework.Keys.Vive.RightTrackpadX">
  7615. <summary/>
  7616. </member>
  7617. <member name="F:UnrealEngine.Framework.Keys.Vive.RightTrackpadY">
  7618. <summary/>
  7619. </member>
  7620. <member name="F:UnrealEngine.Framework.Keys.Vive.RightTrackpadClick">
  7621. <summary/>
  7622. </member>
  7623. <member name="F:UnrealEngine.Framework.Keys.Vive.RightTrackpadTouch">
  7624. <summary/>
  7625. </member>
  7626. <member name="F:UnrealEngine.Framework.Keys.Vive.RightTrackpadUp">
  7627. <summary/>
  7628. </member>
  7629. <member name="F:UnrealEngine.Framework.Keys.Vive.RightTrackpadDown">
  7630. <summary/>
  7631. </member>
  7632. <member name="F:UnrealEngine.Framework.Keys.Vive.RightTrackpadLeft">
  7633. <summary/>
  7634. </member>
  7635. <member name="F:UnrealEngine.Framework.Keys.Vive.RightTrackpadRight">
  7636. <summary/>
  7637. </member>
  7638. <member name="T:UnrealEngine.Framework.Keys.MixedReality">
  7639. <summary>
  7640. Microsoft Mixed Reality
  7641. </summary>
  7642. </member>
  7643. <member name="F:UnrealEngine.Framework.Keys.MixedReality.LeftMenuClick">
  7644. <summary/>
  7645. </member>
  7646. <member name="F:UnrealEngine.Framework.Keys.MixedReality.LeftGripClick">
  7647. <summary/>
  7648. </member>
  7649. <member name="F:UnrealEngine.Framework.Keys.MixedReality.LeftTriggerClick">
  7650. <summary/>
  7651. </member>
  7652. <member name="F:UnrealEngine.Framework.Keys.MixedReality.LeftTriggerAxis">
  7653. <summary/>
  7654. </member>
  7655. <member name="F:UnrealEngine.Framework.Keys.MixedReality.LeftThumbstickX">
  7656. <summary/>
  7657. </member>
  7658. <member name="F:UnrealEngine.Framework.Keys.MixedReality.LeftThumbstickY">
  7659. <summary/>
  7660. </member>
  7661. <member name="F:UnrealEngine.Framework.Keys.MixedReality.LeftThumbstickClick">
  7662. <summary/>
  7663. </member>
  7664. <member name="F:UnrealEngine.Framework.Keys.MixedReality.LeftThumbstickUp">
  7665. <summary/>
  7666. </member>
  7667. <member name="F:UnrealEngine.Framework.Keys.MixedReality.LeftThumbstickDown">
  7668. <summary/>
  7669. </member>
  7670. <member name="F:UnrealEngine.Framework.Keys.MixedReality.LeftThumbstickLeft">
  7671. <summary/>
  7672. </member>
  7673. <member name="F:UnrealEngine.Framework.Keys.MixedReality.LeftThumbstickRight">
  7674. <summary/>
  7675. </member>
  7676. <member name="F:UnrealEngine.Framework.Keys.MixedReality.LeftTrackpadX">
  7677. <summary/>
  7678. </member>
  7679. <member name="F:UnrealEngine.Framework.Keys.MixedReality.LeftTrackpadY">
  7680. <summary/>
  7681. </member>
  7682. <member name="F:UnrealEngine.Framework.Keys.MixedReality.LeftTrackpadClick">
  7683. <summary/>
  7684. </member>
  7685. <member name="F:UnrealEngine.Framework.Keys.MixedReality.LeftTrackpadTouch">
  7686. <summary/>
  7687. </member>
  7688. <member name="F:UnrealEngine.Framework.Keys.MixedReality.LeftTrackpadUp">
  7689. <summary/>
  7690. </member>
  7691. <member name="F:UnrealEngine.Framework.Keys.MixedReality.LeftTrackpadDown">
  7692. <summary/>
  7693. </member>
  7694. <member name="F:UnrealEngine.Framework.Keys.MixedReality.LeftTrackpadLeft">
  7695. <summary/>
  7696. </member>
  7697. <member name="F:UnrealEngine.Framework.Keys.MixedReality.LeftTrackpadRight">
  7698. <summary/>
  7699. </member>
  7700. <member name="F:UnrealEngine.Framework.Keys.MixedReality.RightMenuClick">
  7701. <summary/>
  7702. </member>
  7703. <member name="F:UnrealEngine.Framework.Keys.MixedReality.RightGripClick">
  7704. <summary/>
  7705. </member>
  7706. <member name="F:UnrealEngine.Framework.Keys.MixedReality.RightTriggerClick">
  7707. <summary/>
  7708. </member>
  7709. <member name="F:UnrealEngine.Framework.Keys.MixedReality.RightTriggerAxis">
  7710. <summary/>
  7711. </member>
  7712. <member name="F:UnrealEngine.Framework.Keys.MixedReality.RightThumbstickX">
  7713. <summary/>
  7714. </member>
  7715. <member name="F:UnrealEngine.Framework.Keys.MixedReality.RightThumbstickY">
  7716. <summary/>
  7717. </member>
  7718. <member name="F:UnrealEngine.Framework.Keys.MixedReality.RightThumbstickClick">
  7719. <summary/>
  7720. </member>
  7721. <member name="F:UnrealEngine.Framework.Keys.MixedReality.RightThumbstickUp">
  7722. <summary/>
  7723. </member>
  7724. <member name="F:UnrealEngine.Framework.Keys.MixedReality.RightThumbstickDown">
  7725. <summary/>
  7726. </member>
  7727. <member name="F:UnrealEngine.Framework.Keys.MixedReality.RightThumbstickLeft">
  7728. <summary/>
  7729. </member>
  7730. <member name="F:UnrealEngine.Framework.Keys.MixedReality.RightThumbstickRight">
  7731. <summary/>
  7732. </member>
  7733. <member name="F:UnrealEngine.Framework.Keys.MixedReality.RightTrackpadX">
  7734. <summary/>
  7735. </member>
  7736. <member name="F:UnrealEngine.Framework.Keys.MixedReality.RightTrackpadY">
  7737. <summary/>
  7738. </member>
  7739. <member name="F:UnrealEngine.Framework.Keys.MixedReality.RightTrackpadClick">
  7740. <summary/>
  7741. </member>
  7742. <member name="F:UnrealEngine.Framework.Keys.MixedReality.RightTrackpadTouch">
  7743. <summary/>
  7744. </member>
  7745. <member name="F:UnrealEngine.Framework.Keys.MixedReality.RightTrackpadUp">
  7746. <summary/>
  7747. </member>
  7748. <member name="F:UnrealEngine.Framework.Keys.MixedReality.RightTrackpadDown">
  7749. <summary/>
  7750. </member>
  7751. <member name="F:UnrealEngine.Framework.Keys.MixedReality.RightTrackpadLeft">
  7752. <summary/>
  7753. </member>
  7754. <member name="F:UnrealEngine.Framework.Keys.MixedReality.RightTrackpadRight">
  7755. <summary/>
  7756. </member>
  7757. <member name="T:UnrealEngine.Framework.Keys.OculusGo">
  7758. <summary>
  7759. Oculus Go
  7760. </summary>
  7761. </member>
  7762. <member name="F:UnrealEngine.Framework.Keys.OculusGo.LeftSystemClick">
  7763. <summary/>
  7764. </member>
  7765. <member name="F:UnrealEngine.Framework.Keys.OculusGo.LeftBackClick">
  7766. <summary/>
  7767. </member>
  7768. <member name="F:UnrealEngine.Framework.Keys.OculusGo.LeftTriggerClick">
  7769. <summary/>
  7770. </member>
  7771. <member name="F:UnrealEngine.Framework.Keys.OculusGo.LeftTrackpadX">
  7772. <summary/>
  7773. </member>
  7774. <member name="F:UnrealEngine.Framework.Keys.OculusGo.LeftTrackpadY">
  7775. <summary/>
  7776. </member>
  7777. <member name="F:UnrealEngine.Framework.Keys.OculusGo.LeftTrackpadClick">
  7778. <summary/>
  7779. </member>
  7780. <member name="F:UnrealEngine.Framework.Keys.OculusGo.LeftTrackpadTouch">
  7781. <summary/>
  7782. </member>
  7783. <member name="F:UnrealEngine.Framework.Keys.OculusGo.RightSystemClick">
  7784. <summary/>
  7785. </member>
  7786. <member name="F:UnrealEngine.Framework.Keys.OculusGo.RightBackClick">
  7787. <summary/>
  7788. </member>
  7789. <member name="F:UnrealEngine.Framework.Keys.OculusGo.RightTriggerClick">
  7790. <summary/>
  7791. </member>
  7792. <member name="F:UnrealEngine.Framework.Keys.OculusGo.RightTrackpadX">
  7793. <summary/>
  7794. </member>
  7795. <member name="F:UnrealEngine.Framework.Keys.OculusGo.RightTrackpadY">
  7796. <summary/>
  7797. </member>
  7798. <member name="F:UnrealEngine.Framework.Keys.OculusGo.RightTrackpadClick">
  7799. <summary/>
  7800. </member>
  7801. <member name="F:UnrealEngine.Framework.Keys.OculusGo.RightTrackpadTouch">
  7802. <summary/>
  7803. </member>
  7804. <member name="T:UnrealEngine.Framework.Keys.OculusTouch">
  7805. <summary>
  7806. Oculus Touch
  7807. </summary>
  7808. </member>
  7809. <member name="F:UnrealEngine.Framework.Keys.OculusTouch.LeftXClick">
  7810. <summary/>
  7811. </member>
  7812. <member name="F:UnrealEngine.Framework.Keys.OculusTouch.LeftYClick">
  7813. <summary/>
  7814. </member>
  7815. <member name="F:UnrealEngine.Framework.Keys.OculusTouch.LeftXTouch">
  7816. <summary/>
  7817. </member>
  7818. <member name="F:UnrealEngine.Framework.Keys.OculusTouch.LeftYTouch">
  7819. <summary/>
  7820. </member>
  7821. <member name="F:UnrealEngine.Framework.Keys.OculusTouch.LeftMenuClick">
  7822. <summary/>
  7823. </member>
  7824. <member name="F:UnrealEngine.Framework.Keys.OculusTouch.LeftGripClick">
  7825. <summary/>
  7826. </member>
  7827. <member name="F:UnrealEngine.Framework.Keys.OculusTouch.LeftGripAxis">
  7828. <summary/>
  7829. </member>
  7830. <member name="F:UnrealEngine.Framework.Keys.OculusTouch.LeftTriggerClick">
  7831. <summary/>
  7832. </member>
  7833. <member name="F:UnrealEngine.Framework.Keys.OculusTouch.LeftTriggerAxis">
  7834. <summary/>
  7835. </member>
  7836. <member name="F:UnrealEngine.Framework.Keys.OculusTouch.LeftTriggerTouch">
  7837. <summary/>
  7838. </member>
  7839. <member name="F:UnrealEngine.Framework.Keys.OculusTouch.LeftThumbstickX">
  7840. <summary/>
  7841. </member>
  7842. <member name="F:UnrealEngine.Framework.Keys.OculusTouch.LeftThumbstickY">
  7843. <summary/>
  7844. </member>
  7845. <member name="F:UnrealEngine.Framework.Keys.OculusTouch.LeftThumbstickClick">
  7846. <summary/>
  7847. </member>
  7848. <member name="F:UnrealEngine.Framework.Keys.OculusTouch.LeftThumbstickTouch">
  7849. <summary/>
  7850. </member>
  7851. <member name="F:UnrealEngine.Framework.Keys.OculusTouch.LeftThumbstickUp">
  7852. <summary/>
  7853. </member>
  7854. <member name="F:UnrealEngine.Framework.Keys.OculusTouch.LeftThumbstickDown">
  7855. <summary/>
  7856. </member>
  7857. <member name="F:UnrealEngine.Framework.Keys.OculusTouch.LeftThumbstickLeft">
  7858. <summary/>
  7859. </member>
  7860. <member name="F:UnrealEngine.Framework.Keys.OculusTouch.LeftThumbstickRight">
  7861. <summary/>
  7862. </member>
  7863. <member name="F:UnrealEngine.Framework.Keys.OculusTouch.RightAClick">
  7864. <summary/>
  7865. </member>
  7866. <member name="F:UnrealEngine.Framework.Keys.OculusTouch.RightBClick">
  7867. <summary/>
  7868. </member>
  7869. <member name="F:UnrealEngine.Framework.Keys.OculusTouch.RightATouch">
  7870. <summary/>
  7871. </member>
  7872. <member name="F:UnrealEngine.Framework.Keys.OculusTouch.RightBTouch">
  7873. <summary/>
  7874. </member>
  7875. <member name="F:UnrealEngine.Framework.Keys.OculusTouch.RightSystemClick">
  7876. <summary/>
  7877. </member>
  7878. <member name="F:UnrealEngine.Framework.Keys.OculusTouch.RightGripClick">
  7879. <summary/>
  7880. </member>
  7881. <member name="F:UnrealEngine.Framework.Keys.OculusTouch.RightGripAxis">
  7882. <summary/>
  7883. </member>
  7884. <member name="F:UnrealEngine.Framework.Keys.OculusTouch.RightTriggerClick">
  7885. <summary/>
  7886. </member>
  7887. <member name="F:UnrealEngine.Framework.Keys.OculusTouch.RightTriggerAxis">
  7888. <summary/>
  7889. </member>
  7890. <member name="F:UnrealEngine.Framework.Keys.OculusTouch.RightTriggerTouch">
  7891. <summary/>
  7892. </member>
  7893. <member name="F:UnrealEngine.Framework.Keys.OculusTouch.RightThumbstickX">
  7894. <summary/>
  7895. </member>
  7896. <member name="F:UnrealEngine.Framework.Keys.OculusTouch.RightThumbstickY">
  7897. <summary/>
  7898. </member>
  7899. <member name="F:UnrealEngine.Framework.Keys.OculusTouch.RightThumbstickClick">
  7900. <summary/>
  7901. </member>
  7902. <member name="F:UnrealEngine.Framework.Keys.OculusTouch.RightThumbstickTouch">
  7903. <summary/>
  7904. </member>
  7905. <member name="F:UnrealEngine.Framework.Keys.OculusTouch.RightThumbstickUp">
  7906. <summary/>
  7907. </member>
  7908. <member name="F:UnrealEngine.Framework.Keys.OculusTouch.RightThumbstickDown">
  7909. <summary/>
  7910. </member>
  7911. <member name="F:UnrealEngine.Framework.Keys.OculusTouch.RightThumbstickLeft">
  7912. <summary/>
  7913. </member>
  7914. <member name="F:UnrealEngine.Framework.Keys.OculusTouch.RightThumbstickRight">
  7915. <summary/>
  7916. </member>
  7917. <member name="T:UnrealEngine.Framework.Keys.ValveIndex">
  7918. <summary>
  7919. Valve Index
  7920. </summary>
  7921. </member>
  7922. <member name="F:UnrealEngine.Framework.Keys.ValveIndex.LeftAClick">
  7923. <summary/>
  7924. </member>
  7925. <member name="F:UnrealEngine.Framework.Keys.ValveIndex.LeftBClick">
  7926. <summary/>
  7927. </member>
  7928. <member name="F:UnrealEngine.Framework.Keys.ValveIndex.LeftATouch">
  7929. <summary/>
  7930. </member>
  7931. <member name="F:UnrealEngine.Framework.Keys.ValveIndex.LeftBTouch">
  7932. <summary/>
  7933. </member>
  7934. <member name="F:UnrealEngine.Framework.Keys.ValveIndex.LeftSystemClick">
  7935. <summary/>
  7936. </member>
  7937. <member name="F:UnrealEngine.Framework.Keys.ValveIndex.LeftSystemTouch">
  7938. <summary/>
  7939. </member>
  7940. <member name="F:UnrealEngine.Framework.Keys.ValveIndex.LeftGripClick">
  7941. <summary/>
  7942. </member>
  7943. <member name="F:UnrealEngine.Framework.Keys.ValveIndex.LeftGripAxis">
  7944. <summary/>
  7945. </member>
  7946. <member name="F:UnrealEngine.Framework.Keys.ValveIndex.LeftGripForce">
  7947. <summary/>
  7948. </member>
  7949. <member name="F:UnrealEngine.Framework.Keys.ValveIndex.LeftTriggerClick">
  7950. <summary/>
  7951. </member>
  7952. <member name="F:UnrealEngine.Framework.Keys.ValveIndex.LeftTriggerAxis">
  7953. <summary/>
  7954. </member>
  7955. <member name="F:UnrealEngine.Framework.Keys.ValveIndex.LeftTriggerTouch">
  7956. <summary/>
  7957. </member>
  7958. <member name="F:UnrealEngine.Framework.Keys.ValveIndex.LeftThumbstickX">
  7959. <summary/>
  7960. </member>
  7961. <member name="F:UnrealEngine.Framework.Keys.ValveIndex.LeftThumbstickY">
  7962. <summary/>
  7963. </member>
  7964. <member name="F:UnrealEngine.Framework.Keys.ValveIndex.LeftThumbstickClick">
  7965. <summary/>
  7966. </member>
  7967. <member name="F:UnrealEngine.Framework.Keys.ValveIndex.LeftThumbstickTouch">
  7968. <summary/>
  7969. </member>
  7970. <member name="F:UnrealEngine.Framework.Keys.ValveIndex.LeftThumbstickUp">
  7971. <summary/>
  7972. </member>
  7973. <member name="F:UnrealEngine.Framework.Keys.ValveIndex.LeftThumbstickDown">
  7974. <summary/>
  7975. </member>
  7976. <member name="F:UnrealEngine.Framework.Keys.ValveIndex.LeftThumbstickLeft">
  7977. <summary/>
  7978. </member>
  7979. <member name="F:UnrealEngine.Framework.Keys.ValveIndex.LeftThumbstickRight">
  7980. <summary/>
  7981. </member>
  7982. <member name="F:UnrealEngine.Framework.Keys.ValveIndex.LeftTrackpadX">
  7983. <summary/>
  7984. </member>
  7985. <member name="F:UnrealEngine.Framework.Keys.ValveIndex.LeftTrackpadY">
  7986. <summary/>
  7987. </member>
  7988. <member name="F:UnrealEngine.Framework.Keys.ValveIndex.LeftTrackpadClick">
  7989. <summary/>
  7990. </member>
  7991. <member name="F:UnrealEngine.Framework.Keys.ValveIndex.LeftTrackpadForce">
  7992. <summary/>
  7993. </member>
  7994. <member name="F:UnrealEngine.Framework.Keys.ValveIndex.LeftTrackpadTouch">
  7995. <summary/>
  7996. </member>
  7997. <member name="F:UnrealEngine.Framework.Keys.ValveIndex.LeftTrackpadUp">
  7998. <summary/>
  7999. </member>
  8000. <member name="F:UnrealEngine.Framework.Keys.ValveIndex.LeftTrackpadDown">
  8001. <summary/>
  8002. </member>
  8003. <member name="F:UnrealEngine.Framework.Keys.ValveIndex.LeftTrackpadLeft">
  8004. <summary/>
  8005. </member>
  8006. <member name="F:UnrealEngine.Framework.Keys.ValveIndex.LeftTrackpadRight">
  8007. <summary/>
  8008. </member>
  8009. <member name="F:UnrealEngine.Framework.Keys.ValveIndex.RightAClick">
  8010. <summary/>
  8011. </member>
  8012. <member name="F:UnrealEngine.Framework.Keys.ValveIndex.RightBClick">
  8013. <summary/>
  8014. </member>
  8015. <member name="F:UnrealEngine.Framework.Keys.ValveIndex.RightATouch">
  8016. <summary/>
  8017. </member>
  8018. <member name="F:UnrealEngine.Framework.Keys.ValveIndex.RightBTouch">
  8019. <summary/>
  8020. </member>
  8021. <member name="F:UnrealEngine.Framework.Keys.ValveIndex.RightSystemClick">
  8022. <summary/>
  8023. </member>
  8024. <member name="F:UnrealEngine.Framework.Keys.ValveIndex.RightSystemTouch">
  8025. <summary/>
  8026. </member>
  8027. <member name="F:UnrealEngine.Framework.Keys.ValveIndex.RightGripClick">
  8028. <summary/>
  8029. </member>
  8030. <member name="F:UnrealEngine.Framework.Keys.ValveIndex.RightGripAxis">
  8031. <summary/>
  8032. </member>
  8033. <member name="F:UnrealEngine.Framework.Keys.ValveIndex.RightGripForce">
  8034. <summary/>
  8035. </member>
  8036. <member name="F:UnrealEngine.Framework.Keys.ValveIndex.RightTriggerClick">
  8037. <summary/>
  8038. </member>
  8039. <member name="F:UnrealEngine.Framework.Keys.ValveIndex.RightTriggerAxis">
  8040. <summary/>
  8041. </member>
  8042. <member name="F:UnrealEngine.Framework.Keys.ValveIndex.RightTriggerTouch">
  8043. <summary/>
  8044. </member>
  8045. <member name="F:UnrealEngine.Framework.Keys.ValveIndex.RightThumbstickX">
  8046. <summary/>
  8047. </member>
  8048. <member name="F:UnrealEngine.Framework.Keys.ValveIndex.RightThumbstickY">
  8049. <summary/>
  8050. </member>
  8051. <member name="F:UnrealEngine.Framework.Keys.ValveIndex.RightThumbstickClick">
  8052. <summary/>
  8053. </member>
  8054. <member name="F:UnrealEngine.Framework.Keys.ValveIndex.RightThumbstickTouch">
  8055. <summary/>
  8056. </member>
  8057. <member name="F:UnrealEngine.Framework.Keys.ValveIndex.RightThumbstickUp">
  8058. <summary/>
  8059. </member>
  8060. <member name="F:UnrealEngine.Framework.Keys.ValveIndex.RightThumbstickDown">
  8061. <summary/>
  8062. </member>
  8063. <member name="F:UnrealEngine.Framework.Keys.ValveIndex.RightThumbstickLeft">
  8064. <summary/>
  8065. </member>
  8066. <member name="F:UnrealEngine.Framework.Keys.ValveIndex.RightThumbstickRight">
  8067. <summary/>
  8068. </member>
  8069. <member name="F:UnrealEngine.Framework.Keys.ValveIndex.RightTrackpadX">
  8070. <summary/>
  8071. </member>
  8072. <member name="F:UnrealEngine.Framework.Keys.ValveIndex.RightTrackpadY">
  8073. <summary/>
  8074. </member>
  8075. <member name="F:UnrealEngine.Framework.Keys.ValveIndex.RightTrackpadClick">
  8076. <summary/>
  8077. </member>
  8078. <member name="F:UnrealEngine.Framework.Keys.ValveIndex.RightTrackpadForce">
  8079. <summary/>
  8080. </member>
  8081. <member name="F:UnrealEngine.Framework.Keys.ValveIndex.RightTrackpadTouch">
  8082. <summary/>
  8083. </member>
  8084. <member name="F:UnrealEngine.Framework.Keys.ValveIndex.RightTrackpadUp">
  8085. <summary/>
  8086. </member>
  8087. <member name="F:UnrealEngine.Framework.Keys.ValveIndex.RightTrackpadDown">
  8088. <summary/>
  8089. </member>
  8090. <member name="F:UnrealEngine.Framework.Keys.ValveIndex.RightTrackpadLeft">
  8091. <summary/>
  8092. </member>
  8093. <member name="F:UnrealEngine.Framework.Keys.ValveIndex.RightTrackpadRight">
  8094. <summary/>
  8095. </member>
  8096. <member name="T:UnrealEngine.Framework.Camera">
  8097. <summary>
  8098. A camera viewpoint that can be placed in a level
  8099. </summary>
  8100. </member>
  8101. <member name="M:UnrealEngine.Framework.Camera.#ctor(System.String,UnrealEngine.Framework.Blueprint)">
  8102. <summary>
  8103. Spawns the actor in the world
  8104. </summary>
  8105. <param name="name">The name of the actor</param>
  8106. <param name="blueprint">The blueprint class to use as a base class, should be equal to the exact type of the actor</param>
  8107. </member>
  8108. <member name="T:UnrealEngine.Framework.Brush">
  8109. <summary>
  8110. The base class of brushes for level construction
  8111. </summary>
  8112. </member>
  8113. <member name="M:UnrealEngine.Framework.Brush.#ctor(System.String,UnrealEngine.Framework.Blueprint)">
  8114. <summary>
  8115. Spawns the actor in the world
  8116. </summary>
  8117. <param name="name">The name of the actor</param>
  8118. <param name="blueprint">The blueprint class to use as a base class, should be equal to the exact type of the actor</param>
  8119. </member>
  8120. </members>
  8121. </doc>